UOAbigail's Crafting System v0.8a This system is intended to be very easy to use, both for the module builder, and for the player. There are no cumbersome conversation menus in this system. This system is entirely drag-n-drop. This system includes everything needed to setup a crafting module in less than 10 minutes (other than actually designing the module areas and placing the resources into those areas) Please read the included README file for complete information. **** This version includes addition of greataxes and dwarven waraxes, as well as a comprehensive brewing skill. **** Thank you in advance. UOAbigail
I did a search of the script mentioned many times and did not come up with item_syrup_003 anywhere in the script. I would have thought it would be there as well, which is why I searched it more then once. So I thought in my massive editing I love to do, I might have overwrote something. I searched the scripts in the sample mod I downloaded from here and couldn't find it as well. Perhaps it was updated and I didn't get it? Maybe. I'll try downloading a new copy:) Thank you for the help...I will find this or add it in ;)
Posted by Ondaderthad at on01/14/08
The Bag of Sugar is item_syrup_003 and if you search the script you will find that by using sugar cane in a farmer press you should get sugar. Possibly also from honey and maple syrup (item_syrup_001) _________________________ The Best PW system is getting even better. PLATEMAIL Tech Preview
Posted by RubyBroadbelt at 12:31:47 Voted10.00
Ok, added version 8 and cep2 to Moonvale. I do have a few questions about the brewing system though. I did see that you can make the kegs, yeast, and such. Is there any items that isn't made, that i would have to add to a vendor? I am wondering about bag of sugar. I see sugar cane but i can't seem to find how the sugar is refined. would make sense to be able to make it into sugar like the other stuff is made into flour, but i can't seem to find it. Any help is greatly appriciated.
Posted by RubyBroadbelt at 09:30:05 Voted10.00
After trying to find another mod with UOAbigail's system, I have put Moonvale (under role play...light role play*smile*) back online. At this time I am using the old version of the system, but plan to update soon. I'm dragging my feet because the scripts will overwrite all i have done to customize it for my mod. I have CEP in almost everything and alot of custom recipes added. Is there any chance that the new items might be in a file seperate so as to not make much work for me (yes, I'm lazy), or were there too many tiny fixes?
Posted by bighairyandy at on12/24/07
flowbee, nikkial: Ethynia is a Persistent World that still uses UOAbigail version 0.7c. We are listed in GameSpy under Role Play. Server Name: Forgotten Realms - Ethynia. Module Name: Ethynia - World Of Fantasy. Direct Connect: 207.255.119.163:5121
Posted by spool32 at 2007-08-2308:31:25
If UOAmbrosia is still reading these, I'd like very much for him to contact me, spool32@gmail.com. I'm interested in a collaborative project. Thanks! _________________________ Please visit us at The World of Avlis, a roleplaying world for NWN1 and 2. Experience top-notch roleplay with a large userbase, more than 20 active DMs, and one of the largest worlds ever built for NeverWinter Nights!
Posted by nikkial at 2007-07-0120:38:22
I'm also interested in any PWs using this system. Loved it when I've used it before. Please email or post here. Thanks!
Posted by flowbee at 2007-06-2812:58:21
Are there any PWs out there still using this system? e-mail me, or better yet post it here. I would love to use UOACraft again!
Posted by Prydion at 2007-04-1809:34:33
Hi all, We have thought to use UOA CS in our Persistent World, but we would like to leave cartography, cloth dyeing, cooking and fishing out because we don't need those. That's what we have to do as well, because it seems we're somehow exceeding the maximum item count or something, because importing all erfs leads that the module cannot be started anymore. Can you provide any insight whether it is possible to even leave those mentioned skills off? Are there some products from fishing, cooking etc that are required by the other crafts?
Posted by Cernunnos at 18:57:05 Voted10.00
I love this system, and although I am aware that NWN2 is probably your current focus, I was hoping you could answer a couple of problems I am having on my PW. I have placed all the module event scripts for your system as "EXECUTE_SCRIPT" types, and the whoe thing works, along with rideable horses and useable wings. But- the cotton does not work, and implementing this system seems to have fouled up my xp system too (no xp for monsters). In the readme, you state that if the cotton does not work in a test, one must modify the "On_ActivateItem" script. I am wondering if you could tell me how exactly I need to modify this, and hopefully help me sort the XP problem too (I use Towan;s simple xp). _________________________ World of Abred Forums: Link "'Don't you want to join us?' I was recently asked by an acquaintance when he ran across me alone after midnight in a coffeehouse that was already almost deserted. 'No, I don't," I said. - Kafka