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NWN SCRIPTS

- Jump to comments -
Title  GestaltCamera Scripting System v2.0
Author  John 'Gestalt' Bye
Submitted / Updated  12-17-2002 / 02-02-2007
Category  Scripting routines
Expansions  Works on all versions
View Code  

Select All Text | View Code in separate window
Format  Module and Code
Type  Type - Effects
Includes  BioWare Standard
Description
Please note the Gestalt Cutscene Scripting System is the latest version of this package - it includes all the old camera functions and a lot of new functions to help set up and abort cutscenes and control character movement, dialogue and special effects.

Add dynamic, accurately timed camera movements to your modules with a single line of code! Perfect for giving cutscenes and scripted sequences a more cinematic feel, these easy-to-use functions can smoothly rotate, tilt and zoom the camera, pan between two stationary objects, track a moving object or even produce a horror survival style fixed camera system. And best of all the whole thing is fully documented!

Simply unpack the zip file into your NWN directory - you should get an erf containing the source code in your erf folder and the manual and demo module in your modules folder.

As seen in the Lord Of Blight and Dreamcatcher series, Foreboding In Sylvani, Silver Darkness and many other modules.

Interviews

SubmittedTitleAuthor
2005-07-01Interview with John "Gestalt" Bye (Hall of Fame Author)Maximus

Files

NameTypeSizeDownloads
ingcameramove.zipingcameramove.zip
Submitted: 12-17-2002 / Last Updated: 06-29-2003
zip66.29Kb7152
--
SCORE OUT OF 10
9.94
27 votes
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Comments (30):

1 2 3

Posted by ThaAtxBoss at on06/14/06
Very nice!

Posted by ThaAtxBoss at 2006-06-1411:29:06    
Nice work! I really enjoyed using this!

Posted by Lanndon at on06/12/06
I apologize for not voting last year when I downloaded this the first time. It's an awesome system and very easy to use. Thanks!

Posted by Narph at on06/11/06
Thanks

Posted by Deric at on05/20/06
10!!! This is really good. _________________________ Ðèri¢

Posted by Clarkycat at on05/16/06
My module just wouldn't be the same without this. Thankyou!

Posted by Truecrusader at 2006-05-0910:29:30    
Hey I love your scripting system but one question! When I attempt to script a tracking CS it allways says did not compile correctly no semicolen after expression! Could you please help me fix this problem I love your system and I really want to use it well! PS. When i try to imp[ort the ERF file it says i am missing a file something.ncss or something.

Posted by Gestalt at 2006-02-1509:09:48    
The Cutscene Scripting System is the newer one - it includes updated versions of all the old GestaltCamera functions as well as a lot of additional functionality for setting up and aborting cutscenes and handling dialogue, characters, visual effects and so forth.

Posted by JohnJSal at 2006-01-0821:45:32    
I'm a little confused. What's the difference between this and the "Gestalt Cutscene Scripting System"? Do you use both, or is one newer than the other? I see that this one has a newer updated date, but I'm confused by the comment in the description that the other one is the "updated version" of this. Which do I use? Thanks.

Posted by BenWH at 2005-11-1408:30:59    
HoF right? (Sorry, probably wasn't that clear!) _________________________ Works of B G P Hughes: Link AME Chairman

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