Winds of Change is a story set in the Warhammer world. For most of the first module you will be a neutral character, but in the possible later modules your true path will be revealed.
You travel through the darker side of the Empire in this first module. Friendly faces are far and few and you have a feeling that someone or something is pulling your strings, making you walk a path you rather wouldn't be walking.
It's a dark, grim world and you aren't there to make it any brighter.
There aren't too many battles, but the ones that you do run into are planned to be challenging and some might even be hard depending what race/class combination you play. Most of the experience you get comes from advancing the story and getting those secret dialogue options plus certain other things...so the battles are there to simply entertain you, although I am sure most of them will be rewarding in more ways than one.
I wanted to make a module I would personally enjoy playing and I am pleased with the results. I had fun both creating and playtesting this module, despite my lack of experience with the toolset.
Update!
Fixed few typos and made the Count's Wine Cellar battle slightly easier and rebalanced the battle with Hasuth somewhat as well.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone