Please submit any bugs or comments here or at [email protected], thanks.
-There is a UI button to access the Party Editor at any point in the game. Just hit "Esc" then click on "Party Editor" (Thanks MrMonko)
-Kaedrin's support has been added, but not thoroughly tested. (not working at the moment, will be fixed in first patch) -Basic crafting has been added, but not thoroughly tested.
Description Our tale begins here, in the quiet fishing village of Easthaven. One of the so-called "Ten Towns" of Icewind Dale, the tiny community is hardly a town, but rather a collection of ramshackle huts crowded together upon the icy shores of Lac Dinneshere. Here within a dimly lit tavern, a group of travelers sit huddled around a table, swapping tales and making grand plans for the future, completely unaware of the part they are to play in the events that are about to unfold.
This is a campaign so you must select "New Campiagn" to start. (select new game/new campaign/Icewind Dale/start campaign.
Races: races from IWD are supported, others may work.
Classes: classes from IWD are supported, others may work.
Level: start at level 1
Party Size: party of up to 6
Difficulty: Combat is balanced for a party of 4. A party of 6 will make it easier.
Has been tested for Multiplayer and seems to be working so far...
Installation Instructions -Place the "Icewind Dale" folder in the following folder ...my documents\Neverwinter Nights 2\Campaigns
-Place the "IWD Configuration" folder in the following folder ...my documents\Neverwinter Nights 2\override
-Place the .bic file in the following folder ...my documents\Neverwinter Nights 2\movies
-Place all .hak files in the following folder ...my documents\Neverwinter Nights 2\hak
-Place all .mod files in the following folder ...my documents\Neverwinter Nights 2\modules
-Place all .bmu files in the following folder ...my documents\Neverwinter Nights 2\music
Credits: IWD Team Artemis Absinthe - Scripting
Sothis B - IE conversation conversion tool
Bladerunner13 - Creature, NPC, items blueprints
LeeMer47 - Creature, NPC, items blueprints and scripting
dwarven dervish - Area design
MrMonko - UI design and Oswald Airship model
Eguintir Eligard - Kuldahar Tree model
Snakebane - various placeable models
tmorris87 - various placeable models
yoshi864 - NPC blueprints
slowdive_fan - most everything else
Other Contributors: Bouncy Rock (Jonny Ree) - Human Male Head pack (Arundel and Conlan), Yuant-ti model
OIOOOIO - FXE Generator
RWS - Pocket Ship tileset (Oswald's Airship interior), deepchasms tileset, towers tileset
ArtEChoke - Yeti model
CCCP - Carrion Crawler model conversion
IWD Music - Jeremy Soule
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone