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NWN PREFABS

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Title  Rod of Fast Buffing
Author  loudent
Submitted / Updated  11-25-2005 / 08-19-2006
Category  Items
Weight  0.5
Magical  Yes
Damage  No
Type  Magic Rod
Properties  Unique Power
Description
Designed to reduce the tedium of buffing after rest and to free up quick slots. It stores spell Id's on the rod that the user can then use to cast all stored spells as a single action.

I've also included a zip with a module that players can load up to get the rod on their local vault characters.

Update: it turns out that the rodfastcastmod wasn't working when you import characters into modules without importing the .erf. I've updated it to add a file for you to put into the override folder for it to work. I apologize to those that downloaded the mod and weren't able to get it working. 8/9/2006 updating the new mod file that is verified to work.
8/19/2006 - Added the Extended Rod of Fast Buffing

Files

NameTypeSizeDownloads
fastcastrod.zipfastcastrod.zip
Submitted: 11-25-2005 / Last Updated: 11-26-2005
zip4.29Kb909
Item, script and readme.
fastcastrodmod.zipfastcastrodmod.zip
Submitted: 11-25-2005 / Last Updated: 08-09-2006
zip10.2Kb725
This version has the rod in a module to simplify the process of getting the rod on a local vault character. Just load up the module with the character you want and the rod is sitting in a chest. You will have to add a few files to your override directory.
extrodfastcast.zipextrodfastcast.zip
Submitted: 11-25-2005 / Last Updated: 08-20-2006
zip4.8Kb778
This is the Extended Rod of Fast Buffing. This one allows you to target either yourself or a party member. The caster can also target the rod itself to clear out the spell list.
SCORE OUT OF 10
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Comments (30):

1 2 3

Posted by loudent at 2007-03-1921:38:39    
Milliorn Not sure what I was thinking. If you're using the Extended rod of fast buffing(the one that lets you target others) you can clear the rod by activating the rod and targeting the rod itself.

Posted by Milliorn at on02/02/07
check my last post, it makes a 2da check for if spell is flagged as hostile, preventing such event :D as for clearing the spells, yeah no luck so far :( had an idea however, to fire a second script to destroy wand an create new one. that was about as close as I got. _________________________ A Carpathian Nightmare - Action Direct Connect IP 216.161.26.219:5121 A Carpathian Nightmare Website & Forums! Link Link Check out my band "Slowly Truth Dies" on Myspace! Link

Posted by loudent at 2007-02-2118:29:54    
Milliorn, There is no code to prevent hostile spells however, since you can only target yourself or a party member it doesn't do much good. (Unless you want to attack yourself or a party member :)) At this time there is no way to clear the Rod.

Posted by cechode at on02/17/07
SWEET. didn't know how much i missed it till i used it. ( how did i play w/o it )

Posted by Milliorn at on02/02/07
int nHostile = StringToInt(Get2DAString("spells","HostileSetting",GetSpellId())); if(nHostile ==1) { FloatingTextStrRefOnCreature(83885,OBJECT_SELF); return;// TRUE; // no hostile spells on sequencers, sorry ya munchkins :) } i put this in the else if block. top variable on top with the others in the var list. still trying to figure out how to clean the wand of its spells now :D _________________________ A Carpathian Nightmare - Action Direct Connect IP 216.161.26.219:5121 A Carpathian Nightmare Website & Forums! Link Link Check out my band "Slowly Truth Dies" on Myspace! Link

Posted by Milliorn at on02/02/07
it says you cant cast offensive spells.....but i have a long buglist from players saying it does, an I just confirmed it did. otherwise excellent script! _________________________ A Carpathian Nightmare - Action Direct Connect IP 216.161.26.219:5121 A Carpathian Nightmare Website & Forums! Link Link Check out my band "Slowly Truth Dies" on Myspace! Link

Posted by mithrandor at on08/08/06
I can't say enough about this. It has literally changed the face of our world. The concept is simply superb, and the author can't possibly be any more helpful then they are! Truly remarkable!! :) Thank you VERY much!!

Posted by Sir_Elric at on05/12/06
Nice one. The buff fest after every rest can be very zzz when your with high level chars... Shame you can't add the metamagic type too but you can't have everything. _________________________ City of Melnibone ausnwn.dyndns.org:5121

Posted by ozDallo at on04/08/06
Nice concept! :)

Posted by ozDallo at on04/08/06
Hey, this is quite nice, mate :) With your permission we'll use a modified version in Caereena 2. Needs imo to have some way to clear the rod and a limit on the number of spells it can store, and probably defensive spells only. We can fix all that up :) Very nice idea though :) Cheers, and thanks!

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