This module is intended for those that managed to beat Mask Of the Betrayer (NWN2-NX1), to give these characters a real challenge.
Now with SoZ Party Compatibilty (NWN-NX2) !
(NWN2, MotB and SoZ are Required.)
Type: EPIC Singleplayer
Recommended races: any
Recommended starting level: 30
Member of Party: 1-5 (5 is max)
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1.1 Installation ==============================
Extract the Archive.
1. Move the ".mod" files from the "modules" to your "modules" folder (e.g. "c:\My Documents\Neverwinter Nights 2\modules")
2. Move the "EPICCAMPAIGN" folder from the "campaigns" to your "campaigns" folder (e.g. "c:\My Documents\Neverwinter Nights 2\campaigns")
[OPTIONAL: Download and install TonyK's Companion and Monster AI 2.1]
3. Start NWN2, select new Campaign and select Epic Campaign
6. Enjoy Epic level 30 action :)
Play Time: 3-8 hours
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1.2 required to play ==============================
What is needed to play the Epic Campaign?
- Neverwinter Nights 2
- Mask of the Betrayer
- Storm of Zehir
- latest patch (currently Patch 1.23)
This difficulty of the Campaign has been increased - a single character shouldn't be able to win, but please for AO's sake try it :)
You can hire a couple of henchmen or add your own companions via the "Skeletal books". I have included 5 builds that can beat the campain together.
[Leader/Caster] Annika (Red Wizad/ASoC with Rogue Skills and Necromancy Focus)
[Melee] Lars (F/Brd/RDD/WM build with Falchion to overcome damage resistance)
[Caster/Animal] Elanee (Caster Druid with Epic Dino Companion)
[Caster/Melee] Kyle (Favored Soul/Pal with Epic Divine Might)
[Sneak/Skills] ShadowCat (Rogue/Ranger/SD for Traps/Locks and Track)
They all have "nice" MotB like equiptment and Spells already selected.
You can also buy the help/soul of Guinevere (a lvl 30 Panther - think Guenhwyvar sister, but she doesn't need to go back to the Astral Plane) later in the Game.
Hints: - You can budy basic +5/+7 equiptment at the start, but you might want to have your characters already prepared
- the Campaign is designed for and with +7 AC / +8 Ability items
- At the end of the module you will have a choice that can shatter the very foundation of all planes of existence, think about what you do...
- Some places have little lightning, cast "Light" or take a torch if it's to dark for you. (Or is your lvl 30 Wizard not able to cast a Cantrip?)
- Skills are used to give you additional options, but are not necassary. Although they can heavy repercussions (like make you rich!?!).
TonyK's AI: You really should install Link - Tony_K's Companion and Monster AI 2.1. It is a much better gaming experience.
If you do that, make sure to activate these settings under the behaviour tab as soon as you are in the module:
- MONSTER STEALTH = ON
- MONSTERS USE MEDIUM AND LONG TIME BUFFS = Medium ON
This should increase the difficulty by a nice amount. (And make your companions better as well.)
Dying: If your Main Character dies, which you should try to prevent, you don't have to load or quit. You can press load and then cancel and wait for one of your companions to ressurect you (works only if they have a Ressurection Spell/or Rod and are still alive)
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3. Other Stuff ==============================
For this module I used the following Content from nwvault.ign.com:
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4. History ==============================
3.00
- overhaul and updated for NWN2 Patch 1.23
- added the ability to add Companion in "SoZ-Style"
- increased difficulty to compensate
- removed the 3C stuff (makes the download easier and faster)
2.00
- changed name from "Epic Fighting Campaign" to "Epic Campaign"
- updated to NWN2/MotB Patch 1.12
- very major update on all content
1.10
- Companions modified
- death system
- starting area added so I can add more modules (if I find the time)
- minor fixes / some stuff changed
1.00
- first release
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Enjoy and have fun,
@karen: I don't have a Mac and I tested it "only" under the latest Patch 1.23 (as the old version didn't work anymore for updated Games) - so you probably will need that Patch and of course MotB and SoZ. Otherwise the Skeleton Book (Party choosing SoZ Style) probably won't work. You should have enough money to hire the Mercs before you talk to the Barkeeper, the leftovers from the start of the Campaign - also make sure you start the module by selecting it under Campaign -> Epic Campaign. _________________________ EPIC CAMPAIGN 3.00 My builds are at nwn2.wikia.com and at nwn2db.com
Posted by karen at 2009-08-2905:43:27
I would really appreciate some help! I was so excited to find a mod where I could use my 30th level character, but I'm having a problem. Could you please tell me how to use the Skeletal books? Nothing happens when I try to use it in the inn at the beginning and although I got the money from "the old friend," I can't hire the pc's - it says I don't have enough money. I should mention that I'm on a Mac using 1.12.1295. Is this the problem? If so, do you have an earlier version that would work for me? Thanks for any help you can provide. Karen
Posted by Zhandigal at on08/24/09
Well, I promise you to continue playing and try to complete the mod, and then if the mod deserves it I promise you to vote it agein over the "1" I give it. But the first impression, after spending two precious huors of my time trying to kill rats and kobolds, was what it was. And if the rest of the mod it´s like the first part, I´m not disposed to spend more time in it.
Posted by TopAceOfEarth at on08/29/09
@ Zhandigal: It's called humor. It's an homage to any RPG where the first quest is to kill these tiny animals in a cellar. And they are not that normal. Would it be fun if I just throw in some almost unbeatable Adamantium Golems that are immune to almost anything? That was supposed to be in Chapter 2, although I am not sure if I ever have the time to finish it. It's only the intro - how far did you play? Did you meet the "one and only"? Did you get to your base of operations? Got all the pieces? I'd appreciate it if you at least give it a real try and not vote on a mod just for the indroduction joke. I know that it may not be the best mod - but I tried to give it a bit of humor and make it at least a bit challenging. _________________________ EPIC CAMPAIGN 3.00 My builds are at nwn2.wikia.com and at nwn2db.com
Posted by Zhandigal at on08/24/09
Your idea of an epic campaign to play it with characters of level 30 is to kill rats in a cellar? After defeating the Shadows King and talk with Myrkull, the next step is to defeat rats and kobolds? This mod is an absolute nonsense.
Posted by TopAceOfEarth at on08/29/09
Ok it's been updated by the Vault: EPIC CAMPAIGN 3.00 (18.08.2009) is ready. Enjoy your download playthrough. Regards, TopAceOfEarth _________________________ EPIC CAMPAIGN 3.00 My builds are at nwn2.wikia.com and at nwn2db.com
Posted by TopAceOfEarth at on08/29/09
I've finished the upload and waiting for the update to the file from the vault - please wait with the download until "Epic Campaign v3.00.7z" is available :) @Zhandigal: It is it's own story, no reference to the Knight Captain or the other Expansions. Memory Loss :p You can play with a new character, you will be leveled to lvl 30 if you so choose. And you can get basic equiptment. But it's no problem if you already have a Character or a whole Party ready - just keep in mind that it is supposed to be challenging. +7 AC/ +8 Ability (post MotB may be to strong with +10 Items) Party Hint: A Rogue would help for Traps (~DC40) as well as a Wizard with dispelling spells/mords. You also need someone to deal damage - large amounts of damage. As mentioned above you can have 5 People in your Party and I've included 5 strong and ready characters that can beat the campaign. But you sure can try to do it with fewer. I guess you'll need at the very least 2 characters. But hey please try :) I'm looking forward to feedback :) _________________________ EPIC CAMPAIGN 3.00 My builds are at nwn2.wikia.com and at nwn2db.com
Posted by Zhandigal at on08/24/09
Hi! What kind of story are we talking about? It continues the official campaign story? Can we play this mod with a new created characters (with high level, of course). Are any references to the Knight Captain or the Devour-spirits in it? Or not?
Posted by TopAceOfEarth at on08/29/09
I finished removing the 3C stuff as well as fixing any known bugs and improving performance in the Inn. I'm going to give it a final run tomorrow and then I'm going to upload a 1.23 compatibly / SoZ Compatibly version where you can use your own party. Thanks. _________________________ EPIC CAMPAIGN 3.00 My builds are at nwn2.wikia.com and at nwn2db.com
Posted by TopAceOfEarth at on08/29/09
I'll try to update the module to 1.23 as soon as I finish my first playthrough of MoW - haven't played NWN2 in a while and am just getting back in the "dd feeling" :) might take a week or 2 though. _________________________ EPIC CAMPAIGN 3.00 My builds are at nwn2.wikia.com and at nwn2db.com
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone