The NWN Tile Slicer is a utility for Discreet's 3ds max and gmax. It is designed to assist in the process of creating multi-tile groups for NWN tilesets. Specifically, it automates the process of converting a large model in 3ds max into a set of NWN tile models, ready for use in the game.
"At least version 1.1b2" means "version 1.1b2 or newer". As 1.1b2 is the most recent version, that's the one you need at the moment.
Posted by Whalebones at 2003-07-2007:50:00
as you said "at least version 1.1b2", where can we found the up-to-date version of the MDL plug-in suite ? (the 1.1b2 is the last on scooter site )
Posted by Decclan at 2003-07-1022:28:00
I keep checking back here to see if Roboius has posted a Gmax capable version (sigh...) Someday soon my dream will come true...hehe.
Posted by roboius at 2003-07-0802:20:00
IMPORTANT NOTE: If you are using the MDL Plug-in Suite, you MUST upgrade to (at least) version 1.1b2. The Tile Slicer depends on changes that went in after the 1.0 release, and is thus not compatible with 1.0.
Posted by roboius at 2003-07-0623:59:00
Updated to version 0.8, hopefully the Reset Transforms functionality isn't broken any more. There seems to be an issue when objects don't have a parent node. I can reproduce the same problems using the Reset Transforms utility, so at least my script matches that utility now as far as I can determine.
Posted by roboius at 2003-07-0617:48:00
Looks like the Reset Transforms example script that comes with max is buggy, and leads to flipped normals in some cases. Investigating this now.
Posted by roboius at 2003-07-0515:16:00
Updated to version 0.7a, worked around some UI placement bugs in 3ds max 5.0.
Posted by Bamf at 2003-07-0412:59:00
I would like to echo the request that has been made for GMAX support. Many of us consider NWN a hobby, and are unable to justify the expense that a full version of 3DSMAX represents. Thanks for your efforts.
Posted by Decclan at 2003-07-0120:37:00
Glad to hear it!! Thanks again for such great work!! I'll keep an eye out for it.
Posted by roboius at 2003-07-0115:05:00
I will have some spare time over the long weekend, and will try and get the gmax support and the tutorial finished off then. Don't worry, I haven't forgotten about you :-)