IMPORTANT : The latest version of the guide is now in the 1.69 Lexicon tutorial and function sections. However, the demo on this page is still current.
This unofficial guide has been produced to help module builders to use the horse system and creature scaling introduced in NWN 1.69.
A basic understanding of the Aurora toolset, NWScript and 2da files is assumed, but 3D modelling skills are not required.
There is also a demo module for horses, with an erf file which you can import into your own modules.
If you like, you can customise the demo as a sandbox to try out more of the optional features.
Demo features include
- OnModuleLoad and horse OnSpawn scripts with templates for the many optional switches and variables.
- Basic conversations which allow the PC, a henchman, or the whole party to manage horses.
- A custom menu using the new chat functions in 1.69.
Thanks to Deva Winblood, Azbest, Brian Chung, OldMansBeard, Barry 1066, Ollebroc, The Krit, Fluffyamoeba, FriendlyFire, JP, Thrikreen, Hardpoints, Invisig0th, Axe Murderer and others too numerous to mention.
If you want to see the new visual effects in 1.69, try VFX Viewer by Donkey Hotay.
Have a wee bit of a problems. I've added Proleric's Horse update to my mod and it works great. Easy to handle and relatively simple to understand.
Unfortunately, as in all new scripts that one adds to a mod there seems to be a problem.
All of Proleric's scripts do not compile and the hitch is beyond me, below you'll find the error messages:
12.06.2009 09:03:50: Error. 'bhh_assign' did not compile.
x3_inc_string.nss(75): ERROR: FUNCTION IMPLEMENTATION AND DEFINTITION DIFFER
I'm really not sure where I should start and I hope that someone out there might be able to start me on the right way to solve this problem.
Best
Shargast _________________________ Realms of Shargast V1-V5ab, LOTR V15, The Undeath Clave & Faithful of Aerth
Posted by calsailx at 2009-04-20 02:33:26 Voted 10.00 on 04/20/09
Can't believe I never voted on this it's
a must have for any builder trying to
understand what we got with the 1.69 update! _________________________ TNI01 Usable Beds || TNI02 Useable Beds || TWC03 Usable Beds
Posted by Dagesh at 2009-02-24 14:17:45 Voted 10.00 on 02/24/09
Shocked I haven't voted yet.
Posted by ffbj at 2009-02-13 07:07:51 Voted 9.00 on 02/13/09
I did not get Axe Murdere's fix for secret doors to work, did anyone test that? Errors all over the place. So for secret doors I just wrote a simple dismount script.
The guide is a worthwhile and very deep. Really amazing work by all involved.
Posted by Ariel at 2009-02-07 05:01:55 Voted 10.00 on 02/07/09
A priceless addition for utilising the new horses and setting up systems to use them. Great job Proleric, keep it up buddy.
_________________________ /Ariel
Posted by haildodge at 2009-01-01 00:49:49 Voted 9.50 on 01/01/09
An invaluable resource; so far I've yet to find an unanswered technical question. Only improvement would be to include some advice on using horses in module encounters (how might encounters be designed differently to maximize fun with a mounted PC/party).
Hi there, does anyone here have a script for the problem where is a paladin logs out while on his mount, he logs back in and is still on it?.
what has happen is the paladin was on his horse and has logged out, when logging back in the server says he is not mounted to dismount, when he summons another mount and mounts it and then dismounts he dismounts and is still on his horse, and the other horse appears, even after server reset he is still on the mount, i am unable to remove him from the mount.
thanks. _________________________ Below you can find all my scripts.
Posted by Pondosanatra at 2008-09-20 21:55:45 Voted 10.00 on 09/20/08
One awesome amount of help.
Posted by UrkOfGreyhawk at 2008-09-20 20:47:49 Voted 10.00 on 09/20/08
What can I say. Perfect. Thanks Proleric. _________________________ If A is a success in life, then A equals x plus y plus z. Work is x; y is play; and z is keeping your mouth shut.
Posted by TarponCrest at 2008-09-17 22:43:05 Voted 10.00 on 09/12/08
Proleric, Thanks for your response. I was able to fix the "Horse hat" issue by doing what you said and it worked!!! ;)
As for The script to limit how many horses each player can own... well lets just say that I am still not there and I did lots of things but could not get it to compile, leading me to believe I still need to learn more about how to make the changes you suggested. I will try the forum see if i can find any posts that address this issue and maybe have a pre-made script I can just copy. * I am still at the copy and past stage*
Any way I realize this is out of the scope of your tutorial. I do thank you for all you have provided the nwn community.
Cheers! Be safe!
Posted by Elvendur Selun� at 2008-09-15 05:40:40 Voted 10.00 on 09/15/08
Very useful and well done Tutorial. I used this Tutorial to setup my complete Horse System. Now i will give you a 10 for your work. Thanks _________________________ Caer Callidyrr, a german roleplaying Server, located in the forgotten Realms. Link
Posted by Graymaster at 2008-09-14 06:33:20 Voted 10.00 on 09/14/08
Exceptionally well done, and my apologies for overlooking to vote.
Posted by TarponCrest at 2008-09-12 15:52:37 Voted 10.00 on 09/12/08
Hi,
This is super thanks, it makes the use of the new horse system easy to understand.
I do have two questions.
How do I get my modules to read the horses as henchmen so it will limit how many horses one player can own? (I tried the two switches you have in the script but seems to ignore it *Keep in mind I am not very good at script so please give "easy answers" *
Also when I "Crash" mounted I end up with the horse graphics on my head and the only way I can remove it is by using the tool set and edit my character and remove his tail( I guess the horse becomes my tail lol) that part fixes the graphics part but I still have all the other changes speed increase and reduced skills and the sound of my steps are that of a horse (for ever). So I have to go back and find a save point that was done when I was not mounted (single player) and for multiplayer PW I have to make a new character I can't seem to be able to fix the character.
Thanks
Posted by DM_Eonwe at 2008-09-10 00:07:34 Voted 10.00 on 09/10/08
Andarian - the simplest solution would be to suppress the animation by setting X3_NO_MOUNT_ANIMATE on the Pegasus.
Personally, I use Party Mount (i.e. no animation) all the time - the animations are cool, but time-consuming in serious gameplay.
However, I'm sure someone in the community knows how to fix the animation - you might try posting in the forum for horse questions, which is widely read.