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NWN2 COMBINED HAKPAKS

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Name  Skullhak
Author  dmguild
Submitted / Updated  10-26-2007 / 01-29-2009
Category  Combos - All-In-One
Forum Thread  Link
Patch  1.00
NWN2Game  All
Description
28JAN09 Added an update to the ERF Skullhak_2_plac_v26a.rar Fixes some missing appearances.

18JAN09 Updated to include newer RWS content and support for SOZ.
Files:
skullhak_2_a_v26.rar, skullhak_2_b_v26.rar, skullhak_2da_v26.rar (Extract to your hak folder)
SkullOverride_v26.rar (Builders extract to override)
skullhak_2_icons_v26.rar (Builders extract to your nwn2intalldirectory\NWN2Toolset\Tiles directory)
Skullhak_2_plac_v26.rar (Erf for builders, if you have used the older ones, I suggest you, extract these files and save your mod as a folder, then copy these over into your mod and select yes to all to overwrite, else if you import you may be clicking yes ALOT)


03JUN08 I have added in RWS Dungeons into this combined hak. The following files have changed Players: Skullhak_2_b_rar, Skullhak_2_2da.rar Builders: Skullhak_2_plac_v25.rar, SkullOverride_v25.rar

16MAY08 Developers, I have modified the Skullhak_2_plac_v23.rar and fixed the blank appearances contained in that placeable erf. Please download Skullhak_2_plac_v23a.rar and import it, You will have to click yes alot of times to overwrite the placeables. I wish I knew how to disabled that.

Version 2.4 Adds RWS Cathedral, latest City Hak update, RBRuins, Building Construction Kit II, and BCK v2.1. Credits listed below. Be sure to vote on the developers page so they keep up the great work!

I have changed the structure of the hak. I have decided to split out the 2da files into a seperate hak and split the hak into two pieces for ease of use.

This is a comblined hak of the awesome custom content that I use for the PW for Waterdeep, Underdark and Skullport. I figured since it was such a hassle to get this thing together that I would share.

Players:
Download the Skullhak_2_a_v24.rar (Haks are extracted and placed in the my documents\nwn2\haks directory)
Download the Skullhak_2_b_v24.rar (Haks are extracted and placed in the my documents\nwn2\haks directory)
Download the Skullhak_2_2da_v24.rar (Haks are extracted and placed in the my documents\nwn2\haks directory)

Developers(Builders):
1. Download the Skullhak_2_a_v24.rar (Haks are extracted and placed in the my documents\nwn2\haks directory)
2. Download the Skullhak_2_b_v24.rar (Haks are extracted and placed in the my documents\nwn2\haks directory)
3. Download the Skullhak_2_2da_v24.rar (Haks are extracted and placed in the my documents\nwn2\haks directory)
4. SkullOverride_v24.rar (Override folder placed in the my docs\nwn2\override dir)
5. Skullhak_2_icons_v23.rar (This file is place in your nwn2intalldirectory\NWN2Toolset\Tiles directory. It will show the icons for the new tilesets within the toolset)
6. Skullhak_2_plac_v23.rar (This file needs to be imported into you module to create the placeables within the toolset)
7. Skullhak_2_plac_v24.rar (This file needs to be imported into you module to create the placeables within the toolset)
5. After the files are in the proper places, open you module, click Tools|Module Properties. In the right hand pane under Hak Packs click ... and then add the hak to the module. ( Ensure that the skullhak_2_2da.hak is the LAST hak listed)
6. If you have not imported the erf, yet while the module is open click File|Import find the erf and import it.


I had to re-assign many of the placeables differnt numbers in the 2das because the hak builders overlapped much of their content. Since the Itemplacesables was the largest (and I'm lazy) that is the primary one that I did not move)

If you already use one of the original creator placeable haks, be careful when trying to use this one. You may have to replace the existing placeable within your module. I have provided an erf to add these models with the appearance locations that I changed them to, but again if the placeable is alrady placed in your mod then using this may change the appearance. You can manually change it back or replace the placeable from the one imported.



Here is the list of contents. If you like these please vote on the developers page.

RWS Pocket Cathedral (2DA Location-Developer DEFAULT-Placeables: 2660-2662)
Link

RWS Citadel (2DA Location-Developer MOVED-Tileset:30, Tiles:996-1010)
Link

RWS Tower Rooms (2DA Location-Developer DEFAULT-Tileset:22, Tiles:885-887)
Link

RWS Deepchasms Tileset (2DA Location-Developer DEFAULT-Tileset:20, Tiles:914-973, metatiles:101-103)
Link

RWS Deephalls Tileset (2DA Location-Developer DEFAULT-Tileset:18, Tiles:840-871, metatiles:85-89, Placeables:2531-2532)
Link

RWS Deep Sewers Tileset (2DA Location-Developer DEFAULT-Tileset:19, Tiles:891-903, metatiles:92-96, Placeables:2533)
Link

Witness's Crypt Pit Tileset v1.4 (2DA Location-Developer DEFAULT-Tileset:25, Tiles:1501-1517, metatiles:131-144, Placeables: MOVED 9101-9162)
Link

RWS Dungeons Tileset (2DA Location-Developer DEFAULT-Tileset:36, Tiles:1615-1665, metatiles:160-169)
Link

Demarii's Huge Cave Tileset and Fake Exterior (2DA Location-Added Tileset:26, Tiles:1930,1940-1979, metatiels:201-206, Placeables: 4801,4802)
Link
Link

Restless's Tilesets(Add-ons): Added extra options for Crypt (two options), Interior, and Castle
Link
Link
Link
Link

Kivinen's Roofless (Added Tiles for Caves Tileset only)
Link

RWS Tower Pack Placeables (2DA Location-Developer DEFAULT-Placeables: 2583-2588)
Link

RWS Cave Entrances Placeables (2DA Location-Developer DEFAULT-Placeables: 2638-2642)
Link

RWS Bridges Placeables (2DA Location-Developer DEFAULT-Placeables: 2523-2530)
Link

The Abbot's Merchant Signs (2DA Location-Developer DEFAULT-Placeables: 3001-3121)
Link

Anthraxite's Forgotten Realms Banners (2DA Location-Developer DEFAULT-Placeables: 3151-3257)
Link

Arpharazon's nomap (2DA Location-MOVED-Placeables: 3999)
Link

Crystal Violet's Simple Wooden Signposts (2DA Location-Developer DEFAULT-Placeables: 4000-4004)
Link

Arpharazon's Faerun Stained Glass (2DA Location-MOVED-Placeables: 4069-4084)
Link

Arpharazon's Stained Glass (2DA Location-MOVED-Placeables: 4091-4099)
Link

Thomas_B's 25 Paintings(2DA Location-MOVED-Placeables: 4208-4232)
Link

Dis Astro's Painting Pack v1.00 (2DA Location-MOVED-Placeables: 4241-4251)
Link

Tupoun's City Hak(2DA Location-Developer DEFAULT-Placeables: 4300-4633)
Link

Kivinen's Item Placeables v105(2DA Location-Developer DEFAULT-Placeables: 5000-5909)
Link

Arpharazon's Animated Catapult (2DA Location-MOVED-Placeables: 5998)
Link

Zarathustra217's Placeable Walkmesh Helper (Ramp) (2DA Location-MOVED-Placeables: 6000)
Link

Nytir's Building Construction Kit Placeables (Two Packs) (Castle 2DA Location-MOVED-Placeables: 6001-6297)(Oriental 2DA Location-MOVED-Placeables: 6351-6492)
Link
Link

Nytir's Building Construction Kit II Placeables (Generic Gothic and Classic 2DA Location-MOVED-Placeables: 10001-11046) (Unfortunately I had to move these placeables so Nytir's awesome content like Minas Tirith.mod will not work with this hak =()
Link

Zspirit's Placeables Pack v1.00(2DA Location-Developer DEFAULT-Placeables: 6801-6817)
Link

BTH House Pack Placeables (2DA Location-Developer DEFAULT-Placeables: 7000-7088)
Link

BTH Defense Pack Placeables (2DA Location-Developer DEFAULT-Placeables: 7000-7088)
Link

BTH Rune Placeables (2DA Location-Developer DEFAULT-Placeables: 7000-7088)
Link

BTH Standing Stone (2DA Location-Developer DEFAULT-Placeables: 7100-7128)
Link

TD_Méphisto's TD2Bridges Placeables (2DA Location-MOVED-Placeables: 7951-7954)
Link

Heeds Boardable Ships Placeables (2DA Location-MOVED-Placeables: 8101-8107)
Link

Racerblue's Ruins Placeables (2DA Location-DEFAULT-Placeables: 2589-2627)
Link

Simbolic's City Walls Placeables (2DA Location-MOVED-Placeables: 8701-8721)
Link

SDJ's Oriental Placeables (2DA Location-MOVED-Placeables: 8303-8313)
Link

Botumy's Drow Cave Placeables (2DA Location-MOVED-Placeables: 9327-9352)
Link

Trevor Morris's Cliff Pack (2DA Location-MOVED-Placeables: 9401-9418)
Link

Crystal Violet's Placeable OC Doors (2DA Location-MOVED-Placeables: 9601-9659)
Link

Files

NameTypeSizeDownloads
skullhak_2_a_v26.rarskullhak_2_a_v26.rar
Submitted: 10-26-2007 / Last Updated: 01-18-2009
rar245.6Mb1105
--
skullhak_2_b_v26.rarskullhak_2_b_v26.rar
Submitted: 10-26-2007 / Last Updated: 01-18-2009
rar138Mb1097
--
Skullhak_2_plac_v26b.rarSkullhak_2_plac_v26b.rar
Submitted: 10-26-2007 / Last Updated: 01-29-2009
rar11.43Kb462
Update to the ERF file posted.
skullhak_2_icons_v26.rarskullhak_2_icons_v26.rar
Submitted: 10-26-2007 / Last Updated: 01-18-2009
rar47.09Kb726
Builders: This file is place in your nwn2intalldirectory\NWN2Toolset\Tiles directory. It will show the icons for the new tilesets within the toolset
Skullhak_2_plac_v26.rarSkullhak_2_plac_v26.rar
Submitted: 10-26-2007 / Last Updated: 01-18-2009
rar113.69Kb589
This is an ERF containing the associated placeables with the updated appearances. Remember that any preexisting placed objects from one of the included haks will need it's appearance changed. This ERF contains all placeables.
skullhak_2_2da_v26.rarskullhak_2_2da_v26.rar
Submitted: 10-26-2007 / Last Updated: 01-18-2009
rar88.2Kb898
All: Extract this and place in your nwn2installdirectory\hak folder.
SkullOverride_v26.rarSkullOverride_v26.rar
Submitted: 10-26-2007 / Last Updated: 01-18-2009
rar98.09Kb910
Builders you need extract these and place in your \my docs\nwn2\override\ folder. They are the combined 2da files for all the haks. They include tilesets,tiles,metatiles,doortypes,texturetilefloor,texturetilewall, tilecolor and texturetileceiling.
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Comments (30):

1 2 3

Posted by NWN at 2009-04-2419:24:38    
Personally I think that would be a great addition, dmguild. Hope to see the new content.

Posted by kamal at on04/21/09
I'm just making this the basis for all my work instead of futzing around making my own haks. _________________________ Shadow Thief: Crimmor and Path of Evil blog Link

Posted by dmguild at 2009-04-1911:08:32    
NWN_DM, I had to reorg my haks for my PW which are listed above (from my website). They contain EVERYTHING whereas the haks listed here (vault) are only for tilesets and placeables. I should probably relist the my PW haks here, but I was trying to keep them seperate as my pw haks contain alot more other things like armor, weapons, prcs, races, etc.. than this vault submission. I can change and upload everything that my PW uses if you all want, then you can either use it all or pick and choose. It's up to you all. let me know. _________________________ Keeps calling me it's master, but I feel like it's slave. Haulin me faster and faster to an early early grave. Skullport and the Undermountain PW NWvault Submissions:|Skullhak_2|---|Skullport PW|---|Waterdeep PW|---|Portrait Pack|

Posted by NWN at 2009-03-3120:28:35    
OK... I'm confused. You list these haks here for builders, yet on your website you list the following for players: Skullhak_mdb_plc.rar Skullhak_mdb_misc.rar Skullhak_mdb_head.rar Skullhak_mdb_hair.rar Skullhak_mdb_cre.rar Skullhak_mdb_body.rar Skullhak_mdb_arm.rar Skullhak_gr2.rar Skullhak_fx.rar Skullhak_dds_head.rar Skullhak_dds_hair.rar Skullhak_dds_body.rar Skullhak_dds_arm.rar Skullhak_sys.rar Skullhak_uti.rar Skullhak_dds_misc.rar Skullhak_dds_plc.rar Skullhak_dds_cre.rar Skullhak_2da.rar Skullhak_prc.rar NOTE, the following hardlinks have been updated since their first upload. Don't worry they are small. skullhak_mdb_cre skullhak_dds_head skullhak_mdb_hair skullhak_dds_hair skullhak_mdb_head Next delete the Skullport_2da and Skullport_mdb folders from you override directory and then download these and extract to your override directory. Skullport_2da.rar Skullport_mdb.rar Which list should I be downloading from as a module builder and which list should I be telling my players to download from? If the answer is the one here on NWVault, no problem. If the answer is the one on your webpage, what order should the haks go in?

Posted by Mazena at on03/30/09
Awesome collection! :3 I will definitely try all of these in the future... I'm just testing at the moment though. And I downloaded Toupoun's City Hak, but when I use it, I cannot see any of the SoZ placeables. Is that fixed in this combo all-in-one? Would it be possible to also get a separate fix for the hak I mentioned? _________________________ Link Crystals of The Lost Developement Blog

Posted by tooley1chris at on02/18/11
First of all thank you so much for sharing this work! Theres a special private area in heaven for such as you! I'm having a problem importing new placeables into a bod with your hak. I'm trying to bring Botumy's great Hobbit House into a mod with skullhaks and seem to be unable. Yes, I'm new at this but I've tried editing 2das, making a hak for it, ect...with no luck. I can import it in a new mod but not one with skull. Can you please point out the stupid mystake I'm making? Many thanks

Posted by Netherius at 2009-03-1317:51:09    
I tested this out and I must say it is very nice - but still very buggy. There are '2D MISSING TEXTURE' errors on top of some placeable structures - battlements, towers, etc. When this is in a more stable form for SoZ 1.22, I'll definitely use it for Blood Lust. Until then - I'll hold off on voting. Thank you for creating this - please keep working on it - I'm sure it'll be AMAZING!

Posted by Drakkon at on03/06/09
Nice work, and a great time saver, Thanks

Posted by dmguild at 2009-03-0120:32:26    
Yes this should be compatible with all versions. _________________________ Keeps calling me it's master, but I feel like it's slave. Haulin me faster and faster to an early early grave. Skullport and the Undermountain PW NWvault Submissions:|Skullhak_2|---|Skullport PW|---|Waterdeep PW|---|Portrait Pack|

Posted by Netherius at 2009-02-2813:04:03    
Is this entirely compatible with SoZ 1.22? If so I'd like to use it. Thanks!

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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