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NWN2 ENGLISH MODULES

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Name  Pearls of North Beach
Author  Roland
Submitted / Updated  02-22-2008 / 02-24-2008
Category  Multiplayer (5 - 10 Players)
Module Types  City Adventure, Combat, Dungeon Adventure, Forest Adventure, Temple / Crypt Adventure, Various Settings
Scope  Medium
Content  Everyone
TricksTraps  Light
Roleplay  Light
HackSlash  Heavy
LevelMin  01
LevelMax  Any
Gameplay Hours  24
Patch  1.00
NWN2Game  NWN2:MotB
Description
This module has respawning encounters and containers, so each adventure can be replayed several times. It was the beginning of a permanent world, but I am uploading it now to get constructive criticism and suggestions and maybe a little scripting help from the community. In any case it should be a fun way to level up your characters. There are 6 companions available for single player and 5 may be utilized at a time.

Probably the maximum level you should play for now is 8. There are stores in Knights Landing that sell almost every level of weapon, magic and armor. The Temple sells healing potions and most clerical scrolls. Eventually I plan to add more areas, which should work well for characters of level 8 or higher. Also formal quests and journaling is in the planning stage, but will likely be added soon.

*******Important- Because this module zipped was over 25MB I had to submit the module and 2 erf files. Place them in your module folder then open the toolset and import PONB1erf and PONB2erf into your module and the module will then be complete. Any problems E-Mail me at [email protected]. I don't promise I can help you, but I will try.

02/23/08 Added a new quest. Letus Mansion. Just download the updated Pearls of North Beach File, re-import the PONBerfs 1 & 2 and the new adventure will be added. This is a beta so please let me know of any bugs.
Thanks.

******Important: To update your module download Pearls 2. You will not have to redownload the erfs, they are unchanged, but you will have to reimport them thru the toolset after you unzip the modules to the modules file. When unzipping to the module file go ahead and overwrite your old mod file.

02/24/08: Fixed locked door on Letus' Estate. If your copy of mod the estate door wont open you must redownload Pearls 2 and then once again overwrite Pearls of NB, then import the 2 ERFs sorry. Should have playtested from outside the mansion.

02/24/08 Patch to make the estate quest work properly. Download then unzip to erf then import into your module.

Credits: Thanks to Waleswizard for the city area, north beach, southern farms and old burial grounds. Thanks to Jezla9 for woodland trail.

Files

NameTypeSizeDownloads
Pearls_of_North_Beach.zipPearls_of_North_Beach.zip
Submitted: 02-22-2008 / Last Updated: 03-18-2008
zip51.5Mb461
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Comments (30):

1 2 3

Posted by dirtywick at 2008-02-2416:58:30    
Roland, if you've figured out how to work the toolset, an FTP program is a piece of cake. Google SmartFTP, and download that, it's free. Once you have it installed, go to File>New Remote Browser Then fill in the fields with the appropriate entries that Maximus or QSW or whoever you ask gives you. You only need to do this once, it will remember the location and password and all that next time you open the program. Go to Commands>Upload>Direct>Select and find the files on your hard drive and upload things. Most FTP programs are similar.

Posted by RolandGR at 2008-02-2413:58:49    
To Maytl Ok the problem with the mansion door should have been cleared with my latest update, which means you will have to download the module again to correct it. I am working on the other things you mentioned, but have not been able to solve them all yet. Watch for new update soon, please.

Posted by Maytl at on03/07/08
Found several bugs so far. Was unable to open the door too the Mansion that Letus wanted me to "Scourgify". Some problems with Norin's Dialog and some chests don't seem to be responding. Will vote when this is more bug free. But I like the respawning battles.

Posted by RolandGR at 2008-02-2413:51:58    
To Dirtywick, I have access to FTP, unfortunately I am technologically challenged and have been unable to figure out how to use.

Posted by RolandGR at 2008-02-2413:50:03    
To Ericdomain, Probably most fun to start at first level. The armor for the mage is to make things a little more fair for the magic users. Also you will find some interesting mage armor in the cabinet in your room in the inn if you haven't found it already.

Posted by RolandGR at 2008-02-2413:47:37    
To Ericdomain You can unzip the erf files to any folder that you can locate, but you must enter the toolset and import them to the module. Then you will be able to get into the warehouse. Hope this helps.

Posted by ericdoman at 2008-02-2412:22:23    
Roland Interesting combination, banker and psychologist. Just tried it out and prob am a little stuck. I am not 100% what to do with erf files. I do not have a erf folder (should I create one?) and so placed them in modiules folder. Still no idea what level to start on but having noticed the wizard has +5 Armour and as my character was a 1st level noticed that equipment in smithy was way over my budget (may have to come to you for a loan). Also on first quest the warehouse dialogue from owner was about to do it or already done and I could not even enter warehouse, tried clicking on it no go. So a couple of things to help me on.

Posted by RolandGR at 2008-02-2407:13:01    
Thanks Sirchet Fun is my first priority!

Posted by sirchet at 2008-02-2406:42:43    
Roland, I've been playing your mod and have had a lot of fun smashing evil-doers. I'll post a vote when I've finished. I like the original names you've given the people around town. _________________________ Help is good when asked for, Better when needed. Gaming Parents Studios

Posted by RolandGR at 2008-02-2314:42:53    
Ericdomain: Thanks for asking. Any alginment is playable but prabably, for now nuetral to good fits best. Monks will have a hard time, at least for now, but mages and clerics should work well. Eventually some roleplay will be involved and even now the appraisal skill is somewhat important. Monsters will not level up to the characters abilities, but may in future updates. I am a 70 year old retired banker and psychologist who loves games, so I have lots of time to work on these. I am technologically challenged, however, and am slow to learn the tricks of the toolset and scripting. But I am having fun and hope I am giving some of the Hack'n'Slash fans some fun too.

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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