Olblach, i'll finish soon icon update for all cnr product ;) i update into your cnr module, i'll send a link to download it, maybe tomorrow! i don't touch anything else. _________________________ Serveur Action/Rôle persistant : FR] Les Terres dechirees Electro-pop Music : Shed
Posted by Olblach at 2010-09-1719:05:50
OK Updated plants, trees and salt/dirt. To import the changes in your module you can make erf of the scripts and placeables blueprints, or do the reverse, import your changes into the new modules whichever you like best. Remember that items placed into areas and shops don't update with the new blueprints automatically!
Posted by Olblach at 2010-09-1719:02:25
OK modifying the appearances is not complicated but you need to be careful because items in shops don't update with the blueprint. So modify the blue print first then update the shops. This is why making categories as I did for armors helps because you can then add all the category into the shop with one click xD The shops are just there for test/debug anyway
Posted by Olblach at 2010-09-1718:09:27
Yes, plants need to have their inventory set manually. Then when it is picked they respawn after 5 minutes. What other recipients? OK, fixed that and split the db files in 3. You need to take cnr2_sqldb_inc and have it fixed by a scripter who knows NWNX4, not going to install it myself. Then in cnr_persist_inc you will need to uncomment cnr2_sql__db line and comment out the other lines, should be simple enough
Posted by [MD]Sephiroth at on09/16/10
Hi, Nothing spawn into plants and other receipients... I started to update items'icons. _________________________ Serveur Action/Rôle persistant : FR] Les Terres dechirees Electro-pop Music : Shed
Posted by Olblach at 2010-09-1606:45:55
or maybe we could make 3 separated files, one for no db one for campaign db and one for APS/NWNX then choose which one to include. I'll check this later it would be less confusing.
Posted by Olblach at 2010-09-1606:43:29
Well do whatever you want, though I think if you fix the icons and appearance directly it will be more efficient. For the top ten list and whatever other options that require persistent data you will find the support under "cnr_persist_inc" and you will find 3 choices there; One is for NO DB don't touch it, one is for Campaign DB (Bioware DB) don't touch it either and the last if for APS this is what you are looking for as APS comes with NWNX. It should work without modification though you should ask someone who knows NXNX4 well about it. And of course uncomment the lines and comment out the Bioware DB ones but that would be on your version only.
Posted by [MD]Sephiroth at on09/16/10
I vote! _________________________ Serveur Action/Rôle persistant : FR] Les Terres dechirees Electro-pop Music : Shed
Posted by [MD]Sephiroth at on09/16/10
Ok i'll do it! I have to replace appearance into the module too or just list the items? Another Q, could the cnr levels be recorded on MySql/Nwnx4? In order to make a hall of fame by crafting... _________________________ Serveur Action/Rôle persistant : FR] Les Terres dechirees Electro-pop Music : Shed
Posted by Olblach at 2010-09-1512:23:18
Well basically get into the module, buy every item, check that the icon is correct (if not should be a red question mark), and for items that are wearable such as weapon and armor make sure that they show up correctly. Another thing tricky is that I might have used stuff for MotB or SoZ, I know I did for essences. I don't mind personnaly but whoever wants their PW use only the basic NWN2 will want to fix the contents accordingly. As you can see not necessarily hard to do but a lot of work...There are hundreds of items to check and fix! To make it easier it would be better to fix the shops first as I did for armor, make the items separated by categories. A quick and dirty fix would be to fix the weapons only, which would require still some work but not as much as the whole stuff.
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