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NWN2 ENGLISH MODULES

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Name  Nihil Trilogy: Awakening
Author  seraphimsage
Submitted / Updated  10-04-2010 / 01-17-2013
Category  Single Player
Module Types  Dramatic, Final Version, Roleplay, Twisted / Dark
Forum Thread  Link
Scope  Medium
Content  Teen
TricksTraps  Nonexistent
Roleplay  Medium
HackSlash  Light
LevelMin  05
LevelMax  08
Gameplay Hours  04
Categories  Story
Identity
Animism
Patch  1.23
NWN2Game  NWN2:SoZ
Description
Nihil Trilogy: Awakening
Part 1 of 3 Final Version Update [007]

--------------------------------------
Nihil Trilogy:

(1)Awakening-(Released Fall 2010) Link
(2)Chains of Misfortune-(Released Winter 2012) Link
(3)Light at Journey's End-(Coming Fall 2013)

--------------------------------------
Meaning:

This mod is based on the concept of 'Nihilism', which is a philosophical doctrine suggesting the annihilation of the self, or the individual consciousness.

--------------------------------------
Module Summary:

Is it a dream you are awakening to or a living nightmare? When you open your eyes, all you see is shadow, unable to differentiate yourself from the multitude of voices you wander. You may have once been a great hero, a powerful arcanist, or merely a lowly thief, but no matter what you were before, you are a Asper. So shall you remain until you discover the reason behind your cursed state, and more importantly, how you may escape it.

--------------------------------------
Setting:

You can play your own role, that of another, or mix them up, all is open to an Asper. Though it takes place in it's own world, it can be incorporated into most other medieval fantasy settings, which allows about anybody's character to fit in.

--------------------------------------
Level Requirement:

Note that the first area of this module checks if your level 5 and above, if your not it will give you the necessary amount of experience to get to that level, but note that Races with ECLs of +1 or greater will start at lower levels.

--------------------------------------
Installation:

Step 1
Use Winrar(Choose one of the first two; depending on if you have 32 bit or 64 bit, on the top of the list) or 7zip or other extractor to extract the Nihil Trilogy Folder. If anyone has any problems tell me and I'll post a .zip version; though there should be a option to extract the files from a .rar with 7zip should Winrar not be viable.

Step 2
Open the Extracted Folder

Step 3
Cut and Paste the 'nihilhaks.hak' and place it into the folder under
My Documents/Neverwinter Nights 2/hak

Step 4
Cut and Paste the 'Nihil_Alpha' module and place it into the folder under
My Documents/Neverwinter Nights 2/modules

Step 5
Start up the Neverwinter Nights 2 game and choose the option called New Game Modules, and select the 'Nihil_Alpha' module

Step 6
Pick any character you wish, start up the game.

Step 7
Enjoy the game!

--------------------------------------
Nihil Trilogy Website:

Link

--------------------------------------
Youtube Walkthrough(I've left out the ending to prevent spoilers, so sorry but you have to play it first)

Link

--------------------------------------
Alpha/Beta Tester Commendations:

Clay
JSelene
buckwheezer
SpellForcer
sirchet
rottenchops
Leahcim Southwind

--------------------------------------
Post-Release Tester Commendations:

Oceanborne
yldenfrei
JSelene
Clay
Picaro

---------------------------------------
Final Updates: 03/24/2012

-Converted module into campaign

-Added a Teleportation Network to the Mindscape

-Added in some sound effects for a few key conversation nodes

-Made beach sittable for two on the cliffs above the port-city

-Some minor updates to handle a few spelling/grammar errors in mod.

-Added in subtraction system for giving out experience points at beginning of mod so characters that are above level 1 won't be given unnecessary experience points, but any character higher than 12000xp will be admitted without constraints as before.

---------------------------------------
Updates: 12/12/2010

-Thanks to Shallina on the Bioware Social Network for posting the solution to a problem that has persisted since Beta, and was since ignored as the mod was released. This bug concerned the fact that lights lose their tags after the game is reloaded, and the only solution is to use the SetLocalObject and GetLocalObject to repair it. For this I give true commendations as it finally allowed a perfect implementation of the end battle scenes for those who want to take a more leisurely pace through the game instead of relying purely on the all at once approach. Though not critical to completing the mod before, it nonetheless was a thorn in my side when it came to scripting the final battle scene, and I'm glad to say it is finally repaired to my satisfaction.

-Second, I learned enough about C++ to make a auto-installer for my mod; also something that has persisted since beta, and that was just released as well with the update, and is available on the link below.

-Third, a new mini-game was added to the Weary Rest Inn.

-Other minor visual changes, mostly to interior areas.

---------------------------------------
Updates as of 12/4/2010

-Added a walkthrough of one possible path of the game on Youtube. See the link above.

-Added a website for the game trilogy. Check the link above.

---------------------------------------
Updates as of 10/17/2010

*More spelling and grammatical fixes

--------------------------------------
Updates as of 10/14/10:

*Based on yldenfrei and JSelenes' suggestions, I added a couple extra ending 'events' based on gender and choice(this includes the Asper forms if you choose to use them)

*Based on yldenfrei's suggestion I added brackets for actions

*More spelling and grammar fixes

---------------------------------------
Updates as of 10/10/10:

*Addition of a scene in the lighthouse to guide people towards the stairs which leads down to the hidden beach. As well as a addendum to the journal entry to that effect.

*Addition of the Longbow as a Void Weapon

*Notification on the Rat-catching quest at the Bakery to click on rats to up the counter

*Deleted the windmill ambient sound loop on the east exit of the Bandersville area

*Revision of in-game text based on spelling and grammar; a never-ending process; though I�ve spent months in Beta and at least a couple close usability testers to achieve, but a necessary one

*Most NPCs set to Plot

*Sculptor quest Infinite XP bug fixed

*Some other changes not mentioned

////////////////////////////////////////

Files

NameTypeSizeDownloads
Nihil_Trilogy_Part_1-3_Awakening_007_Final.zipNihil_Trilogy_Part_1-3_Awakening_007_Final.zip
Submitted: 10-04-2010 / Last Updated:
zip--2005
(Manual-Installation): Zip File Contains the: Module, Campaign, and Hak Files External Website Beyond Our Control
Nihil_Awakening_Auto_Installer.zipNihil_Awakening_Auto_Installer.zip
Submitted: 10-04-2010 / Last Updated:
zip--1209
(007 Auto-Installer for Windows. Just 'Extract' and 'Use' the 'Nihil_Awakening_Auto_Installer.exe' and it will automatically install the files to your 'Campaigns', 'modules' and 'hak' folders) External Website Beyond Our Control
SCORE OUT OF 10
9.31
20 votes
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Comments (30):

1 2 3

Posted by OfficerDon at on02/23/12
Played through this mod once already to see if its something I'd enjoy and it was. :) This time around I plan on taking my time and exploring more as I obviously missied some quests. The only nit-pick I really had was when my char was being called and HE when she was clearly a SHE :) But its something I could live with. Then I'll give part two a go. _________________________ The Knight Capatin's Rogue: Book 1 A Male Knight Captain/Neeshka Romance/Adventure A NWN2 OC Fiction

Posted by seraphimsage1 at on03/08/11
The Second Part of the Nihil Trilogy: 'Chains of Misfortune' has been Released. For all those who are looking-into or played or currently playing the first part of the trilogy, I encourage you to give the second part a try, and see how it compares. Thanks. _________________________ My Website: Link Upcoming Submissions: Module: Nihil Trilogy Past Submissions: Module: Gold and Ebony - Temple of Time Module: Ravenloft Revelations Area Prefab: Arcane Fellowship Tower Area Prefab: Feathered Serpent Beach Area Prefab: Elven Courtyard

Posted by seraphimsage1 at on03/08/11
*The Beta-phase for the second part of the Nihil Trilogy called 'Nihil Trilogy II: Chains of Misfortune' has begun. The mod is a little cleaner than it was at the start of alpha, but I believe at least a few more updates are needed before it is ready for its final release. If time and convenience allows, I would appreciate it if anyone can do a play-through of the mod's beta-version so I can polish it a little more before its eventual release. Thanks. I'm glad you enjoyed it furball, and thanks for your generous vote. When this sequel is squared away I'll begin plans for the third and final portion of the trilogy. Until then. _________________________ My Website: Link Upcoming Submissions: Module: Nihil Trilogy Past Submissions: Module: Gold and Ebony - Temple of Time Module: Ravenloft Revelations Area Prefab: Arcane Fellowship Tower Area Prefab: Feathered Serpent Beach Area Prefab: Elven Courtyard

Posted by furball at on12/24/11
I enjoyed this mod and i am glad to hear you are continuing on the rest of the series. Thanks a lot.

