King Meredyn lies in his castle feverishly ill. There is no heir to the throne and no clear line of succession. The lands of Eldos lie on the brink of chaos. What can the adopted child of a tavern keeper do that might change the fate of the Kingdom?
This campaign is recommended for 1 player. The story is aimed towards a level 1 human character of any class.
Revision history:
v1.0.3
* Autosave before doing the module transition. Just in case.
* Reworked ship transition scripts to make them more robust.
* Use different method for walkmesh helper that won't cause script lag and potentially abort a critical event.
* Fixes to Jox conv.
* Made a couple doors unpickable.
* Lowered detect DC for secret doors.
* Modified some speak trigger parameters to make them more reliable.
v1.0.2
* Fixed Dyn conv bug that broke the scent quest.
* Fixes to Koskos and Kosma convs to plug some holes that could have broken continuity.
* Reduced size of Serpent River Delta slightly.
* Made Kosma human and reset her feats accordingly. Yes, human, by design, tyvm.
* Other minor tweaks.
v1.0.1
* Fixed autosaves. They were totally broken.
* Created item that allows players to toggle the autosave feature.
* Fixed module OnClientEnter to only purge equipment the first time you enter.
* Fixed outro cutscene to end the game properly.
* Changed transition-to-boat scripts slightly to help prevent timing problems that some people have had.
* Minor dialogue addition to Noose.
* Minor addition of placeables to Old Hogg.
* Added XP bonus for avoiding the fire trap.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone