Simply place the files into your Override directory to have them take effect in the main campaign. Does a lot of things to make NWN2 closer to PNP. Prestige class requirements are closer to PNP, many classes get replacement feats for missing class feats, palemasters 3.5ified, frenzied berserkers' frenzy only costs 2 hp/round, all cleric domains have a spell of each spell level (some domains were combined), command undead implemented, etc. Also many optional rules including PNP item costs. Please tell me any bugs you find so they can be fixed promptly. Helpfile changes are being worked on by Borya.
Simply place the 2da file into your Override directory to remove the ECL adjustments for all of the subraces. This is for people that don't mind their single player game being a little bit easier but want to have fun with a drow.
Contains the in game help files for the 3.5 PNP hak. Currently the only things missing are a few of the spell changes and a few of the class feat changes (the class help files are all updated though).
Could you also change the rage&frenzy scripts to make both bonuses stack with everything? (If not I'll try my hand at it when I can test it with my own character ... with some globals and delaycommand hackery it seems possible.)
Posted by Solvaris at 2008-01-07 16:53:40 Voted 8.00 on 01/07/08
Is there a way to just use the modification to the spell school specializations in this override? Any file that I can just pull out of the mix and put into my override folder that only has this change?
Posted by ladydesire at 2007-10-24 17:00:23 Voted 8.50 on 10/24/07
10/24/2007: 2 months with no further updates? Looks like I might take in this orphan if no one (including Even) minds.
Posted by pcatiprodotnet at 2007-08-22 05:09:48 Voted 9.75 on 08/22/07
Great hack! Unfortunately, it's been over 1.5 months since the author (Even) last logged into nwvault ... "Last Logged In: 2007-07-02" ... I hope this doesn't become a dead project.
The problem with prestige classes not getting spells is the classes.2da file. I simply removed it (though I suspect that broke a handful of things). If someone has time they should extract the newest classes.2da from a patched 1.06 and diff it against even's most recent and make the appropriate changes to come up with a new working classes.2da
Shield and Mage Armor:
Magical Shield 2-9AC
Shield spell(lvl 1) 8 AC
Magical Armor 2-13AC (8-0 max dex)
Mage Armor spell(lvl 1) 4 AC no max dex
Greater Mage Armor spell(lvl 3) 6 AC no max dex
Shield:
Actual shield bonus is usually composed of Base Shield + Enchantment bonus, theese range from 1-4 and 1-5 so a magical shield would range from 2-9 (+1 buckler to +5 tower shield)
The spell is a Shield bonus that can't be improved by enchantment (how do you enchant a spell? ;P). So Shield is +8 but it's only 1 ac behind the best shield in the game AND it stops magic missiles. Furthermore it's better than the standard +5 Heavy Shield and every mage gets it at lvl 1, if you want to get something better you need to drop your BAB by 2 AND take a feat or fighter level to even be able to use it.
Armor:
Armor works much the same there is base armor and enchantment bonus to that armor, this ranges from 1-8 and 1-5. Again this range is anywhere from +2 (Padded Armor +1 (8dex) to +13 (+5 Fullplate (1 dex)
Now this leaves Mage armor behind at 4 and 6(Greater Mage Armor(lvl 3) but as a lvl 1 spell it is only 2 ac behind the +5 padded leather wich along with +5 fullplate ties for the highest ac armor in the game BUT with mage armor there is no max dex at all, and no movement penalties / skill reductions. It takes alot shorter time real armor to don too.
I'm not sure if I missed this in what this changes, but when I install 3.5 PNP when leveling my Arcane Trickster he does not actually gain new spells or spell levels(still have only up to level 4 spells even though he has wizard 5 and trickster 4.) I tried to look in the faq and what's changed, but didn't see if this was an intended part of the plugin or not.
Posted by jeddithe at 2007-04-04 18:23:33 Voted 10.00 on 04/04/07
I like it... _________________________ "Dust to dust"
Posted by Piotyr at 2007-03-15 16:33:38 Voted 10.00
Hope even updates this to work with 1.5 _________________________ I got a signature! Woooooooo!
Anyone have any advice on install, tried install a couple of times. Following directions in readme... open the two compatible mods - The Halls of Advanced Training NWN2 - Alpha 2.mod and the original developer mod... loading either after install hangs on module loading.
Even, sorry about that last post. After going through the older posts, I see you already have a 3.5 PNP version of the spell that uses a grapple check. Disregard my prior post.
Hey Even, I have a 3.5 PnP edition of Evard's Black tentacles for NWN2 if you want it. If you do, post an e-mail address where I can send it to and you can incorporate it into your "3.5 edition PNP" if you like it. It uses an opposed grapple check.
Posted by alatari at 2007-02-19 03:51:42 Voted 9.50
Any item other than attribute increasers with +6 or better stats has the problem of a getting an actual 3x the adder value. +6 armor is +18 AC +6 rapiers are +18, etc.
Flame arrow and Hideous Blow have targeting problems.
Shadow Dancer got some feats that aren't listed in the Dialog.
Warlock invisibility disappears if he is just standing there and his firewall or tentacles spells attack an opponent.
My Assassin with +60 hide +50 MS HIPSight doesn't always work even tho the opponents couldn't possible have seen him. Does a roll of 20 on Spot or Listen equate to auto success?
Going to play some online persistent worlds so have to pull this override for now. Thanks for the work Even.
Email me at [email protected] if you want some help.
Posted by alatari at 2007-02-13 06:49:24 Voted 9.50
Druids should be able to caste in armors made of natural materials like dragon hide and umber hulk skins but it fails.
Assassin death attack should qualify for Arcane Trickster but it doesn't.
Been using a training module by JEG to try different combos of classes to bug test this HAK. Let u know if I find more later in the week. Wish I understood this better; I would make the patches and submit them to u.
Posted by k9burn at 2007-02-12 03:06:32 Voted 10.00 on 02/09/07
Its easy to switch Greater Invisibility to use the Improved Invisibility type (instead of normal) which will not go away even after a hostile action.
I think its fine since the spell lasts 1 round per level and its per the 3.5 rules anyway.
Just use INVISIBILITY_TYPE_IMPROVED when calling EffectInvisibility and remove the concealment (its redundant).
Posted by alatari at 2007-02-11 03:32:38 Voted 9.50
Sorry for that. Practiced Spellcaster was what I described earlier. Prodigy means your main attribute is treated as 2 points higher. If you have two spell casting classes it may very well be bugged. Maybe 1.04 will fix it.
About to upgrade to 1.04 and will report any bugs I find.
Any Bracers of Defense of +6 or better are currently bugged. They act as bracers of 3x their value. So putting on Bracers AC 8 act as Armor +24. Pretty bad bug.
Duelist Int AC adders seems to fail altogether.
Posted by k9burn at 2007-02-09 11:59:15 Voted 10.00 on 02/09/07
Spellcasting prodigy isn't the +4 effective caster level. Its the extra +1 bonus from your int or wis or whatever for your spellcasting class (background feat)
Ditto... compatibility testing done by anyone in a comprehensive manner for 3.5PnP and AI yet? In the 1.04 comments read, I see no fixes that would also be something the 3.5PnP previously fixed, so this is still very needed.
anyone know how if this is functional with the 1.4... patch? _________________________ I am magical! I will smack your face with spells!
Posted by alatari at 2007-01-27 13:20:21 Voted 9.50
Found a bug in the PnPskills option.
My bard diligently trained all the crew to avoid attacks of opportunity (ie 1 point in tumble) and gave Khelgar and Casavir boots of tumbling. Removed the boots and put them back on and now their AC are permanently negative the max amount of tumble they had. Same thing for Elanee, Neeshka and my character. Problem didnt seem to occur till achieved new level and can't be fixed except by setting Disable (creature) Hide = 1 in customizations.2da
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone