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NWN SCRIPTS

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Title  GestaltCamera Scripting System v2.0
Author  John 'Gestalt' Bye
Submitted / Updated  12-17-2002 / 02-02-2007
Category  Scripting routines
Expansions  Works on all versions
View Code  

Select All Text | View Code in separate window
Format  Module and Code
Type  Type - Effects
Includes  BioWare Standard
Description
Please note the Gestalt Cutscene Scripting System is the latest version of this package - it includes all the old camera functions and a lot of new functions to help set up and abort cutscenes and control character movement, dialogue and special effects.

Add dynamic, accurately timed camera movements to your modules with a single line of code! Perfect for giving cutscenes and scripted sequences a more cinematic feel, these easy-to-use functions can smoothly rotate, tilt and zoom the camera, pan between two stationary objects, track a moving object or even produce a horror survival style fixed camera system. And best of all the whole thing is fully documented!

Simply unpack the zip file into your NWN directory - you should get an erf containing the source code in your erf folder and the manual and demo module in your modules folder.

As seen in the Lord Of Blight and Dreamcatcher series, Foreboding In Sylvani, Silver Darkness and many other modules.

Interviews

SubmittedTitleAuthor
2005-07-01Interview with John "Gestalt" Bye (Hall of Fame Author)Maximus

Files

NameTypeSizeDownloads
ingcameramove.zipingcameramove.zip
Submitted: 12-17-2002 / Last Updated: 06-29-2003
zip66.29Kb7152
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9.94
27 votes
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Comments (30):

1 2 3

Posted by blkcat1028 at on12/10/06
Cut-scenes for the scripting disabled! A fantastic package, thanks. _________________________ Can't sleep, clowns will eat me!

Posted by Gordzylla at on12/02/06
Youre camera system is incredible! I am currently useing it for my new project, I Zombie. Coming this spring, or hopefully late winter. _________________________ The sun is the same in a relative way, but your older. Shorter of breath, and one day closer to death.

Posted by Estelindis at on10/07/06
Thank you for this incredibly helpful utility. _________________________ KotOR Heads FR Deity and Faction Cloaks Fall-from-Grace Soundset

Posted by Milena at on09/16/06
Great tool!

Posted by SorceressAshura at on07/08/06
Hey Gestalt! Loved your system so much, that I had to come and vote for ya when I saw the 2.0 version released. I hope the system carries through to NWN2, Look forward to the future releases! _________________________ AKA: GuardianofLore. Interested in joining Rhydin's PW Staff? Come make your dreams, a reality.

Posted by Alleyslink at on07/08/06
Thank you for this invaluable tool. _________________________ Lands of Intrigue Castle Spulzeer || Dungeon Crawler DC1

Posted by HuntsElves at 2006-07-0320:43:00    
This is an amazing breakthrough in modding and programming. Could someone please point this noob in the direction of triggering a cutscene from opening a door? OnUse, right? Help me?

Posted by Fhulhi at on06/23/06
This program is absolutely awesome, even for a noob who can't script for the life of her. The tutorial and all the little comments that come with the function descriptions make life so much easier! _________________________ "Give a man a fish and you will feed him for a day. Teach a man to fish and you will feed him for a lifetime."

Posted by Cold_Justice at on06/21/06
This is incredibly useful for the modules I've been making ("Escape the Mansion", in the vault now, and "In Those Silent Hills", release date unconfirmed) but I've a problem. If I make a script to lock the camera in one area, then later decide to move the camera, the view remains fixed in its previous position. I need to make another script to change the camera angle. While copying and pasting isn't exactly hard, it is annoying. Otherwise, this is perfect for the survival-horror ideas I've had. Thank you for your time.

Posted by meganlynn at on06/17/06
great stuff.

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