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NWN2 ENGLISH MODULES

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Name  Nihil Trilogy: Awakening
Author  seraphimsage
Submitted / Updated  10-04-2010 / 01-17-2013
Category  Single Player
Module Types  Dramatic, Final Version, Roleplay, Twisted / Dark
Forum Thread  Link
Scope  Medium
Content  Teen
TricksTraps  Nonexistent
Roleplay  Medium
HackSlash  Light
LevelMin  05
LevelMax  08
Gameplay Hours  04
Categories  Story
Identity
Animism
Patch  1.23
NWN2Game  NWN2:SoZ
Description
Nihil Trilogy: Awakening
Part 1 of 3 Final Version Update [007]

--------------------------------------
Nihil Trilogy:

(1)Awakening-(Released Fall 2010) Link
(2)Chains of Misfortune-(Released Winter 2012) Link
(3)Light at Journey's End-(Coming Fall 2013)

--------------------------------------
Meaning:

This mod is based on the concept of 'Nihilism', which is a philosophical doctrine suggesting the annihilation of the self, or the individual consciousness.

--------------------------------------
Module Summary:

Is it a dream you are awakening to or a living nightmare? When you open your eyes, all you see is shadow, unable to differentiate yourself from the multitude of voices you wander. You may have once been a great hero, a powerful arcanist, or merely a lowly thief, but no matter what you were before, you are a Asper. So shall you remain until you discover the reason behind your cursed state, and more importantly, how you may escape it.

--------------------------------------
Setting:

You can play your own role, that of another, or mix them up, all is open to an Asper. Though it takes place in it's own world, it can be incorporated into most other medieval fantasy settings, which allows about anybody's character to fit in.

--------------------------------------
Level Requirement:

Note that the first area of this module checks if your level 5 and above, if your not it will give you the necessary amount of experience to get to that level, but note that Races with ECLs of +1 or greater will start at lower levels.

--------------------------------------
Installation:

Step 1
Use Winrar(Choose one of the first two; depending on if you have 32 bit or 64 bit, on the top of the list) or 7zip or other extractor to extract the Nihil Trilogy Folder. If anyone has any problems tell me and I'll post a .zip version; though there should be a option to extract the files from a .rar with 7zip should Winrar not be viable.

Step 2
Open the Extracted Folder

Step 3
Cut and Paste the 'nihilhaks.hak' and place it into the folder under
My Documents/Neverwinter Nights 2/hak

Step 4
Cut and Paste the 'Nihil_Alpha' module and place it into the folder under
My Documents/Neverwinter Nights 2/modules

Step 5
Start up the Neverwinter Nights 2 game and choose the option called New Game Modules, and select the 'Nihil_Alpha' module

Step 6
Pick any character you wish, start up the game.

Step 7
Enjoy the game!

--------------------------------------
Nihil Trilogy Website:

Link

--------------------------------------
Youtube Walkthrough(I've left out the ending to prevent spoilers, so sorry but you have to play it first)

Link

--------------------------------------
Alpha/Beta Tester Commendations:

Clay
JSelene
buckwheezer
SpellForcer
sirchet
rottenchops
Leahcim Southwind

--------------------------------------
Post-Release Tester Commendations:

Oceanborne
yldenfrei
JSelene
Clay
Picaro

---------------------------------------
Final Updates: 03/24/2012

-Converted module into campaign

-Added a Teleportation Network to the Mindscape

-Added in some sound effects for a few key conversation nodes

-Made beach sittable for two on the cliffs above the port-city

-Some minor updates to handle a few spelling/grammar errors in mod.

-Added in subtraction system for giving out experience points at beginning of mod so characters that are above level 1 won't be given unnecessary experience points, but any character higher than 12000xp will be admitted without constraints as before.

---------------------------------------
Updates: 12/12/2010

-Thanks to Shallina on the Bioware Social Network for posting the solution to a problem that has persisted since Beta, and was since ignored as the mod was released. This bug concerned the fact that lights lose their tags after the game is reloaded, and the only solution is to use the SetLocalObject and GetLocalObject to repair it. For this I give true commendations as it finally allowed a perfect implementation of the end battle scenes for those who want to take a more leisurely pace through the game instead of relying purely on the all at once approach. Though not critical to completing the mod before, it nonetheless was a thorn in my side when it came to scripting the final battle scene, and I'm glad to say it is finally repaired to my satisfaction.

-Second, I learned enough about C++ to make a auto-installer for my mod; also something that has persisted since beta, and that was just released as well with the update, and is available on the link below.

-Third, a new mini-game was added to the Weary Rest Inn.

-Other minor visual changes, mostly to interior areas.

---------------------------------------
Updates as of 12/4/2010

-Added a walkthrough of one possible path of the game on Youtube. See the link above.

-Added a website for the game trilogy. Check the link above.

---------------------------------------
Updates as of 10/17/2010

*More spelling and grammatical fixes

--------------------------------------
Updates as of 10/14/10:

*Based on yldenfrei and JSelenes' suggestions, I added a couple extra ending 'events' based on gender and choice(this includes the Asper forms if you choose to use them)

*Based on yldenfrei's suggestion I added brackets for actions

*More spelling and grammar fixes

---------------------------------------
Updates as of 10/10/10:

*Addition of a scene in the lighthouse to guide people towards the stairs which leads down to the hidden beach. As well as a addendum to the journal entry to that effect.

*Addition of the Longbow as a Void Weapon

*Notification on the Rat-catching quest at the Bakery to click on rats to up the counter

*Deleted the windmill ambient sound loop on the east exit of the Bandersville area

*Revision of in-game text based on spelling and grammar; a never-ending process; though I�ve spent months in Beta and at least a couple close usability testers to achieve, but a necessary one

*Most NPCs set to Plot

*Sculptor quest Infinite XP bug fixed

*Some other changes not mentioned

////////////////////////////////////////

Files

NameTypeSizeDownloads
Nihil_Trilogy_Part_1-3_Awakening_007_Final.zipNihil_Trilogy_Part_1-3_Awakening_007_Final.zip
Submitted: 10-04-2010 / Last Updated:
zip--2005
(Manual-Installation): Zip File Contains the: Module, Campaign, and Hak Files External Website Beyond Our Control
Nihil_Awakening_Auto_Installer.zipNihil_Awakening_Auto_Installer.zip
Submitted: 10-04-2010 / Last Updated:
zip--1209
(007 Auto-Installer for Windows. Just 'Extract' and 'Use' the 'Nihil_Awakening_Auto_Installer.exe' and it will automatically install the files to your 'Campaigns', 'modules' and 'hak' folders) External Website Beyond Our Control
SCORE OUT OF 10
9.31
20 votes
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Comments (30):

1 2 3

Posted by seraphimsage1 at on03/08/11
Thank you Spidercat for your high praise, great feedback and vote. If you like this one, I'm sure you will be ecstatic about the next, which is aimed for release at the end of this fall season. Until then. _________________________ My Website: Link Upcoming Submissions: Module: Nihil Trilogy Past Submissions: Module: Gold and Ebony - Temple of Time Module: Ravenloft Revelations Area Prefab: Arcane Fellowship Tower Area Prefab: Feathered Serpent Beach Area Prefab: Elven Courtyard

Posted by Spidercat at on06/05/11
The author of Ravenloft Revelations strikes again! (A pity you took RR off, BTW) Original and compelling story, stunning areas and inventive use of placeables. I really enjoyed playing that "multiple" character, so to speak. Story may be linear but that didn't spoil my enjoyement in the least. As for combat, it's true that it's easy, but the game is tagged as light combat so I don't see why that should be an issue. It lets you concentrate on the atmosphere and the story. Also I liked the ending, it was totally unexpected and so dramatic! It will be interesting to explore how my character will live with what happened. All in all a great module, bravo and thank you =)

Posted by Arkalezth at on05/31/11
Well, I passed on that quest and finished the module. I pretty much agree with Eguintir's review, on both pros and cons. Combat was easy, but there's little focus on it, so I don't mind a lot. There are some typos (many times you write "a" when it should be "an"), and all those exclamations seem a bit weird at times (also noticed this in Ravenloft Revelations). But overall I liked the module, so I'm expecting to see the sequels.

Posted by Arkalezth at on05/31/11
I can't complete the rat quest. I need to grab 12, but there's only 3. I tried to "talk" to them 12 times, but nothing happens. There's no notification nor counter either. I don't know if it's bugged or I'm missing something.

Posted by seraphimsage1 at on03/08/11
Hello Ailim, as to your question, Cira picked up her father's body and concealed it while you were talking with the druid. You may have also clicked passed it without realizing it especially as you were in haste to catch up after the crash. As for animation, Cira does have a run animation off the screen during that cut-scene, but there is no actual scene of her picking up the body. If for some reason you have trouble getting to the next village after those battles, for which there is one more cutscene once you leave the forest clearing that in turn references that action, then please notify me. As for why that is, as well as its later counterpart, will be discussed in the next module that will be released in late fall of this year, and for which I?ll release some screenshots of at the end of this month. For now, lets just say, that has something to do with the protagonist itself. Also thanks Eguintir Eligard, M. Rieder and I suppose the several spammers who have saturated the post over the past few months, for your interest and comments, hope you enjoyed it so far. _________________________ My Website: Link Upcoming Submissions: Module: Nihil Trilogy Past Submissions: Module: Gold and Ebony - Temple of Time Module: Ravenloft Revelations Area Prefab: Arcane Fellowship Tower Area Prefab: Feathered Serpent Beach Area Prefab: Elven Courtyard

Posted by Ailim at 2011-05-0612:07:28    
Hi, loving the game so far, but I've run into a problem. I was in the druid's grove, finished the battle and Cira retrieved her fathers body. On my way to the next town to bury him when the game crashed (my computers fault, not your game). When I reloaded, I had to fight the druid again, all went fine, but then the cutscene with Cira getting her fathers body wouldn't trigger. Am I in the wrong place for that? I thought it was in the grove. Any suggestions?

Posted by M. at 2011-04-2109:46:14    
Easy combat, eh? I guess this would be a good place to try out my one legged deep gnome bard with terets character. _________________________ The Wizard's Apprentice - A single player adventure for spellcasters guaranteed to rumple your robes and warp your wand!

Posted by Eguintir at on04/20/11
I liked this. Some pros and cons Pros: -area design, unique use of placeables etc, generally "new" feel to the old toolset -Storyline Cons: -writing is good but extremely linear (1 reply option), was also a little lost on who is saying what and the storyline was a bit lost on me midway. The romance relationship was also very abrupt and out of nowhere (you dont talk to each other ever but suddenly she wants to be with you?) -Combat was too easy, never even took any damage in anything but 1 boss fight.

Posted by seraphimsage1 at on03/08/11
Thanks everyone for your interest. The next part of the trilogy is still in the works, though some aspects are taking longer then anticipated. In any case, should all go accordingly and interest persists the beta will be released next fall. Depending on the beta, the full game will be released in late fall to early winter. Till then. _________________________ My Website: Link Upcoming Submissions: Module: Nihil Trilogy Past Submissions: Module: Gold and Ebony - Temple of Time Module: Ravenloft Revelations Area Prefab: Arcane Fellowship Tower Area Prefab: Feathered Serpent Beach Area Prefab: Elven Courtyard

Posted by seraphimsage1 at on03/08/11
Glad you enjoyed it Jarandel, and thanks for voting. In the next part, I'm looking into some different ways of contrasting the logo font from the background of the loadscreens so it doesn't fade into the background as it did so in a couple of the pieces. Also Elidiser will make a reappearance in the next module aside from being a asper-form. Just note he won't be back in same condition as he was previously so you will have to make some efforts to restore him if you want him back as a companion and possibly something more. Lastly, the dreamspace will undergo some changes, including a reduction in its scale, in the next module as the ether becomes more recognizable and open to the the players' individual interpretations. Till then. _________________________ My Website: Link Upcoming Submissions: Module: Nihil Trilogy Past Submissions: Module: Gold and Ebony - Temple of Time Module: Ravenloft Revelations Area Prefab: Arcane Fellowship Tower Area Prefab: Feathered Serpent Beach Area Prefab: Elven Courtyard

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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