Posted by seraphimsage1 at on03/08/11
The Alpha-phase for the second part of the Nihil Trilogy called 'Nihil Trilogy II: Chains of Misfortune' has finally begun. The mod is little rough so if anyone has some time to spare to look over it I would deeply appreciate it. The sooner the errors are identified, the sooner I can release the full version of the module and began on the final part of the series. You can find the Alpha Version of the second part of the trilogy called 'Nihil Trilogy II: Chains of Misfortune(Alpha Version)' under the new modules section of this site. Thanks. _________________________ My Website: Link Upcoming Submissions: Module: Nihil Trilogy Past Submissions: Module: Gold and Ebony - Temple of Time Module: Ravenloft Revelations Area Prefab: Arcane Fellowship Tower Area Prefab: Feathered Serpent Beach Area Prefab: Elven Courtyard

Posted by seraphimsage1 at on03/08/11
Sorry for the delay. I'm glad you enjoyed the mod Wretchedrick. The next part of the Trilogy is near its Alpha phase. I just need have some testers, on my end, to do a few run-throughs of the mod before I'm certain its ready for Alpha. This may take a couple to a few weeks based on their schedules. As for the grammar issues, I can't do much about those, unless the exact errors are pointed out to me, but I'll take what you said in mind for this upcoming release. Still, testing the mod before and often after its release to catch those errors may take awhile, especially since I've gone through it so many times that often I think I'll blind to them. As for a proofreader, I don't have anyone to proofread, beyond myself, before it is released. Still, I'll do what I can on my end, and if you know anyone who would be willing to look over it let me know or if you like to help me catch some of those in the upcoming alpha before its full version is released I would appreciate it. Thanks. _________________________ My Website: Link Upcoming Submissions: Module: Nihil Trilogy Past Submissions: Module: Gold and Ebony - Temple of Time Module: Ravenloft Revelations Area Prefab: Arcane Fellowship Tower Area Prefab: Feathered Serpent Beach Area Prefab: Elven Courtyard

Posted by wretchedrick at on11/20/11
I REALLY enjoyed this one. Everything about it. If it's not the most original storyline I've seen, then I just haven't been exposed to wherever you got your ideas from. The areas are fantastic! I especially appreciated where we buried the girls' father. I liked being able to use various skills (including conversation skills) that are usually all but ignored. I especially liked the slap-in-the-face quirky ending with Cirri. Didn't see that one coming! The only thing I found annoying was the incredible amount of typos, wrong words, and generally bad grammar. I hope you enlist a little aid from someone to proofread your narrations and dialogue for the next one. I was shocked to see that this is a later version where most of that was supposedly corrected. Maybe English is not your first language. That's okay, I don't speak binary or computer code so I guess we're even. I really did enjoy this mod immensely and am looking forward to the next.

Posted by Lord at 2011-09-1209:08:54    
Hello awesome looking module. What's that, you demand I download and play you immediately? If you insist. Seriously, the areas look great, definitely checking this out :D.

Posted by seraphimsage1 at on03/08/11
I'm glad you enjoyed it dalker. (Spoilers) Seer's Quest: As for the seer's quest, there are indeed 'seven' mushrooms. I believe you missed the one on the hill before you cross the stream. Seer's Door Path-finding Issue: As for the door to the seer's tent, it requires that you approach it from the front. If you approach it from the side or back the character's path-finding won't always walk you straight up to it which is needed to activate the object-conversation needed to enter. On that note, thanks for bringing up this issue, as it now allows me the notice I need to fix it for the second part. Release Date: Finally as to the second module's release date, it has been delayed. Admittedly the summer release date given a year back was wishful thinking, but I'm happy to announce that the next module has been linked from start to finish, all major events, conversations, and areas are accounted for. Now, provided all goes according to plan, I will have the alpha/beta-testing for the module around mid-November. Then depending on how that goes the release date may be around late-December to mid-January. Until then. _________________________ My Website: Link Upcoming Submissions: Module: Nihil Trilogy Past Submissions: Module: Gold and Ebony - Temple of Time Module: Ravenloft Revelations Area Prefab: Arcane Fellowship Tower Area Prefab: Feathered Serpent Beach Area Prefab: Elven Courtyard

Posted by dalker at on09/07/11
I liked the storytelling a lot. There's one glitch (below) but the main reason I'm not voting higher is that the sequel promised for Summer 2011 doesn not exist... yet. :-( --spoilish-- I only found 6/7 mushrooms in the forest, despite exploring it thoroughly several times. Also, if trying to talk back to the seer, his door is now closed. So basically I was unable to finish that quest and had no way to get a hint. --/spoilish--

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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