Designed to reduce the tedium of buffing after rest and to free up quick slots. It stores spell Id's on the rod that the user can then use to cast all stored spells as a single action.
I've also included a zip with a module that players can load up to get the rod on their local vault characters.
Update: it turns out that the rodfastcastmod wasn't working when you import characters into modules without importing the .erf. I've updated it to add a file for you to put into the override folder for it to work. I apologize to those that downloaded the mod and weren't able to get it working.
8/9/2006 updating the new mod file that is verified to work.
8/19/2006 - Added the Extended Rod of Fast Buffing
This version has the rod in a module to simplify the process of getting the rod on a local vault character. Just load up the module with the character you want and the rod is sitting in a chest. You will have to add a few files to your override directory.
This is the Extended Rod of Fast Buffing. This one allows you to target either yourself or a party member. The caster can also target the rod itself to clear out the spell list.
I added both rods to Shadow Mountain, and tweaked the self buffing one to be usable in combat. _________________________ Doing it the only way I know how, the Hardway! No Show Helm Link No Show Helms Subrace Compatible Link -------------------------------------------
Posted by Baragg at on02/17/09
I have added this to at least 3 modules. _________________________ Doing it the only way I know how, the Hardway! No Show Helm Link No Show Helms Subrace Compatible Link -------------------------------------------
Posted by dostwald at 2009-08-0221:21:35
loudent -- not idea if you even check here anymore, but ... The "readme" leads me to believe that the Rod of Fast Buffing can NOT be given to a PC in a different game, i.e., every PC that desires one, must go to the mod provided, get the rod, and then be exported back into the mod where it will be used? Have I gotten that right or am I misreading it. I would like to have this item included in a PW where I currently play, but if it can't be simply added to the present PW mod, then it won't happen. Anyone else add this to an existing mod? Thanks. DaveO
Posted by Baragg at on02/17/09
Have used it for quite a while now on our PW, and am now adding it to another. Very good job thank you. _________________________ Doing it the only way I know how, the Hardway! No Show Helm Link No Show Helms Subrace Compatible Link -------------------------------------------
Posted by loudent at 2008-07-2611:09:12
The official campaigns do not use tag-based scripting. The rod never worked in them.
Posted by bigbee at on07/18/08
no one?
Posted by bigbee at on07/18/08
This does not work in the any of the official campaigns (1.69). The rod works in module, but not when the character is imported. Something about not being a valid target?
Posted by rawn_phoenix at on08/17/07
This one gets a 10 from me! Great work, loudent!
Posted by slink at on05/13/07
I love this thing. I use it in my PW, and I miss it sorely when I play anywhere else. With one rod for my spellcasters and one for her companions I never get mixed up and have to rest to start over again, because I cast a spell on the wrong person. It's fast, so I never get interrupted by someone joining/leaving the party and have to wonder where in the queue I was when it got dumped. And best of all, it uses the casters own memorized spells so PCs with high UMD scores can't use it for casting level 9 spells they got stored by their spellcaster buddies.
Posted by Milliorn at on02/02/07
heh yeah i didnt specify which one either so i can see where the mix up in which one occured. _________________________ A Carpathian Nightmare - Action Direct Connect IP 216.161.26.219:5121 A Carpathian Nightmare Website & Forums! Link Link Check out my band "Slowly Truth Dies" on Myspace! Link