A desperate request for help launches you into the unknown, sending you to strange lands far from home. As you fight your way back, you discover the truth behind the mystery, and are confronted with an epic decision in your final confrontation!
The Red Prison is a single-player module for characters of level 11 to level 13 (Level 12 is optimal). It can be characterized as a linear hack and slash with some role-playing options. The companion encountered at the start of the module is mandatory, as it is a plot-essential role.
Set in the Forgotten Realms, this module begins in Scornubel, the Caravan City.
This module does NOT have a level-up feature to bring your PC to Level 12. I recommend using the FRW Character Creator for this purpose Link
Please note: If you like to adventure without any companions, or if you hate linear modules without tons of sidequests, this module is NOT for you.
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TECHNICAL DETAILS:
Uses FRW Base Rules
Designed to be played on 'Normal' and 'D&D Hardcore Rules' settings
No PC respawn: On PC death, load your last saved game or autosave (autosave triggers are present throughout module)
Crafting components and workbenches are available
If you tell a companion to leave your party, they CANNOT rejoin at a later time.
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INSTALLATION:
Unzip the 7z download file and place the extracted module file into your My Documents\Neverwinter Nights 2\modules folder.
Crashing problems and other undesirable behavior can occur with files in the override folder. To play it safe, REMOVE ALL FILES FROM THE OVERRIDE FOLDER. NO OVERRIDE PACKAGES OR HAKS ARE SUPPORTED BY THIS MODULE!
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KNOWN ISSUE:
1. In the "Giant Sector" area, a camera zoom problem with the Sunken Ruins tileset can occur. Essentially, it causes unintended zooming. This problem has been documented on the NW boards, but at the time of module completion, I could find no documented way of fixing it.
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IN-GAME HELP:
Out-of-Character (OOC) Help Item (Courtesy of the Module Testing Toolkit Widget by Barry The Hatchet)
The OOC Helper can be found in the inventory of the first companion who joins your party at the start of the module. It's icon is a red question mark "?"
This item can get out of a jam if you find yourself in a game-stopping situation. It is an OOC item to help you finish the module if you cannot otherwise proceed. It is essentially a cheat to use at your own discression. It has a limited number of uses, so do not use unless truly needed.
I have included this item because I cannot test the module with every available race and class of character, and inevitably, situations may arise that I never intended as a module designer. As a workaround, I am including this item to be used to help avoid these game-stopping situations and allow a player to "get over the hump" and continue the module, as opposed to quitting or starting over.
TO USE:
Place in your PC's inventory and drag into a Quick Bar slot.
When needed, click on the item and then your PC. A dialogue box will pop up with choices allowing your PC to become immortal, move at fast speed, unlock chests, disable traps, teleport to the module starting area and other helpful "cheats."
If you need to kill a monster, click on the item in the quickbar, and then select the creature for an "instant kill.'
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CREDITS & THANKS:
Special thanks to the following, whose generous support and community contributions helped make this module:
The Forgotten Realms Weave (FRW) for testing, reference, and support.
Dwarvendervish for beta testing
Dirtywick for beta testing, scripts, & Masterwork Weapons
Lariam for beta testing & support
Obsidian, for several template areas from the OC and MotB.
Barry The Hatchet's Module Testing Toolkit
Lord Niah's FRW Base Module scripts
SGK73 for 'Just Add Encounters' - Swamp Paths and Plains
Wild Bill's Monster Manual Series Creatures
Patcha's No Hak Monsters
Chaos_Theocrat's Infernal Kingdom
Zach le Bon's Generic interior from Simaon
Wyrin's Warehouse
Plane Walker's 'The Prison'
Lilac Soul's Script Generator
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone