It is a very small upload that requires basically no scripting. All the mod builder need to is import the ERF (it Overwrites nothing) create the treasure stores and edit a single variable in a single script.
It runs using variables stored on the Creatures. These variables have to be preset in the toolset by the mod creator. It allows for Control of random spawns in absolutely any configuration that I could imagine.
Variable chance spawns, unique item spawns, multiple type spawns, you name it.
The system is designed to be as flexible as possible, yet be so small and simple as to be an easy download and easy to use for novice and expert builders alike.
Thanks for the very nice script for all the things I wanted to do. Thanks. I am new at building and not a very good script and need all the help I can get! Thanks again for all you hard work! _________________________ Link
Posted by Seka at 2012-01-11 14:07:27 Voted 10.00 on 01/11/12
Excellent scripts, but the demo module has a number of errors that might confuse people. The creature that is supposed to spawn with "Scrolls on me" never does because it has a local integer variable which it shouldn't (making the chance of it containing a scroll very rare). And in the "Treasure Chest" area, a few of the levers don't have the "ss_treas_change" script attached, so their merchants never open.
Posted by Randomz at 2011-03-19 12:42:41 Voted 10.00 on 03/19/11
I don't see why this wouldn't work with a merchant store. You would want to put it on the merchants On_opened event if I recall correctly.
I did have it working at one point when I was running a mod.
Indecently it is awesome to see this script is still going strong. Thanks for using it everyone!
Posted by Tyndrel at 2010-12-17 02:02:01 Voted 10.00 on 12/17/10
I've tested a number of systems for my new project, this is by far the most flexible system I've found. It has been able to do anything I ask of it, it seems very reliable and is wonderfully documented.
I've recommended this to a number of folks and have just realised, to my shame, that I've not yet voted for it. So belatedly here's my vote.
Thanks :) _________________________ All the thanks the designer gets is your vote, please use it.
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Posted by Wyrdwolf at 2010-08-08 22:07:38 Voted 10.00 on 08/08/10
This was the perfect solution to my problems on A Tale of Bone and Steel. It gave me exactly what I wanted!
Posted by archer4217 at 2010-02-13 10:55:05 Voted 10.00 on 02/13/10
Silicon Scout,
We love your treasure system and use it in our mod. It works perfectly.
Is there any way to get this to work with store merchants? What I'd like to do is have a curio shop where they sell extremely rare items. If I could load up a sst chest with lots of these items, and have the store merchant draw maybe 10 of those items randomly, that would be great.
:)
Posted by fallenone at 2009-09-06 04:23:45 Voted 10.00 on 09/06/09
wow!!!!!!!!
i probably never would have found you with all of the other loot systems out there if you had not been one of the scripts included in my friend dota's developer companion.i really like this system it's easy to use & powerful.
This system, by far, is my favorite "loot generate" system. I use it in every module that I've built. Thanks Silicon. It's very easy to use, & works without flaw, (as far as I can tell up to now, & I've been using it for quite a while... sorry I haven't commented or voted sooner). _________________________ My Vault Submissions
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Posted by vball5 at 2009-02-20 17:24:30 Voted 10.00 on 02/20/09
Great system and very easy to use. Many systems out there rarely have such good read mes to follow.
As for that yoid guy back in 06...wow...what a arse....
Thanks for the tip Amethyst as well on multiple treasure areas as that is a simple solution that almost always escapes people.
Posted by Daijin at 2008-11-23 00:23:07 Voted 10.00
It means it will pull 3 times if at 100U003 I use the U just for unindentified. _________________________ Dream Well, Faith, Loyalty, Truth, Honor, Friendship always.....
Daijin Dreamweaver, Leader of the Dream Warriors for 32 years, going strong.
I'm implementing this system ATM and have a question. Sorry if I've missed something somewhere, but when the documentation says "three attempts" from one of the merchants, does that mean it will attempt to pull three items from the merchant? Or it will try three times to attempt to pull one item from the merchant? My gut says it's the former, that three attempts at 100% chance would mean three items from that merchant would be generated on that creature/chest.
I love the possibilities for randomly equipping foes. Thanks!
Posted by Xira666 at 2008-07-08 22:35:11 Voted 4.00 on 04/19/07
I have a functional port of this in NWN2 using chests instead of stores. Everything else works the same. PST if you want a copy.
Any idea of how I could add this system into the Olander's Realistic Systems All in One PW Kit at Link ?
I cant get it to work together as it is based off of NESS... _________________________ - Endoora -
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Posted by molo67 at 2008-06-07 00:06:33 Voted 10.00 on 06/07/08
Excellent! It takes a tiny bit more work than the x2 method, but it's well worth it for the ammount of control given by this system. Thank you! _________________________ NWN Shield Reskins Link New Small Shields Link
Posted by Bane_Moonglum at 2008-05-25 11:13:58 Voted 10.00 on 05/25/08
Very, very nice job - did I say you did a very nice job :-)
Awesome to see that it's still being used. I never used more than 30 myself but for sure if you are going to have lots of different drops you will wanna break up those areas.
I have also not given up on a port to NWN2 for this. It appears they still have a broken function that will stop it from working in NWN2, I have thought of a workaround that I could used but it's a lot more work than I am willing to put into what I consider a graphically superior but overall inferior product and I game I played for all of 2 weeks, didn't beat and never went back to.
Posted by The Amethyst Dragon at 2008-04-06 08:38:31 Voted 10.00 on 04/06/08
Dang. I thought I had voted on this one already.
I've been using this in my PW for a very long time now. Once the initial set-up is done, it's incredibly versatile and flexible.
The documentation is beyond excellent, and the scripting has worked for me perfectly.
If you like to keep track of actual changes for loading, the included excel file will give you the percentage chances of items being pulled when you put in the data.
My suggestion to builders: If you are going to have many merchants set up with this system (more than 25), split them amongst multiple "treasure areas". I started with 100, and it took forever to load the area that contained them in the toolset. After I split them into 4 different areas, the loading for updates began to go much faster.
Thank you, SiliconScout _________________________ World of Aenea (Hall of Fame PW and the origin of all my works)
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Posted by Plane Traveler at 2008-02-23 07:31:07 Voted 10.00 on 02/23/08
This is an excellent system and I have yet to run into any problems using it.
I would recommend this system to anyone new to module building. It was very easy to setup and was very flexible.
The most important feature was the documentation. The support document was well written, clear and concise.
Thank you for sharing your work.
Posted by jjsparks at 2008-01-21 12:13:51 Voted 10.00 on 01/21/08
I really enjoy this treasure system. It allows me total control over all items in my mod. Great work and thanks.
Posted by Shargast at 2007-10-20 07:08:30 Voted 10.00 on 10/20/07
Simply extraordinary!
Great work!
Best
Shargast aka Sai _________________________ Realms of Shargast V1-V5ab, LOTR V15, The Undeath Clave & Faithful of Aerth
Posted by Khuzadrepa at 2007-08-23 18:19:14 Voted 10.00 on 08/23/07
SiliconScout, fantastic system you developed here. It's so configurable and once it's setup easy to maintain. Brilliant work!
Xira666
If this doesn't work with NWN2 it could be because this was written for NWN1. You may wish to search the NWN2 script forums to find a system designed with NWN2 in mind. It's too bad you voted on this prematurely. Good luck finding something that can help you!
Posted by dsabrae at 2007-06-08 11:16:49 Voted 9.75 on 06/08/07
A great addition to any PW. This gives as much or as little control as wanted and is very easy to set up. Thanks!
Posted by Mentalepsy at 2007-05-06 07:19:37 Voted 9.75 on 05/06/07
Posted by Xira666 at 2007-04-19 14:18:46 Voted 4.00 on 04/19/07
*DOES NOT WORK WITH NWN2*
For unknown reasons it will spawn gold but not items in chests. Infact trying to spawn an item kill the script so it won't spawn gold either. The fix isn't easy either...
Posted by Dorrian at 2006-12-16 12:30:18 Voted 10.00 on 12/16/06
Hi there
A truly amazing system! I have one wee question though, Ive had troubles getting it to run more than two sets of variables - ie to draw from more than two loot merchants. Is there somehting I am missing here?
Something is missing in erf what is in your module.This script cause me headache.I have met lot of scripts in vault which were wrong or not finished , or the author forgot something to add.
And how you do that is is just scroll or potion and money chest .It wasn't written.Something is very wrong , because if i use your module and i can't make a chest there with anything in it ...
I use the chest from containers and swithes as you , the same chest with the same scripts and tags and nothing.What is wrong?