Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN SCRIPTS

- Jump to comments -
Title  Henchmen Always Bleed to Death (1.3) - Robust configurable player/henchman bleed/death/respawn system for SP/MP/DMed/Non-DMed play
Author  Demetrious,OldManWhistler,IntrepidCW
Submitted / Updated  10-17-2004 / 11-22-2006
Category  Rulesets
Expansions  Works on all versions
View Code  

Select All Text | View Code in separate window
Format  Module and Code
Type  Type - Other
Includes  None
Description
CAVEAT

This is a complete and highly polished beta version, you should be able to configure your death rules as you want. Please send all bug reports, potential exploits, requests for additional features, and suggestions to [email protected]

We want this to be hands down the best bleeding/death/respawn system out there and we need your input to make that possible.
Ahora con traduccion al castellano.

IMPLEMENTATION NOTES
- 5 scripts, 5 items, 1 placeable. Only NWN content modified is Raise Dead and Resurrection spells.
- It uses DelayCommand events scheduled on the players instead of heartbeats. It only uses CPU cycles when players are bleeding, dying, dead, respawned or entering/leaving the module. This removes the overhead of searching through the player list on the heartbeat.

Read the script box for more information about this script.


Files

NameTypeSizeDownloads
HABD_1_32.zipHABD_1_32.zip
Submitted: 10-17-2004 / Last Updated: 07-05-2006
zip1.1Mb2894
Package contents
SCORE OUT OF 10
9.84
30 votes
View Stats
Cast Your Vote!

AWARDS



PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS





You Must Be Logged In to Participate.
Comments (221):

  1  2  3  4  5  6 .. 8 Next>

Posted by Primeval Atom at 2009-12-03 01:57:09    Voted 10.00 on 12/03/09
I guess the only way to know is to look at the files themselves and see witch one are newer versions.

What I will like to know is if HABD is Patch 1.69 compatible.
_________________________
(\__/)
(='.'=) This is Bunny. Copy and paste bunny into
(")_(") your signature to help him gain world domination.

Rip RPG

Posted by dsabrae at 2008-05-12 13:29:47    
where is the most recent version of this package its like jumping hoops with the versions of HABD the last one I saw was updated in 2008 but seems to be beta 003

Posted by Samji83 at 2008-05-10 12:46:35    Voted 9.00 on 05/08/08
Seems like a bug:

Once in a while (it seems randomly O_o) some characters lose all their items on login .......this is very frustrating, I've checked all the scripts 1000 times and could not understand where the prob is.

Maybe some of you have gone trhough this?

Thx, and great job guys

Sam

Posted by Samji83 at 2008-05-08 18:15:11    Voted 9.00 on 05/08/08
Hi guys, I find this system awesome but quite a bug report:

Raise Dead Penalty and Resurrection Penalty won't apply if I cast the spell on the body NOT respawned

Penalty applies if the dead PC hits the respawn button and becomes GHOST, penalty applise again if I cast raise dead or resurreciton on the ghost.

But if I player just stays down and a cleric casts spell on him, he will be raised with no penalty at all. Disite wht the configuration says.

ANY HELP OR HINT?

contact me: [email protected]

Posted by Venture at 2007-11-05 10:13:03    Voted 10.00
I've gone ahead and copied this package over to NWN2, and have been testing it out with my weekly group the past 2 weeks. One problem we have is that every once in a while when a current player joins the server, the player's character joins and instantly starts bleeding in negative hitpoints (even if the character was alive and well previously). Any ideas if this is a glitch with NWN2, or some setting that I set incorrectly?

Thanks for keeping an awesome system going. This one is my favorite, and the one I used with my NWN campaign for almost 3 years.
_________________________
NWN Campaigns - the NWN/NWN2 Campaign Database
Naeldor Weekly Campaign

Posted by opiekun at 2007-10-29 18:17:28    
Ok, i solved that problem in my own, but i have next one. I mean, i cant disable ghost option and enable jumping dead people to chosen location. Everything what should i do, i did. I reedited HABD_ONPCRESPAWN, HABD_INCLUDE, and configured all i needed, i guess.
The effect is, player after his death is standing just behind his loots bag. He isnt jumpng to chosem location. Ach, and a question. Is it possible to raise player using spells? What shouyld be raised? Bag? Body in it? Body got out from it and lied on the ground?


