Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN SCRIPTS

- Jump to comments -
Title  Henchmen Always Bleed to Death (1.3) - Robust configurable player/henchman bleed/death/respawn system for SP/MP/DMed/Non-DMed play
Author  Demetrious,OldManWhistler,IntrepidCW
Submitted / Updated  10-17-2004 / 11-22-2006
Category  Rulesets
Expansions  Works on all versions
View Code  

Select All Text | View Code in separate window
Format  Module and Code
Type  Type - Other
Includes  None
Description
CAVEAT

This is a complete and highly polished beta version, you should be able to configure your death rules as you want. Please send all bug reports, potential exploits, requests for additional features, and suggestions to [email protected]

We want this to be hands down the best bleeding/death/respawn system out there and we need your input to make that possible.
Ahora con traduccion al castellano.

IMPLEMENTATION NOTES
- 5 scripts, 5 items, 1 placeable. Only NWN content modified is Raise Dead and Resurrection spells.
- It uses DelayCommand events scheduled on the players instead of heartbeats. It only uses CPU cycles when players are bleeding, dying, dead, respawned or entering/leaving the module. This removes the overhead of searching through the player list on the heartbeat.

Read the script box for more information about this script.


Files

NameTypeSizeDownloads
HABD_1_32.zipHABD_1_32.zip
Submitted: 10-17-2004 / Last Updated: 07-05-2006
zip1.1Mb2894
Package contents
SCORE OUT OF 10
9.84
30 votes
View Stats
Cast Your Vote!

AWARDS



PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS





You Must Be Logged In to Participate.
Comments (30):

1 2 3

Posted by puket at on06/27/06
I noticed the same problem.......RaglinMason has written with the onclientleave.

Posted by Darkvalley at on03/04/07
Great system! The possibilities are awesome.Thanks a lot sharing this with us.

Posted by Rubric at 2007-02-2405:34:50    
Thanks Intrepid -- this is a very nice set of scripts. It has more features than I need, but it hasn't been too hard to configure it. Here is my only problem: If I click on the henchman while she is bleeding, she stands up, bows gracefully, and says "Can I help you?" Then she falls back down and continues bleeding. So, I'm thinking, wow that is one dedicated henchman -- she's still all helpful even though she is bleeding to death! Still, I would like to disable that if possible. I think I remember reading somewhere that it's not possible, but I thought it was worth asking. Also, I haven't yet figured out how to get the henchman to do a standard NWN-style respawn back to the temple. She just disappears when she dies. I think I can probably figure this one out eventually, so my main question is with the overly helpful bleeders. I'm using 69meh's hench system, if it matters.

Posted by RaglinMason at on10/21/06
Doh! Doesn't like those angle brackets (the rest of my post disappeared)! Anyway, in "english" the code looks like it says "if current hitpoints are less than or equal to zero, use the shadow variable instead ELSE use the shadow variable anyway"!? I think that the ELSE clause in the case of the HABDSetDBOnClientLeave method probably should be Setting the local int rather than getting it, and in the case of HABDSetDBString probably should just be using current hitpoints rather than the shadow variable when writing the DB string out. It seems to make sense to me anyway, unless there's another method in between somewhere that is guaranteeing the shadow variables are always up to date. I've seen other posts with code pasted in, how do you do that, do you actually have to do the "ampersand-lt-semicolon" type stuff?

Posted by RaglinMason at on10/21/06
Actually I think I may have found it. The following occurs in both the HABDSetDBString function and HABDSetDBOnClientLeave: int iHP = 0; if (HABD_MANAGE_HITPOINTS == TRUE) { iHP = GetCurrentHitPoints(GetExitingObject()); if (iHP

Posted by IntrepidCW at 04:22:13    Voted10.00
Raglin it looks like you have some problem with the ClientExit event. I didnt tested the item-bindstone, but may work giant.

Posted by RaglinMason at on10/21/06
I have found this system to work great for the most part, and couldn't do with out it. That being said, I've had some trouble with players who've been damaged in a playing session and who healed or rested prior to logging out having damage applied when they come back in next time. This is multiplayer on a standalone server with servervault only. I've been wondering if there are problems with the client enter/exit scripts and their firing order, but haven't been able to track it down. Has anyone else seen this?

Posted by giantkin at on10/18/06
hi Intrepid! ;) the Permadeath stuff... i had ya include while ago... under the Hardcore stuff. Bindstone... i think on mine, i made a STONE, that had the scripts on it, instead of the trigger/thingy u had. not sure if u ever used it. gk _________________________ GK

Posted by IntrepidCW at 07:41:15    Voted10.00
First, THANKS for everyone who voted and helped with this script to make it reach the Hall of Fame :) ___ cooldaddyo, I think you have done what was needed (you put the bindstone waypoint in the same area where the NPC is, rigth?), i will try to get some spare time and re-test the bind stone by myself.

Posted by Markshire at on07/29/06
Thank for a nice system. A little over complex for our needs but we've adapted quite a few of the functions to fullfil them. Thank you for all the hard work. Greatly appreciated. _________________________ Vault Game World Entry: Markshire Website: www.markshire.com Server: www.markshire.net:5121 NWNWiki: Markshire Vault Submissions: NWN1: Magic Carpet Transitions | Experience and Teamwork System | Portable Persistent Chest System | Nerfed Pulse Drown | Renaming System | Quill of PC Recording NWN2: Climbing System | Explosive Barrels | Quill of PC Recording Fiction: A Missed Adventure | Kurm and the Sewer King's Curse | A Harrowing Story | Loki's Foulest Trick | Rising Force | The Mad Red Titan: One, Two, Three

1 2 3

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Original Hakpaks


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters