This is my 'Classes Editor', which allows you to create, edit and install new customized classes in NeverWinter Nights. This program is NOT another 2DA editor, so you won't need any technical knowledge to use the editor. It's now SoU AND HotU compatible, and I added internationalization also. This is a Beta-test version, so please send me comments (or bugs :( ). Important note : The .NET Framework 1.1 is required!
He doesn't answer e-mails or in here. He must not check here much. Anyone else know how to fix it.
Posted by elegos at 2004-04-0213:35:00
me too
Posted by Curious at 2004-03-3012:35:00
I get that exact thing. I also have 1.62. Maybe it's our 1.62 version. MaTanza is this compatible with 1.62?? Please help man.
Posted by Martin at 2004-03-3008:31:00
I can't run it, because once I unrar it in the NeverwinterNights/NWN folder, when I try to run the second icon thing (Classes Editor), it gives the error message: "An unhandled exception has occurred.. blahblahblah... will attempt to continue blahblah. Object reference not set to an instance of an object. Details: ee the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at NWClasses_Designer.nwc_tools.GetGameFeats() at NWClasses_Designer.ClassEditor..ctor(mainForm parent, ResourceManager LocRM, CultureInfo CurrentLng) at NWClasses_Designer.mainForm.EditorLbl_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Control.WmMouseUp(Message m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message m) at System.Windows.Forms.Label.WndProc(Message m) at System.Windows.Forms.ControlNativeWindow.OnMessage(Message m) at System.Windows.Forms.ControlNativeWindow.WndProc(Message m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: Link ---------------------------------------- NWClasses Designer Assembly Version: 1.0.1548.30754 Win32 Version: 1.0.1548.30754 CodeBase: Link ---------------------------------------- System.Windows.Forms Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: Link ---------------------------------------- System Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: Link ---------------------------------------- System.Drawing Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: Link ---------------------------------------- NWClasses Designer.resources Assembly Version: 1.0.1548.30754 Win32 Version: 1.0.1548.30754 CodeBase: Link When I press Continue nothing happens. And the first icon Install/Uninstall classes gives a message "Version mismatch". I have NWN+SoU+HotU 1.62. What seems to be the problem?
Posted by Martin at 2004-03-3008:31:00
I can't run it, because once I unrar it in the NeverwinterNights/NWN folder, when I try to run the second icon thing (Classes Editor), it gives the error message: "An unhandled exception has occurred.. blahblahblah... will attempt to continue blahblah. Object reference not set to an instance of an object. Details: ee the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at NWClasses_Designer.nwc_tools.GetGameFeats() at NWClasses_Designer.ClassEditor..ctor(mainForm parent, ResourceManager LocRM, CultureInfo CurrentLng) at NWClasses_Designer.mainForm.EditorLbl_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Control.WmMouseUp(Message m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message m) at System.Windows.Forms.Label.WndProc(Message m) at System.Windows.Forms.ControlNativeWindow.OnMessage(Message m) at System.Windows.Forms.ControlNativeWindow.WndProc(Message m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: Link ---------------------------------------- NWClasses Designer Assembly Version: 1.0.1548.30754 Win32 Version: 1.0.1548.30754 CodeBase: Link ---------------------------------------- System.Windows.Forms Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: Link ---------------------------------------- System Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: Link ---------------------------------------- System.Drawing Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: Link ---------------------------------------- NWClasses Designer.resources Assembly Version: 1.0.1548.30754 Win32 Version: 1.0.1548.30754 CodeBase: Link When I press Continue nothing happens. And the first icon Install/Uninstall classes gives a message "Version mismatch". I have NWN+SoU+HotU 1.62. What seems to be the problem?
Posted by Curious at 2004-03-2918:24:00
I am having an exception error when I try to load the editor. Anyone else have this problem? I downloaded the redistributable .net framework 1.1 and installed and still doesn't work. Any help guys?
Posted by Anonymous at 2004-03-2808:36:00
HotU version released !!!!
Posted by Senor at 2004-03-2206:11:00
Elegos : It's not a bug :) it's impossible to create a class and use it to create your character. Tell Bioware to correct this :p I very very busy at the moment and i'm trying to finish debugging of the next version :( I think i'll release it.... let's say.... I'll try to finish before 1st of April (i hope..)
Posted by elegos at 2004-03-1603:34:00
For BUG the new classes cannot be selected at first level, so you must select a primary class as Barbarian and then your new class...
Posted by Nineven at 2004-03-0922:38:00
Okay does this allow you to add new NON-PRESTIGE classes? I must know I've been trying to figure out how to add non-prestige classes (not so easy when you have no idea what you're doing LOL). Anyways it would be great if you could answer this for me, nice addition to the vault by the way can't wait for HotU version ;)