Crafted Ammo, Thrown Weapons, and Enchanted Bows v1.20
This allows for Arrows, Bolts, and Bullets, Throwing Axes, Shurikens, and Darts to be crafted out of various metal materials and for ranged weapons to be enchanted with Enhance, Damage Bonuses, and other enchants.
Ammo can now be crafted from these materials: Adamantine, Cold Iron, Darksteel, Iron (normal ammo), Mithral, and Alchemical Silver. This allows ranged weapons to bypass the Damage Reduction that many creatures have. Arrows and Bolts take 1 ingot, 1 wooden plank, and 1 ammo mold to create a stack of arrows or bolts. Bullets take 1 ingot and 1 ammo mold to create a stack of bullets.
Thrown Weapons can now be crafted from these materials: Adamantine, Cold Iron, Darksteel, Iron (normal ammo), Mithral, and Alchemical Silver. This allows thrown weapons to bypass the Damage Reduction that many creatures have. It takes 1 ingot, 1 wooden plank, and 1 throwing mold to create a stack of throwing axes. It takes 1 ingot and 1 throwing mold to create a stack of darts or shurikens.
Ranged Weapons can now be enchanted with the following properties (their recipes are the same as for melee weapons): Damage Bonus (all flavors), Enhance Bonus (all flavors), Keen, Holy Avenger, and Visual Effect.
Module developers and PW's can add these to their world by adding the molds and ammo/thrown blueprints to a merchant.
Crafting ammo and thrown weapons takes the following Craft Weapon skill values:
Version history:
Version 1.11 fixes the invalid recipes for thrown weapons in the override and hak version and all of the recipes for the Single Player version.
Version 1.10 adds Thrown weapons to crafting system. A single player, no console command version has been posted.
Version 1.20 is MotB compatible and requires MotB to use.
Version 1.21 is a fix for the single player only download that allows for six of the weapons (including light crossbow) to be crafted again.
This is the hak version intended for module development and PWs. It includes the Hak file for the 2das and an erf for the scripts, mold UTIs, and ammo UTIs. Requires MotB.
This is a special override version that is intended for single player use including the official campaign/expansions. With this version you can craft ammo and thrown weapons with existing molds and no longer requires the console to create ammo. A special readme is included with which ingredients are needed to craft this way. Requires MotB.
I did not meen to cause any distress over my stated like for the TCC. It is a flexible system, has easy to understand recipes, and is more flexible, and I never had a problem. So as a result I never really looked for any updates.I will probably still use it too. But this thing you did is really good. I tried it out, and was able to make some arrows. No problem, no error message...no hassle. I like how you used the bow mold and the metal and wood to make the things. I think this deserves a good vote,and a salute for making archers not feel left out , or stressed out because all they can find are regular useless arrows, and once in a while a really expensive rare good arrow. Thanks for the work.
Posted by Kaedrin at 2007-10-0621:51:14
Version 1.11 has been posted. It fixes the invalid recipes for thrown weapons in the override and hak version and all of the recipes for the Single Player version. _________________________ My Website
Posted by Kaedrin at 2007-10-0519:54:56
Version 1.10 has been posted. It allows for the crafting of thrown weapons and a new version specifically for single-players has been added. _________________________ My Website
Posted by yzzf at on10/04/07
This is great, a must have for all archer lovers,
Posted by Dr. at on09/30/07
Thanks for the great mod. The archers difficulty with damage resistance is a massive oversight, and it is baffling that this has not been fixed by obsidian already. I am very grateful that there are people such as your self with the ability and inclination to help solve problems such as these. Keep up the good work. _________________________ "Yes, that sequence of words I just said made perfect sense."
Posted by Kaedrin at 2007-09-2716:20:07
This works with 1.10. I'm looking into an optional override version that will use existing molds to create the ammo. This way no console commands will need to be used to create ammo in the OC. I should have this alternate version up this weekend. _________________________ My Website
Posted by Sledge at 2007-09-2708:06:24
Any chance you might create your own version of the TCC? Looking at all your recent work here, you seem pretty motivated :) _________________________ Crafted gauntlets and ranged weapon recipes The wise words of Gimli, son of Gloin: "No one tosses a dwarf!" - FOTR "Toss me... but don't tell the elf." - TTT "That still only counts as one!" - ROTK
Posted by Kaedrin at 2007-09-2519:17:56
TCC hasn't been updated since 1.03 and the author has yet to respond to emails. I imagine MotB's new crafting is going to make matters worse for the TCC. _________________________ My Website
Posted by greencherry at on10/09/07
That is too bad. I like TCC.I suppose I could just do the switching the overrides during crafting.Good arrows are expensive and hard to find.
Posted by Sledge at 2007-09-2207:17:51
TCC and this both use crafting.2da, itemprops.2da, etc. so I suspect it will not work. When NWN2 sees two of the same file in the override it picks one seemingly at random and ignores the other. _________________________ Crafted gauntlets and ranged weapon recipes The wise words of Gimli, son of Gloin: "No one tosses a dwarf!" - FOTR "Toss me... but don't tell the elf." - TTT "That still only counts as one!" - ROTK
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone