Dramatic, Roleplay, Snowy Adventure, Twisted / Dark
Scope
Epic
Content
Mature
TricksTraps
Medium
Roleplay
Heavy
HackSlash
Heavy
LevelMin
01
LevelMax
01
Gameplay Hours
03
Categories
Post-Apocalyptic
Patch
1.21
NWN2Game
NWN2:MotB
Description
�Some say the world will end in fire,
Some say in ice.
From what I've tasted of desire
I hold with those who favor fire.
But if it had to perish twice,
I think I know enough of hate
To say that for destruction ice
Is also great
And would suffice.�
- Robert Frost
The world is a cold, dead place that is completely covered with barren wastelands that are littered with the bones of forgotten warriors and the remains of once great wryms. Among this hopeless land lie the last remnants of civilization, The Community. But that is going to change very soon� unless someone� perhaps you� stops the chaotic forces that are brewing� preparing� to destroy the little hope that remains in this world.
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The White Rose is a story-driven module for 1st level characters. This module offers 3-4 hours of gameplay and should take your character up to either 5 or 6.
There are two companions, one is required and the other is optional. The first one, Tojun, will give you the choice to level him up as either a wizard or barbarian. Due to the nature of the setting you will not be allow to play a cleric or paladin. Druids and Rangers harness their power from the forces of nature.
The White Rose makes use of resting restrictions. As you travel across the tundra you will need to search for shelter to rest at. (A random cave for example.)
-----
Features:
+ A new and unique setting for your character to roleplay in.
+ An exciting story filled with twist and turns.
+ 2 companions with their own thoughts, motivations, and backgrounds.
+ 3-4 hours of gameplay.
+ Custom loadscreens tailored specifically for The White Rose.
+ Two minutes worth of excellent music written by MaestroRage.
+ A resting system that adds to the survivalist atmosphere and forces you to manage your resources wisely.
-----
Thanks to the following people:
Robert Frost � For inspiration.
ArtEChoke � For his work on the dreaded Tundra Yeti.
MaestroRage� For his uber songs, Hundred Years of Pain and Rage of the Champions
Tanita � For the NWN2Packer
The White Rose is brought to you by,
Jolly Jenkins � Lead Designer
Eguintir Eligard � Tester/ Conversation Editor
Justicar Walt � Tester
RGC_Ines - Tester
-----
Update 11/1/08
- Additional healing kits have been added.
Update 11/13/08
- Changes to the Skull's conversation were made.
Update 12/5/08
- Works with Storms of Zehir
Update 2/21/09
- If you make Tojun into a barbarian he will now have the proper stats.
- Jekyll gives you a chance before he takes you away from the cave.
- Once you DO get out of the cave there is no coming back.
Posted by Avo at 2012-09-16 05:46:48 Voted 8.25 on 09/16/12
Very good small module. Combat was very tough, but always manageable. Some fights needed strategy and a few tries. Played with a fighter/wiz who will eventueall become an Eldritch Knight.
Posted by SiKlaws at 2012-08-23 10:06:10 Voted 8.00 on 08/23/12
Posted by TikiHat at 2011-08-10 20:21:11 Voted 7.75 on 08/10/11
This was overall a very good module, with the exception of the Final Fight. I give kudos for developing your own universe and generally thinking through your world. It did have some flaws, but was pretty well imagined overall. The story was pretty linear, but if the story is good enough that isn't a negative.
*******SPOILERS***************
I played a Bard after finding that neither Swashbucklers nor dual wielding Rangers were well supported. Finished as a Bard5/Fighter1. Playing a finesse fighter was tough with the extremely low amount of healing in the Tundra and the rest restrictions. Used Tojan as Barbarian and brought Jekyll along as well.
My score would have been much higher except for the final fight. I first tried it straight up and got slaughtered. Then I put on the "special" hat and refought the big baddy. He couldn't hurt me, due to the magic missile immunity. I couldn't even hit him until his defensive spells wore off. I just sat there watching the screen display two efforts in futility fighting each other. That is the reason for the big knock. My opponent was impossible to fight without a special plot-device, and dull to fight with it. To me, it says that the opponent was too powerful for the module and a hackneyed way around this imbalance was forced on me. If it hadn't been for that, I would have likely voted a full point higher.
Posted by eL_PuSHeR at 2011-06-12 01:04:49 Voted 8.50 on 06/12/11
Very nice module which I hadn't played. I am now playing part 2: The Search for Paradise, which is even better.
Posted by cemeteryschild at 2010-09-07 09:09:07 Voted 8.25 on 09/07/10
Nice module so far. However, I'm having the same problem a couple of people have had on this board - loading the Final Forest for the first time. The load screen gets to the same point and crashes the game. I've tried emptying the override, but that didn't seem to do it. Was a solution ever assembled for this issue? Thanks.
Posted by Jarandel at 2009-12-17 18:16:39 Voted 8.50 on 12/17/09
Voting, general comment is on the page for Chapter 2.
Posted by Spidercat at 2009-12-08 13:32:16 Voted 8.25 on 12/08/09
Just voting, see comment on WR2 =)
Note for fellow players : be careful if you have anything in your override folder, it may prevent lots of encounters - both minor and major - from happening (at least in WR1, not sure about WR2).
I haven't been able to make it through the module yet, as my favorite class, the druid, is left without the ability to purchase a weapon. This makes even the earliest forays into combat rather difficult. Further, the dialogue so far is rather heavy-handed. Based on the placement and frequency of the conversation options, as well as the NPCs' responses to you, you are almost expected to take a racist viewpoint.
Posted by Kissamies at 2009-10-27 09:18:41 Voted 8.00 on 10/27/09
A nice module with distinctive style, but I felt it was too short to really benefit of this. Some of the philosophical musings felt forced, for example. This sort of style needs some time to gain momentum. It's an introduction to the world, setting the it for the sequels, I guess.
Custom loadscreens and music was very nice, giving it all very polished feel. No complaints with area design. I really liked the limited resources thing. There's custom deities and it should have been specified that's it's better to create the character in the mod, and not just say "1st level character." I made mine beforehand and he didn't fit so well. Also planned to use a Kaedrin PrC, which didn't work. Slightly annoying, but no biggie. Might have guessed it if I knew there's custom deities, though.
Oh dear god why, when you want to put a moral into a story, must you and every other tom dick and harry shove it down the throat? The art of storytelling has it's roots FIRMLY in subtlety. If you want to make a point about racism, don't use the word 'racism' during the first five minutes of game play. Try SUBTLETY. It works far better than 'in your face'. Seriously. I find it exceptionally off putting to have this thrown in my face immediately. I also find the dialogue far too... modern. Colloquial modern. Try for standerdised English or styalised, otherwise you break immersion. I'll rate this when I'm done playing, but these are my initial comments.
Posted by Vaftrudner at 2009-10-17 12:02:32 Voted 9.25 on 10/17/09
Just casting a vote... I really don't have anything to say; that hasn't already been said :-)
Great mod; though a little short.
Most importantly... I had a blast!
I'm having the same problem as DaveFritz: the game crashes when trying to load the Final Forest. Tried it four times without luck. I got MotB, the 1.23 patch and my override folder is empty.
Posted by Apopatos at 2009-06-10 11:15:32 Voted 8.00 on 06/10/09
I liked very much the world and its story. And the battles were fun and challenging, especially with the resting restrictions, but this helmet which gives magic missile immunity was totally against my tastes. I mean in such a module where you must find shelter to rest which adds to the realism is a bad idea to have immunities and especially so high magical ones. It is obvious it was maiden just to fight the last wizard.
Posted by seranger at 2009-05-29 12:24:10 Voted 9.00 on 05/29/09
Great module but incredibly short for what seemed like was going to be a longer adventure.
Posted by Shambling at 2009-05-17 18:46:41 Voted 8.25 on 05/17/09
Good story but seems fast and forced.
Combat is challenging however the limit on wpns items makes it fairly boring choices I would have hated to play an squishy class such as a sorc wiz etc especially since tojun as a barb is pretty weak, and the mobs hit often and hard especially for those of us who play on things other than normal. Also with limited resting and healing available makes it more challenging.
Area design outside is good had a feeling of being in a winter wasteland, interiors could have used some polishing as I think one person posted above there seemed to be no resistance at the iceflow.
Environmental sounds and music was good.
Keep up the good work.
Finished this as a 6th Lvl Ftr.
Posted by DarkSpiral at 2009-05-14 23:25:28 Voted 9.50 on 05/14/09
*sigh* I forgot you can't edit comments.
