UOAbigail's Crafting System v0.8a This system is intended to be very easy to use, both for the module builder, and for the player. There are no cumbersome conversation menus in this system. This system is entirely drag-n-drop. This system includes everything needed to setup a crafting module in less than 10 minutes (other than actually designing the module areas and placing the resources into those areas) Please read the included README file for complete information. **** This version includes addition of greataxes and dwarven waraxes, as well as a comprehensive brewing skill. **** Thank you in advance. UOAbigail
Hi everyone. Need I say how wonderfull this system is. A friend and I liked it so much we made it into a hak pack to reduce the number of resources, cut the system in half by making all items, placeables and and creatures into the hak. I failed to put the docs into the hak and still recomend using the erf version unless you feel you may go over the 16000 limit. eiter way still download this one for the docs. And thanks Abigail for a great system and the great support you have for your fans.
Posted by Baragg at on12/01/06
Hail, Abigail we are lovin the system, and I appreciate your time on this. _________________________ Doing it the only way I know how, the Hardway! No Show Helm Link No Show Helms Subrace Compatible Link -------------------------------------------
Posted by sysg0d at on08/30/06
Great system!! We've used it for a long time now. _________________________ Sysgod Builder/Admin World of Ugas Daos Link
Posted by RubyBroadbelt at 06:30:24 Voted10.00
For cooking. I added: case 31: { iComponent1 = 1; iComponent2 = 1; iComponent3 = 1; sComponent1 = "ITEM_GREENAPPLE"; sComponent1Name = "green apple"; sComponent2 = "ITEM_GRAPEFRUIT"; sComponent2Name = "grapefruit"; sComponent3 = "ITEM_HONEY"; sComponent3Name = "honey"; sSuccess = "You manage to cook a delicious fruitbowl."; sFail = "You have failed cooking a fruitbowl!"; break; } case 32: { iComponent1 = 1; iComponent2 = 2; iComponent3 = 1; sComponent1 = "SEED_GARLIC"; sComponent1Name = "garlic"; sComponent2 = "SEED_WHEAT"; sComponent2Name = "wheat"; sComponent3 = "ITEM_COOKINGSALT"; sComponent3Name = "cookingsalt"; sSuccess = "You manage to bake a delicious garlicbread."; sFail = "You have failed baking a garlicbread!"; break; } case 33: { iComponent1 = 2; iComponent2 = 2; iComponent3 = 2; sComponent1 = "SEED_CORN"; sComponent1Name = "corn"; sComponent2 = "SEED_WHEAT"; sComponent2Name = "wheat"; sComponent3 = "SEED_CRANBERRY"; sComponent3Name = "cranberry"; sSuccess = "You manage to bake a delicious cranberry pie."; sFail = "You have failed baking a cranberry pie!"; iDifficulty =450 ; break; } case 34: { iComponent1 = 2; iComponent2 = 2; iComponent3 = 2; sComponent1 = "SEED_CORN"; sComponent1Name = "corn"; sComponent2 = "SEED_WHEAT"; sComponent2Name = "wheat"; sComponent3 = "SEED_BLACKBERRY"; sComponent3Name = "blackberry"; sSuccess = "You manage to bake a delicious blackberry pie."; sFail = "You have failed baking a blackberry pie!"; iDifficulty =450 ; break; } case 35: { iComponent1 = 2; iComponent2 = 2; iComponent3 = 2; sComponent1 = "SEED_CORN"; sComponent1Name = "corn"; sComponent2 = "SEED_WHEAT"; sComponent2Name = "wheat"; sComponent3 = "ITEM_REDAPPLE"; sComponent3Name = "red apple"; sSuccess = "You manage to bake a delicious apple pie."; sFail = "You have failed baking a apple pie!"; iDifficulty =450 ; break; } case 36: { iComponent1 = 2; iComponent2 = 2; iComponent3 = 2; sComponent1 = "SEED_CORN"; sComponent1Name = "corn"; sComponent2 = "SEED_WHEAT"; sComponent2Name = "wheat"; sComponent3 = "SEED_BLUEBERRY"; sComponent3Name = "blueberry"; sSuccess = "You manage to bake a delicious blueberry pie."; sFail = "You have failed baking a blueberry pie!"; iDifficulty =450 ; break; } case 37: { iComponent1 = 2; iComponent2 = 1; iComponent3 = 0; sComponent1 = "ITEM_PLUM"; sComponent1Name = "plum"; sComponent2 = "ITEM_ROYALJELLY"; sComponent2Name = "royaljelly"; sSuccess = "You manage to make a delicious plum pudding."; sFail = "You have failed baking a plum pudding!"; iDifficulty =450 ; break; } case 38: { iComponent1 = 2; iComponent2 = 2; iComponent3 = 2; sComponent1 = "SEED_POTATO"; sComponent1Name = "potato"; sComponent2 = "SEED_CARROT"; sComponent2Name = "carrot"; sComponent3 = "SEED_ONION"; sComponent3Name = "onion"; sSuccess = "You manage to cook a delicious carrot stew."; sFail = "You have failed cooking a carrot stew!"; iDifficulty =450 ; break; } case 39: { iComponent1 = 2; iComponent2 = 2; iComponent3 = 2; sComponent1 = "SEED_GREENBEANS"; sComponent1Name = "greenbeans"; sComponent2 = "SEED_CELERY"; sComponent2Name = "celery"; sComponent3 = "SEED_TURNIP"; sComponent3Name = "turnip"; sSuccess = "You manage to cook a delicious vegetable soup."; sFail = "You have failed cooking a vegetable soup!"; iDifficulty =450 ; break; } case 40: { iComponent1 = 3; iComponent2 = 3; iComponent3 = 3; sComponent1 = "ITEM_KIWI"; sComponent1Name = "kiwi"; sComponent2 = "ITEM_COCONUT"; sComponent2Name = "coconut"; sComponent3 = "ITEM_MANGO"; sComponent3Name = "mango"; sSuccess = "You manage to cook a delicious exotic fruitsalad."; sFail = "You have failed cooking an exotic fruitsalad!"; iDifficulty =450 ; break; }
Posted by RubyBroadbelt at 06:24:09 Voted10.00
I love how it is so customizable with a little skill. I added alot of new recipes to cooking as well as the other skills as well. I totally redid all the clothing, added gloves to leatherworking, as well as a few other changes. I didn't like having things in farming that weren't used in other skills as well. I'll share some of my scripts here in a few for ya'll.
Posted by RubyBroadbelt at 05:58:22 Voted10.00
If you are looking for ways to skill up faster, you can also multitask on a few more skills. I fillet while fishing. It does switch it back to the pole when it casts again, but i have my "F" keys set to switch to the fillet knife and use fillet knife. You can also multitask with spinning. That is when i seperate cotton. We also have skill rooms on our server..with more then one machine per room. You can use more then one at a time if they are fairly close together. I have four looms set up, and three dye tubs..i just run from one to the next. Only problem I have found with this, is that if it is waiting so many seconds for the next skill up and you have more successes, you could lose the opportunity to skill. I don't mind since it takes so long to skill max anyways.
Posted by Baragg at on12/01/06
Found the Spining Wheel hits way more often than the .1 per 10 sec, most skills still do. The wheel succedes almost every time and dings(advances skill lv) also. Keep up the work. Thanks _________________________ Doing it the only way I know how, the Hardway! No Show Helm Link No Show Helms Subrace Compatible Link -------------------------------------------
Posted by Baragg at on12/01/06
Found that i can skin more than one rat at a time. I will master all the crafts. Thourghly enjoying the sys, and trying to build a farm for my char on our PW, thanks to you. _________________________ Doing it the only way I know how, the Hardway! No Show Helm Link No Show Helms Subrace Compatible Link -------------------------------------------
Posted by Baragg at on12/01/06
Really enjoying the opp. to mess around in the workings of your mind. One small suggestion, I have been working multiple skills up and therefore carry several commod bags, it would be extremly useful to be able to determine what is in them without having to open them. Thanks for listening. _________________________ Doing it the only way I know how, the Hardway! No Show Helm Link No Show Helms Subrace Compatible Link -------------------------------------------
Posted by Baragg at on12/01/06
I have been learning your system on our PW and I must say I enjoy it very much. The other fellow there think I am crazy for digging clay instead of killing goblins, but to each his own. I have to say I am hoping to be able to master all the skills and am working tirelessly to do so. Thanks for the sweat. _________________________ Doing it the only way I know how, the Hardway! No Show Helm Link No Show Helms Subrace Compatible Link -------------------------------------------