Here it is: the real release version of my class pack for NWN2. Please note that you will need to download multiple files for the complete set. It contains the following classes:
Knight of the Blue Moon: Prestige Class found in City of Splendors: Waterdeep; these noble beings are followers of Mystra or Selune and are in battle with the Church of Shar. While they are based in Waterdeep, they could probably be found anywhere on Faerun that their enemies attempt to gain a foothold.
Moonstar Agent: Prestige Class from CoS:W; they are Khelban "Blackstaff" Arunsen's version of the Harper Agent.
Thayan Knight: Prestige Class from Complete Warrior; they are the guardians of the Red Wizards of Thay.
Thayan Gladiator: Prestige Class from Champions of Ruin; these slaves fight in arenas throughout Thay, sometimes earning a measure of freedom, though they are never accepted as equal to the Human rulers of Thay.
Sun Soul Monk: The monks of the Order of the Sun Soul believe that they carry a little piece of the sun within themselves and this belief manifests itself in spell-like abilities that involve fire.
Peerless Archer: Master of Archery with the ability to craft enhanced arrows at cost of gold and experience.
Lich: Undead Template prestige class for Necromancy oriented classes (not completed).
Purple Dragon Knight: Leaders of the Purple Dragons of Cormyr.
Gray Hand Enforcer (three classes now; not fully working)
Samurai (from Complete Warrior)
Future releases will contain the following classes:
Hathran
Rage Mage
Guild Mage of Waterdeep
Battlerager
Stonelord
In addition I will be adding feats to bring some current classes closer to PnP; one class that will be affected by this change will be the Red Wizard of Thay.
I have begun adding playable races to this pack. The following races will be included in Beta 4:
Dream Dwarf: Found in Races of Stone
Chaos Gnome
Whisper Gnome
Stonechild (using the Stonechild Monster Class)
Fire Gnome: Found in the Planar Handbook
Frost Dwarf
Known issues:
Many of my classes can be taken, but special abilities do not match what they should be. Still working on this for some classes.
5/8: Do not attempt to use this pack with Mysteries of Westgate; many of the classes may appear to work, but there is a lot of stuff that will not function. Also, using this pack will cause the module itself to not function as intended.
Race textures for the Races of Faerun. Future model packs will include custom models and textures for other non-standard humanoid races that I add, as well as true child-sized models of all races.
Race models Races of Faerun. Future model packs will include custom models and textures for other non-standard humanoid races that I add, as well as true child-sized models of all races. Includes Textures and animations for the Minotaur model.
Wild Mage required files; place in the Override folder with the rest of the class pack. Do not download at this time; these files cause at least one known issue in the NWN2 Original Campaign.
Version 1.06.5, containing the most recent releases from Kaedrin (1.36), JoshuaKallis (0.75) and recent updates by Jake Zahn/Offkorn, 2drunk2frag ( not including the Wild Mage(again)), Dubby's Hellfire Warlock, and myself (1.06.5). This also includes Draco Rayne/Fuegan's Class Addition pack and support for several community playable race packs and GLWizard's Extra Invocations. Races of Faerun 2.3 supplied with this release, as well as Bouncy Rock's Minotaur model made into a playable race.
Uncompress in the My Documents\Neverwinter Nights 2\Override\ folder, and replace the UI folder there; move the dialog.tlk into the My Documents\Neverwinter Nights 2\ folder and replace the dialog.tlk file there.
Files to allow Wizards and Sorcerers to take the Bonded Summoner Prestige Class; uncompress to the My Documents\Neverwinter Nights 2\ folder and replace the files that already exist in the override folder with these ones.
Version 1.07.2, containing the most recent releases from Kaedrin (1.38.5), JoshuaKallis (0.75) and recent updates by Jake Zahn/Offkorn, 2drunk2frag ( not including the Wild Mage(again)), Dubby's Hellfire Warlock, and myself (1.07.1). This also includes Draco Rayne/Fuegan's Class Addition pack and support for several community playable race packs and GLWizard's Extra Invocations. Races of Faerun 2.3 supplied with this release, as well as Bouncy Rock's Minotaur model made into a playable race. This download includes everything needed to use the pack in a single file. External Website Beyond Our Control
Posted by Artemis Absinth at 2011-08-29 02:17:48 Voted 9.75 on 08/29/11
Hi, I saw your pack include part of 2Drunk2Frag's Wild Mage, so, I don't know if you're planning to mantain it, but if you're going to, I just want you to know we're working on the update (Soz compatible). It seems stable, but we're still testing it.
If, by chance,you'll pass by and see this message, my contact is in my profile, if you're planning to update the pack, or need information (I'm in Rome, so GMT+1).
Hey, I know that you're done with the modding but did you ever come across a server restriction on leveling your prestige classes. If having both expansions installed at v1.23 causing issues etc. Any thoughts are appreciated.
Posted by redknight021 at 2011-01-23 12:45:38 Voted 10.00 on 01/23/11
Hello ladydesire,
It's been a long time since I made a post on here. I know you haven't been working on this classpack for a long time, but i just wanted to say I love your work! It's by far my favorite d/l for NWN2.
I also wanted to say thank you, for all the work and time you've put into it. Even if there's so much more left to be done on it, you had already put 3 years of your time into it. I still use it a lot; thanks again for this great piece. :)
Does the Beguiler work? It doesn't seem to be an option in character creation.
Posted by 82Degrees at 2010-10-15 06:07:33 Voted 9.00 on 10/15/10
Hi is there a way to buff up the increased challenge settings? I'm just starting MotB and it seems the enemies are falling too easily even with this increased challenge mod, and I haven't even enchanted my weapons yet!
Some enemies also seem to be significantly stronger than the others like the dryads and elder earth elemental in the Okku battle, so I'm wondering maybe the onspawn script is only working for some creatures?
I have a problem I haven't seen posted elsewhere here.
While working for the watch and doing the "sweep through the docks" the initial Qara scene is supposed to take place.
Arriving in the vicinity of the Sunken Flagon, you see Duncan standing outside, the two acadamy students looking to where Qara is supposed to be. The problem, Qara is not there.
I can get one line of dialog from Duncan and then nothing, no one will talk to me and it doesn't seem to progress
This has only happened since I added this pack.
Removing other things from override does not seem to change the scene and removing this pack now causes this particular game to crash.
This wouldn't bother me as I don't use Qara unless I have to (the only time I remember she is required is during the Sydny/Truenames thing along with the Gith.) I would hate to ignore this until then and then find out that I really did need her.
The other items I have in Override are Sexy OC Reloaded (min load) and the Nimbre fix.
I read a rumor that you might be incorporating some stuff from Combined Works into this? I would love to be able to play an Arcane Trickster using a Warlock. Please let me know if this is true? Can't use combined because I have SoZ, and your mod looks really fun anyways. :P
Haha. Nevermind. I figured it out right after I posted. In case anyone else gets confused, the warlock buddy files can be in the override folder, but the ui files from the other download have to replace the originals completely.
I got back into playing this game but I lost the mod. I want to download this again, but I'm not sure which files to download since there seems to be a great many. Can anyone tell me which I need?
In 1.08, will the Shadow Weave Magic feat provide the pluses and minuses to the different magic schools? Also, will the shadow adept feats that improve DC stack with the Red Wizard feats?
@To all: 1.08 will be out this coming weekend (I'm awaiting Kaedrin's 1.39.1 release before I begin integration); I've decide to drop the planned integration of BrianMeyer's Common Scripting Library for the time being, so no Psionics or proper Epic Spellcasting until I get that done.
Thanks for maintaining warlock buddy... just picked the game back up after 2 years off and started a warlock. 1 note on wl buddy... if using buddy with 1.23 but not soz... all references to character level up screens and save game screen in the ingameguix1 have to be changed from x2 to x1.
hello i was wondering if you could help me get warlock buddy working i sorta new to this stuff and cant figure it out.
Posted by saralach at 2009-12-14 20:26:30 Voted 10.00
@redknight21
Um, you do realize a LOT of spells hook into that script right? Missile storms, I think dispels and spell breaches too. Not sure if that would effect compiled scripts or not, but you could corrupt your game if you're not careful. _________________________ Mastery is the final form of madness.
Posted by mizzrym2 at 2009-12-14 18:42:10 Voted 10.00
Dear lady d do you think you will manage a january release with kaedrins 1.39 merged with yours? I ask january because his solid release date but i also understand its hard to guesstimate that far in the future as well. Just thought id ask
Sincerely
Tresca/mizzrym2
Posted by redknight021 at 2009-12-14 18:04:36 Voted 10.00 on 01/23/11
after a bout of trial and error, the file that seemed to be giving me problems was nw_i0_spells.nss
removed it, now the rest function works on any and all my characters
@necro: after i looked again, i saw that i did have vordan's hero creator, but i'm not sure that's the same thing? that's the only other custom content i have other than ladydesire's
The only time I've ever seen rest not work is if there is a stray nwscript.nss file in the override folder that doesn't match the current game version. I'm not saying that it can't happen, it's just been my experience.
@theninjaboy: I'm planning to remove the current Lich classes and replace them with templates because I can't get them to work properly as they are.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone