This is a complete and highly polished beta version, you should be able to configure your death rules as you want. Please send all bug reports, potential exploits, requests for additional features, and suggestions to [email protected]
We want this to be hands down the best bleeding/death/respawn system out there and we need your input to make that possible. Ahora con traduccion al castellano.
IMPLEMENTATION NOTES - 5 scripts, 5 items, 1 placeable. Only NWN content modified is Raise Dead and Resurrection spells. - It uses DelayCommand events scheduled on the players instead of heartbeats. It only uses CPU cycles when players are bleeding, dying, dead, respawned or entering/leaving the module. This removes the overhead of searching through the player list on the heartbeat.
Read the script box for more information about this script.
I have plopped down the bindstone NPC and the waypoint right from the palate. I have a PC talk to him and get the good repsponse that he is bound. However, upon entering the mod after restart the PC is placed at the module start point and I find this in the serverlog "Location of HABD respawn bindstone stored in DataBase is rigth, but no BlindStone Waypoint was found in the Area. Probably, the area design was changed and any blindstone deleted. The PC will enter without a bindstone, until he founds one." Thanks for the help in advance.
Posted by cooldaddyo at on07/25/06
The documentation regarding death,bleeding,respawn system is immaculate. There is lots of great code in this community but rarely is anything this robust structured with end users in mind like this is. However, where can I find some more detailed information regarding implementation of the included bindstone system?
Posted by Orca at on07/25/06
A must have for all of my campaigns. Thanks.
Posted by IntrepidCW at 2006-07-1303:56:45
Keep reporting any bugs and problems you notice, some of them may be fixed.
Posted by Rosietreats at on07/09/06
Awesome Work... once again!
Posted by thepaphjort at on07/08/06
Excellent set of scripts! _________________________ Tales of Ardara: Link
Posted by IntrepidCW at 11:58:17 Voted10.00
Well this last 1.32 small update just adds the fixes for the problems detected by Kolnstar. If you were using 1.3, you dont need to override your include file (and configs), only the respawn script is changed.