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NWN PREFABS

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Title  (CB2) Castle Bloodthorne - Mountain Pass
Author  Bloodthorne
Submitted / Updated  02-15-2004 / 02-15-2004
Category  Areas
Focus  Areas
Area  Mountains
Description
This is the second installment in the CB (Castle Bloodthorne) Series. For the first installment, look for 'CB1 - Castle Bloodthorne (Approach)' here on the NWN Vault. This is the second and third areas in a series of prefabs that I am constructing to center around one main Castle/Mountain Fortress Complex. It's sole purpose is visual representation. That being said, these are left as is, with very few scripts and NPCs, allowing DM's, Persistent World Designers and Module Makers complete freedom to modify everything to suit their every need.

This prefab is a combination of the second and third fortifications before the Castle Complex (which is inside a mountain) and represents the transition from the Pass, to inside the mountain. The Castle Proper has not been released yet. Again, a big thanks to the following: JXP (Puff-n-Stuff) for his awesome Hak Compilation, John-C for his Ultclothesnudes compilation (with a little Lisa's work mixed in), Saph for the load screens, Nanosphere for the impressive High-Res skies, Lisa, for her amazing work.


Files

NameTypeSizeDownloads
Bloodthorne1076888776591CB2_Castle_Bloodthorne_Mountain_Pass.rarBloodthorne1076888776591CB2_Castle_Bloodthorne_Mountain_Pass.rar
Submitted: 02-15-2004 / Last Updated: 02-15-2004
rar50.2Mb1610
--
Bloodthorne151076888776591README.txtBloodthorne151076888776591README.txt
Submitted: 02-15-2004 / Last Updated: 02-15-2004
txt2.92Kb1509
--
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Comments (30):

1 2 3

Posted by Redunzgofasta at 2004-02-2003:06:00    
Great looks! My issue with this is that it forces you to use the haks selected by Bloodthome and cant be used if you already do use HAKs of your own selection.

Posted by Bloodthorne at 2004-02-1920:48:00    
The only real issue with this series is that it can be a bit laggy, but to give it that "large" looming feel, I had to make the areas large and knock back the fog a bit. Thanks :)

Posted by NyteWalker at 2004-02-1917:21:00    
Really nice areas! Very realistic. All together it is a bit laggy though, even on my computer, but other than that, very nice indeed!

Posted by Bloodthorne at 2004-02-1707:41:00    
Well.. actually.. that's not the actual castle. :) That is just the second of two fortifications you have to go through to actually get to the REAL castle, which I am working on now. B

Posted by Rusty_19 at 2004-02-1623:12:00    
Bloody hell! now that is a castle! Great work! I mean it man you ROCK! Rusty

Posted by Bloodthorne at 2004-02-1615:01:00    
Slygar, I'm glad you brought that up, because I have been wanting to do that, but am not quite sure how to update my entries with that information, or go about doing it. Any hints? :) B

Posted by Slygar at 2004-02-1613:22:00    
how about "links"? Like to the required haks and your other prefab (which must be impressive if it resembles this one at all)

Posted by Bloodthorne at 2004-02-1609:36:00    
Puppy, Yeah, I know. Unfortunately, I am unable to release a smaller 56k version of this one. There is just too much stuff in there. The mod alone is nearly 9 MB. Sorry man. B

Posted by Bloodthorne at 2004-02-1609:33:00    
Mooglr, One word, Readme. :) Check out the Readme.txt. You will need the JXP Compilation series of Haks. I used a different set of Haks for this one, than I did for the CB1. Slink, thank ya. :) B

Posted by Mooglr at 2004-02-1608:19:00    
It says that im missing a Hak file. I have your haks from the previus one and now the this one. (there was 3 haks in the new one)

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