Anyway, the mention of the Shadowdancer's Vault made me wonder: are events in your first mod relevant to this and it's sequel? I will avoid playing Search for Paradise if so, and play the Shadowdancer's Vault first, just for background info. _________________________ Trying to explain magic with words is like trying to cut roast beef with a screwdriver.
Posted by DarkSpiral at 2009-05-14 23:23:17 Voted 9.50 on 05/14/09
Man, that was fast. Did that tale 3-5 hours?
*checks the clock*
Huh, guess it did. Time flies when I'm enjoying myself!
Played this with a ftr/rog. It worked well with Tojun as a wizard and the insane cackliong gnomish druid.
Loved Jekyll by the way. Sinister comedic relief, ftw.
Oh, and the fight with the Genasi was BRILLIANT. First time I played him, I went the typical route of ignoring the summons and kill the summoner. Naturally, I was BBQ. Second time, I tried running away from the fires, but their AoE was fairly large. So, went with ranged attacks, and loaded Tojun up with Magic Missiles. That worked. I love combat where you actually have to observe and think. _________________________ Trying to explain magic with words is like trying to cut roast beef with a screwdriver.
Posted by Demon O'Grey at 2009-05-01 00:57:48 Voted 9.00 on 05/01/09
Really nice thing. The only thing that pissed me off was fight with Genassy in the control room! But all the rest is great
Posted by LeslieMS at 2009-04-07 17:17:45 Voted 9.25 on 04/07/09
Yes its short. Yes it has some slightly frustertating combat. No I do not regret downloading it.
I wasn't going to play this... I really wasn't. However I decided to give it a shot. Mind you, it could have been fleshed out a bit, some of the areas were a bit bland (then again what do you expect for a dead expanse of frozen wasteland...) The party interaction never seemed to change much from the original 2 or 3 questions, and I would have loved to get to know them better.
It was a solid introduction to an intriguing storyline.
May I recommend one thing though:
On a nice snowy map like the majority of the areas were, it was almost impossible to see the area map transition points. Pretty please add a map note to the minimap? I spent 10 minutes trying to find the exit to the World Map =)
I have to say, I enjoyed the healthy bits of sarcasm througout =)
Otherwise, I found no problems with it, and readily looked forward to the next chapter. _________________________ Stupidity kills people.
Nothing Good comes from ignorance.
Knowledge is power that is useless with out the wisdom to use it properly.
Be Well and Be Safe,
Leslie
Posted by stradar at 2009-03-24 21:21:07 Voted 5.50 on 03/24/09
Well its very short completed in less then a hour or so. But good story line fighting was intresting but above all just to short reason for a really bad rateing.
Confirmed again. The Final Forest area goes through the load screen, giving the messages Phase 1 area updates complete, Phase 1 area updates complete, then the screen goes black and music starts to play. The cursor moves around the black screen but no response otherwise. Eventually the game gives the Windows "NWN2 has encountered a problem and has to close" and goes back to the desktop.
Hi, TJ,
Now I'm REALLY frustrated. After several tries, I figured how to take down Gent in the Familiar House. Once I figured it out he was fairly easy, I thought. This is where things got bad. There is no chance to save at that point. Please revamp to trigger the area transfer and cut scene some other way than on death of Gent.
What happened with me is that I went through the cut scene, then the game crashed going to the Forest area. Now, when I reload I can't get Gent any more, even though I know how. It is VERY frustrating to have to reload time and time again to get a sequence of lucky rolls. And to have to do this just to see if the game is going to crash again doubles the pain.
Dave F.
PS: BTW the helmet only provides partial immunity to Magic Missle. Gent still hits me with one occasionally, which makes things even harder.
Hi, TJ,
How do you get the Fire Elementals and the High Shaman? I've read previous postings but don't really understand positioning, at least not at the level of the earlier posters. We are L5, Tojun is a barbarian and I'm a rogue and we don't seem to be able to get a single hit in on any of the 3.
Cheers,
Dave
Posted by seeker22 at 2009-02-25 03:57:09 Voted 7.50 on 02/25/09
Since the Skull asked so nicely I´m going to vote before going on to the second part. =)
Overall a very interesting module, though quite small and linear.
What holds me from giving a higher score is the overdone difficulty, especially towards the end. The Sage Knights would be really challenging even in a standard Mod, but here with resting restrictions and hardly decent equipment to buy they were way too tough for my taste.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone