This is a complete and highly polished beta version, you should be able to configure your death rules as you want. Please send all bug reports, potential exploits, requests for additional features, and suggestions to [email protected]
We want this to be hands down the best bleeding/death/respawn system out there and we need your input to make that possible. Ahora con traduccion al castellano.
IMPLEMENTATION NOTES - 5 scripts, 5 items, 1 placeable. Only NWN content modified is Raise Dead and Resurrection spells. - It uses DelayCommand events scheduled on the players instead of heartbeats. It only uses CPU cycles when players are bleeding, dying, dead, respawned or entering/leaving the module. This removes the overhead of searching through the player list on the heartbeat.
Read the script box for more information about this script.
I noticed the same problem.......RaglinMason has written with the onclientleave.
Posted by Darkvalley at on03/04/07
Great system! The possibilities are awesome.Thanks a lot sharing this with us.
Posted by Rubric at 2007-02-2405:34:50
Thanks Intrepid -- this is a very nice set of scripts. It has more features than I need, but it hasn't been too hard to configure it. Here is my only problem: If I click on the henchman while she is bleeding, she stands up, bows gracefully, and says "Can I help you?" Then she falls back down and continues bleeding. So, I'm thinking, wow that is one dedicated henchman -- she's still all helpful even though she is bleeding to death! Still, I would like to disable that if possible. I think I remember reading somewhere that it's not possible, but I thought it was worth asking. Also, I haven't yet figured out how to get the henchman to do a standard NWN-style respawn back to the temple. She just disappears when she dies. I think I can probably figure this one out eventually, so my main question is with the overly helpful bleeders. I'm using 69meh's hench system, if it matters.
Posted by RaglinMason at on10/21/06
Doh! Doesn't like those angle brackets (the rest of my post disappeared)! Anyway, in "english" the code looks like it says "if current hitpoints are less than or equal to zero, use the shadow variable instead ELSE use the shadow variable anyway"!? I think that the ELSE clause in the case of the HABDSetDBOnClientLeave method probably should be Setting the local int rather than getting it, and in the case of HABDSetDBString probably should just be using current hitpoints rather than the shadow variable when writing the DB string out. It seems to make sense to me anyway, unless there's another method in between somewhere that is guaranteeing the shadow variables are always up to date. I've seen other posts with code pasted in, how do you do that, do you actually have to do the "ampersand-lt-semicolon" type stuff?
Posted by RaglinMason at on10/21/06
Actually I think I may have found it. The following occurs in both the HABDSetDBString function and HABDSetDBOnClientLeave: int iHP = 0; if (HABD_MANAGE_HITPOINTS == TRUE) { iHP = GetCurrentHitPoints(GetExitingObject()); if (iHP
Posted by IntrepidCW at 04:22:13 Voted10.00
Raglin it looks like you have some problem with the ClientExit event. I didnt tested the item-bindstone, but may work giant.
Posted by RaglinMason at on10/21/06
I have found this system to work great for the most part, and couldn't do with out it. That being said, I've had some trouble with players who've been damaged in a playing session and who healed or rested prior to logging out having damage applied when they come back in next time. This is multiplayer on a standalone server with servervault only. I've been wondering if there are problems with the client enter/exit scripts and their firing order, but haven't been able to track it down. Has anyone else seen this?
Posted by giantkin at on10/18/06
hi Intrepid! ;) the Permadeath stuff... i had ya include while ago... under the Hardcore stuff. Bindstone... i think on mine, i made a STONE, that had the scripts on it, instead of the trigger/thingy u had. not sure if u ever used it. gk _________________________ GK
Posted by IntrepidCW at 07:41:15 Voted10.00
First, THANKS for everyone who voted and helped with this script to make it reach the Hall of Fame :) ___ cooldaddyo, I think you have done what was needed (you put the bindstone waypoint in the same area where the NPC is, rigth?), i will try to get some spare time and re-test the bind stone by myself.
Posted by Markshire at on07/29/06
Thank for a nice system. A little over complex for our needs but we've adapted quite a few of the functions to fullfil them. Thank you for all the hard work. Greatly appreciated. _________________________ Vault Game World Entry: Markshire Website: www.markshire.com Server: www.markshire.net:5121 NWNWiki: Markshire Vault Submissions: NWN1: Magic Carpet Transitions | Experience and Teamwork System | Portable Persistent Chest System | Nerfed Pulse Drown | Renaming System | Quill of PC Recording NWN2: Climbing System | Explosive Barrels | Quill of PC Recording Fiction: A Missed Adventure | Kurm and the Sewer King's Curse | A Harrowing Story | Loki's Foulest Trick | Rising Force | The Mad Red Titan: One, Two, Three