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NWN SCRIPTS

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Title  1.69 Builders Guide to Horses & Creature Scaling
Author  Proleric
Submitted / Updated  01-28-2008 / 04-16-2010
Category  Creature Related
Expansions  HOTU-1.69
Format  Module and Code
Type  Type - General
Description
IMPORTANT : The latest version of the guide is now in the 1.69 Lexicon tutorial and function sections. However, the demo on this page is still current.

This unofficial guide has been produced to help module builders to use the horse system and creature scaling introduced in NWN 1.69.

A player tutorial and FAQ is available at the 1.69 Riding Academy.

There is also a forum for horse questions.

The Builders' Guide covers

- Impact on existing modules.

- Simple steps to get started.

- How the horse system works.

- Module building in depth.

- Creature scaling.

- Custom creature integration outline.

- Lexicon of functions and switches.

A basic understanding of the Aurora toolset, NWScript and 2da files is assumed, but 3D modelling skills are not required.

There is also a demo module for horses, with an erf file which you can import into your own modules.

If you like, you can customise the demo as a sandbox to try out more of the optional features.

Demo features include

- OnModuleLoad and horse OnSpawn scripts with templates for the many optional switches and variables.

- Basic conversations which allow the PC, a henchman, or the whole party to manage horses.

- A custom menu using the new chat functions in 1.69.

Thanks to Deva Winblood, Azbest, Brian Chung, OldMansBeard, Barry 1066, Ollebroc, The Krit, Fluffyamoeba, FriendlyFire, JP, Thrikreen, Hardpoints, Invisig0th, Axe Murderer and others too numerous to mention.

If you want to see the new visual effects in 1.69, try VFX Viewer by Donkey Hotay.

For some community extensions to the horse system, see DM Horse Menu & Humanoid Riders by ShadowM, Jousting System by Suspender, Blackguard Summoned Horse by Ollebroc, The Krit's alternate horse scripts, a fix for horse theft, a horse stable and (of course) CEP 2.1.

If you find the demo module scripts useful, there are more on my Travel Builder page.

UNSUPPORTED

The author no longer supports this work. Why? Please feel free to use, amend or republish as you see fit.

Files

NameTypeSizeDownloads
Prolerics_Horse_Demo_v8.zipProlerics_Horse_Demo_v8.zip
Submitted: 01-28-2008 / Last Updated: 05-23-2008
zip89.97Kb2307
See Guide for module documentation. An erf is also included in this zip.
1.69_Horse_Builders_Guide_v1.05.zip1.69_Horse_Builders_Guide_v1.05.zip
Submitted: 01-28-2008 / Last Updated: 10-21-2008
zip1.3Mb5120
OBSOLETE : use the 1.69 Lexicon instead
SCORE OUT OF 10
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Horse management illustrated


Examples of creature scaling





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Comments (30):

1 2 3

Posted by UrkOfGreyhawk at on09/20/08
What can I say. Perfect. Thanks Proleric. _________________________ If A is a success in life, then A equals x plus y plus z. Work is x; y is play; and z is keeping your mouth shut. Just another stupid blog

Posted by Skitzo at on09/20/08
Descent documentation is rare. Cheers! _________________________ NWN2 voicesets for NWN1

Posted by TarponCrest at on09/12/08
Proleric, Thanks for your response. I was able to fix the "Horse hat" issue by doing what you said and it worked!!! ;) As for The script to limit how many horses each player can own... well lets just say that I am still not there and I did lots of things but could not get it to compile, leading me to believe I still need to learn more about how to make the changes you suggested. I will try the forum see if i can find any posts that address this issue and maybe have a pre-made script I can just copy. * I am still at the copy and past stage* Any way I realize this is out of the scope of your tutorial. I do thank you for all you have provided the nwn community. Cheers! Be safe!

Posted by Elvendur at on09/15/08
Very useful and well done Tutorial. I used this Tutorial to setup my complete Horse System. Now i will give you a 10 for your work. Thanks _________________________ Caer Callidyrr, a german roleplaying Server, located in the forgotten Realms. Link

Posted by Graymaster at on09/14/08
Exceptionally well done, and my apologies for overlooking to vote.

Posted by TarponCrest at on09/12/08
Hi, This is super thanks, it makes the use of the new horse system easy to understand. I do have two questions. How do I get my modules to read the horses as henchmen so it will limit how many horses one player can own? (I tried the two switches you have in the script but seems to ignore it *Keep in mind I am not very good at script so please give "easy answers" * Also when I "Crash" mounted I end up with the horse graphics on my head and the only way I can remove it is by using the tool set and edit my character and remove his tail( I guess the horse becomes my tail lol) that part fixes the graphics part but I still have all the other changes speed increase and reduced skills and the sound of my steps are that of a horse (for ever). So I have to go back and find a save point that was done when I was not mounted (single player) and for multiplayer PW I have to make a new character I can't seem to be able to fix the character. Thanks

Posted by DM_Eonwe at on09/10/08
Excellent work! _________________________ .: Untold Tales of Tolkien II :: Website :: Forum :.

Posted by Andarian at 2008-09-0713:15:32    
Proleric: where is the forum for horse questions that you refer to? It sounds like the right place for me to pursue this. _________________________ Sanctum of the Archmage Writing Projects Website and Blog Academy for Modding Excellence

Posted by Proleric at 2008-09-0710:16:30    
Andarian - the simplest solution would be to suppress the animation by setting X3_NO_MOUNT_ANIMATE on the Pegasus. Personally, I use Party Mount (i.e. no animation) all the time - the animations are cool, but time-consuming in serious gameplay. However, I'm sure someone in the community knows how to fix the animation - you might try posting in the forum for horse questions, which is widely read.

Posted by Proleric at 2008-09-0616:45:37    
Added some more community links.

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