Posted by opiekun at 2007-10-29 08:58:06    
Well, ive got problems with that script's configuration. I mean, in any way im trying to install through, i can't make a after death's corpse. I enabled that function in habd_include chosing the true value. And...nothing happens :) What should i do with that?

Posted by RaglinMason at 2007-06-08 12:52:48    Voted 9.00 on 10/21/06
@puket (and anyone else with problems with OnClientLeave)

I was over on the bioware forums and commented about the problem with OCL not firing for the last person out of a mod and the Mighty FunkySwerve of HigherGround fame mentioned that it sounded like I was reloading the module when empty -- which I am...

So I haven't had a chance to test this, but I bet he's right. I will be changing this tonight. In any case, this might be the problem you are seeing as well.

Posted by Venture at 2007-05-18 15:43:35    Voted 10.00
Any plans to port this over to NWN2? I started to convert it, and have all the items and placeable set up with the right tags (like the bandages, for example) but due to the animation glitch in NWN2 and my lack of scripting ability, can't get this working right (the other NWN2 bleeding scripts require a workaround to force the PC to stay down when bleeding, otherwise he/she goes down, and then gets up). If anybody wants a crack at it, I can send what I have done.
_________________________
NWN Campaigns - the NWN/NWN2 Campaign Database
Naeldor Weekly Campaign

Posted by RaglinMason at 2007-03-16 10:47:41    Voted 9.00 on 10/21/06
I find it pretty surprising, but what seems to be happening with the OnClientLeave is that it fires for everyone except the last user to leave the game. If I have one person connect to the server (me testing), it doesn't fire. If there are two or more people, it fires for everyone but the last person to leave. I've tried this both on a dedicated linux server, the dedicated windows server, and just hosting a multiplayer with the same results. This part clearly isn't the fault of HABD, but seems to be a Bioware bug. On the other hand, my other comment regarding whether the shadow vars are being used logically still stands, even if the OnClientLeave does fire for a user.

Posted by puket at 2007-03-09 05:10:58    Voted 10.00 on 06/27/06
I noticed the same problem.......RaglinMason has written with the onclientleave.

Posted by Darkvalley at 2007-03-04 03:19:41    Voted 10.00 on 03/04/07
Great system! The possibilities are awesome.Thanks a lot sharing this with us.

Posted by Rubric at 2007-02-24 05:34:50    
Thanks Intrepid -- this is a very nice set of scripts. It has more features than I need, but it hasn't been too hard to configure it.

Here is my only problem: If I click on the henchman while she is bleeding, she stands up, bows gracefully, and says "Can I help you?" Then she falls back down and continues bleeding.

So, I'm thinking, wow that is one dedicated henchman -- she's still all helpful even though she is bleeding to death! Still, I would like to disable that if possible. I think I remember reading somewhere that it's not possible, but I thought it was worth asking.

Also, I haven't yet figured out how to get the henchman to do a standard NWN-style respawn back to the temple. She just disappears when she dies. I think I can probably figure this one out eventually, so my main question is with the overly helpful bleeders.

I'm using 69meh's hench system, if it matters.

Posted by RaglinMason at 2006-10-30 09:20:51    Voted 9.00 on 10/21/06
Doh! Doesn't like those angle brackets (the rest of my post disappeared)! Anyway, in "english" the code looks like it says "if current hitpoints are less than or equal to zero, use the shadow variable instead ELSE use the shadow variable anyway"!? I think that the ELSE clause in the case of the HABDSetDBOnClientLeave method probably should be Setting the local int rather than getting it, and in the case of HABDSetDBString probably should just be using current hitpoints rather than the shadow variable when writing the DB string out.

It seems to make sense to me anyway, unless there's another method in between somewhere that is guaranteeing the shadow variables are always up to date.

I've seen other posts with code pasted in, how do you do that, do you actually have to do the "ampersand-lt-semicolon" type stuff?

Posted by RaglinMason at 2006-10-30 02:39:18    Voted 9.00 on 10/21/06
Actually I think I may have found it. The following occurs in both the HABDSetDBString function and HABDSetDBOnClientLeave:

int iHP = 0;
if (HABD_MANAGE_HITPOINTS == TRUE)
{
iHP = GetCurrentHitPoints(GetExitingObject());
if (iHP

Posted by IntrepidCW at 2006-10-25 04:22:13    Voted 10.00
Raglin it looks like you have some problem with the ClientExit event.

I didnt tested the item-bindstone, but may work giant.

Posted by RaglinMason at 2006-10-21 14:58:58    Voted 9.00 on 10/21/06
I have found this system to work great for the most part, and couldn't do with out it. That being said, I've had some trouble with players who've been damaged in a playing session and who healed or rested prior to logging out having damage applied when they come back in next time. This is multiplayer on a standalone server with servervault only. I've been wondering if there are problems with the client enter/exit scripts and their firing order, but haven't been able to track it down. Has anyone else seen this?

Posted by giantkin at 2006-10-18 19:24:18    Voted 10.00 on 10/18/06
hi Intrepid! ;)

the Permadeath stuff... i had ya include while ago... under the Hardcore stuff.

Bindstone... i think on mine, i made a STONE, that had the scripts on it, instead of the trigger/thingy u had. not sure if u ever used it.

gk

_________________________
GK

Posted by IntrepidCW at 2006-08-02 07:41:15    Voted 10.00
First, THANKS for everyone who voted and helped with this script to make it reach the Hall of Fame :)

___

cooldaddyo, I think you have done what was needed (you put the bindstone waypoint in the same area where the NPC is, rigth?), i will try to get some spare time and re-test the bind stone by myself.

Posted by Markshire at 2006-07-29 08:27:40    Voted 9.00 on 07/29/06
Thank for a nice system. A little over complex for our needs but we've adapted quite a few of the functions to fullfil them. Thank you for all the hard work. Greatly appreciated.
_________________________
Vault Game World Entry: Markshire
Website: www.markshire.com
Server: www.markshire.net:5121
NWNWiki: Markshire
Vault Submissions:
NWN1: Magic Carpet Transitions | Experience and Teamwork System | Portable Persistent Chest System | Nerfed Pulse Drown | Renaming System | Quill of PC Recording
NWN2: Climbing System | Explosive Barrels | Quill of PC Recording
Fiction: A Missed Adventure | Kurm and the Sewer King's Curse | A Harrowing Story | Loki's Foulest Trick | Rising Force | The Mad Red Titan: One, Two, Three

Posted by cooldaddyo at 2006-07-25 18:28:52    Voted 10.00 on 07/25/06
I have plopped down the bindstone NPC and the waypoint right from the palate. I have a PC talk to him and get the good repsponse that he is bound.

However, upon entering the mod after restart the PC is placed at the module start point and I find this in the serverlog "Location of HABD respawn bindstone stored in DataBase is rigth, but no BlindStone Waypoint was found in the Area. Probably, the area design was changed and any blindstone deleted. The PC will enter without a bindstone, until he founds one."

Thanks for the help in advance.

Posted by cooldaddyo at 2006-07-25 18:22:57    Voted 10.00 on 07/25/06
The documentation regarding death,bleeding,respawn system is immaculate. There is lots of great code in this community but rarely is anything this robust structured with end users in mind like this is.

However, where can I find some more detailed information regarding implementation of the included bindstone system?

Posted by Orca at 2006-07-25 01:00:13    Voted 9.75 on 07/25/06
A must have for all of my campaigns. Thanks.

Posted by IntrepidCW ( 83.46.xxx.xxx ) at 2006-07-13 03:56:45    
Keep reporting any bugs and problems you notice, some of them may be fixed.

Posted by Rosietreats at 2006-07-09 09:20:54    Voted 10.00 on 07/09/06
Awesome Work... once again!

Posted by thepaphjort at 2006-07-08 07:04:06    Voted 10.00 on 07/08/06
Excellent set of scripts!
_________________________
Tales of Ardara: Link

Posted by IntrepidCW at 2006-07-05 11:58:17    Voted 10.00
Well this last 1.32 small update just adds the fixes for the problems detected by Kolnstar.
If you were using 1.3, you dont need to override your include file (and configs), only the respawn script is changed.

Posted by Dantreige at 2006-07-02 07:47:03    Voted 9.50 on 07/02/06
Can't get much better then this.

Posted by puket at 2006-06-27 13:11:41    Voted 10.00 on 06/27/06
This work is done with brain...:)
Congrats!

Posted by puket at 2006-06-27 13:08:29    Voted 10.00 on 06/27/06
Vote

  1  2  3  4  5  6 .. 8 Next>

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Original Hakpaks


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters