Far southwest of the moonshae isles, at the center of the world's oceans, your tale begins in an uncharted spot of islands. A humble beginning may quickly lead to a humble end... or will the Islander turn the tide and face a prophecy more encompassing than Faerun itself?
Then again, how could someone so insignificant in a place so remote, mean so much? What could go wrong in such a place, hidden from the eyes of all?
Enter Islander, expect the improbable and anticipate the impossible...
* * * * *
Islander attempts to capture the spirit of the Baldur's Gate franchise, within a completely original tale. A large party, mild companion dialogue, and an opportunity to freely explore rewarding quests before you set out and find the main plot.
Enjoy ample opportunity to find unique weapons, and items, which you will need in order to face some tactically challenging encounters. Don't be fooled by the small setting; expect some vastly different locations to experience along the way. Quests are generally short, and ever changing. Not all are combat-based, so expect to use some skills along the way, particularly rogues. If you can't perform a task you can be sure a companion can.
Something very important is happening on the islands. Be sure not to assume you know the truth before all is revealed... you may find that not everyone is who they appear to be. Even you.
*SAVE* your game often... this campaign is massive and there are a number of faults in the NWN2 code that can crash or cause you to miss vital content. Reload is the only true remedy.
Bugs/Help: [email protected] do not post for help/bugs on here as it may not be seen ever. Please use email for prompt service. This link on the forums may also yield responses:
Link
Choose a class compatible with bioware's infinity engine games: fighters, paladin, rogue, wizard, sorceror, cleric, druid, ranger, bard. Monks, and other unique classes not necessarily supported in equipment.
Start as: Level 1 new, no gear.
Skills: most are used so there is value in setting some. However you do have enough companions to cover them all as well.
All further instructions are explained in game lobby.
***EMPTY ALL OVERRIDE FOLDER CONTENTS BEFORE INSTALLING****
***INSTALLATION ***
The files are unzipped with a free program called 7zip.
#1 BIG (Islander_Verxx) FILE FIRST:
The files are all left inside the folders they go in. Go into each folder and copy all contents to the folder of the same name in your My Documents\Neverwinter Nights 2 folder.
Example:
-inside the archive is a campaign folder.
-Open the folder, select all and copy
-Open the My Documents\Neverwinter Nights 2\campaign folder
-Paste the contents inside
-Applies for all folders appearing in this release
The game has a custom UI for the ease of reading longer text. You should replace your UI folder with the new one as per the instructions. However you should make a back up of the UI folder first to restore from if you wish to use the old one again after.
#2 SMALL FILE(s) (PATCHES, IF ANY):
Download after the main download. Follow
instructions to replace files.
***EMPTY ALL OVERRIDE FOLDER CONTENTS BEFORE INSTALLING****
*** GAME EXPECTATIONS ***
# Game Style: open, pick a quest chapter 1, linear + plot ladden ch2/ch3
# Party size: 6
#Chapters: 3
# Companions: 2 forced, with 6 more to fill the final 3 spots, swappable throughout the game.
#Companion classes: cleric, fighter(s), paladin, rogue, wizard, sorcerer, bard
# Level: 1 - 6 (finishing well into level 6 with exp)
# Combat: Moderate
# Skill use: occasional, but essential when required, few skills ignored completely
# Traps: Average in number, but definitely requires rogue abilities
# Weapons: 1 to 2 unique magical variants of each type featured in infinity games
# Armor: 1 or 2 suits for each type of dexterity range, some class specific
# Magic use: heavy. Wands and scrolls make even your low level mages more "magical".
# Tactics: occasional, yet essential. Some encounters are really just this side of impossible without the proper plan.
# Combat style: fairly fluid easy' common battles, with distinctly tougher bosses
# Dialogue: lighter than average
# Puzzles: sporadic
# Non-combat quests: above average in quantity
# Characters: built with personalities, light but often memorable dialogue
# Alignment: good
# Race/Gender: any
# Chapters: 3
# Custom Additions: prefab and existing custom content from the community as well as never before seen placeables created by myself, and a completely re-invented spell effects array.
# Music: custom new track
Posted by harpolekaren at 2012-11-03 18:35:43 Voted 9.25 on 11/03/12
Just finished this fine adventure with a bard. I found some of the encounters to be a bit on the tough side, but I am not much of a powergamer, so thats probably my own fault. The landscapes are very beutiful, especially those on mountain island. Some of the maps - like the wooden floor - was very clever.
I very much enjoyed the first two chapters, since i like missions to be short and well thought out - and they were.
I actually liked the limited rest, to. It was interresting to be forced to relay much on wands and Use Any Item. The interaction of the followers was light, but well made and interesting.
SOME SMALL SPOILERS AHEAD!
I didn't encounter any serious bugs, but a few things felt odd. I found Elanee from OC standing in the forest on the island where you hunt the ironback. I think she was turned to stone, since it looked like she had stoneskin and didn't move. I couldn't interact with her in any way, and never heard anyone refer to a statue on that island.
There are some caves here and there (one i remember is in the Treant area) that can be opened, closed, and bashed, but not entered. I don't know the toolset at all, but isn't it possible to turn them off completely? Or should I have been able to go inside?
Dead partymembers come to life without a Raise Dead spell sometimes. When a cutscene starts, on when area is changed, but not allways. I also noticed that when I loaded a savegame (halfway through final battle) all of my party was healed.
The Stone to Flesh-spell didn't work on any of the creatures turned to stone i encountered, but I guess it weren't supposed to. It worked normally on partymembers.
I was not overly fond of the dreamsequence that asks moral questions. I played a chaotic good character, and had to give very lawful answers to survive. (Impose our laws on the conquered land) I would have liked if a more chaotic answer could have been accepted.)
END SPOILERS!
I could go on about things that really made this campaign great, but I especially would like to compliment the Voice-acting and the music. Many thanks for a few evenings well spent!
Thanks people. I always like to here the main concepts that you liked, and of course the ones that you could do without. Just in case of a sequel.... you know, since it was pretty much a great big "to be continued" ;)
Posted by Lord Ghost at 2012-06-04 14:41:22 Voted 9.00 on 06/04/12
Enjoyed this mod. Several quests and a decent story line. ooh, love the surprises of being taken to different places.... So there are limited resting areas..........and?? BE PREPARED, STOCK UP!!
I am using a wizard and its working just fine, there are enough available companions that it does not make a difference, use a ranged weapon if you run out of spells.
I am seriously looking forward to a sequel.
Thanks for all your hard work on this mod.
Save often, and reload if you have an issue, not a big deal.
Posted by Petroski at 2012-03-30 19:00:12 Voted 10.00 on 03/30/12
I share the same opinion as everyone else with the death and resting. I hate it! I love playing spellcasters, not artificers. I don't understand the strategy behind the stingy rest points, but rest should be allowed wherever it doesn't defy logic - with or without chances of interruption. More resting makes the whole Monty Hall approach to the consumables unnecessary and a lot more fun for spell casters. I DON'T WANT CONSUMABLES! i WANT MY M*%@F&%$@#*G SPELLS! I guess you can tell that the resting bothered me a lot more than the death.
I do miss the old BG style of play and appreciate how SoZ makes it possible to bring us back to that when the modders use it. I DO appreciate that aspect of this mod immensely.
I've just barely started this adventure, so there's no vote yet. If the frustration of sleep deprivation doesn't cause me to light my hair on fire and start punching myself in the face, I will finish it and submit a vote, but the resting issue will probably skim a full 1.5 right off the top. It is already denying me my full level of enjoyment.
Pack Northface your gears; you are going to travel North Face outlet North Face Canada. Regardless of whether North Face jacket is for mountaineering, North Face jackets North Face jackets light traveling, good North Face Vancouver way trips, commuting, North Face Canada backpacking, skiing or North Face Toronto North Face Toronto for school.
Posted by Winwood at 2011-11-11 07:03:29 Voted 9.50 on 11/09/11
The Darkened Defender +1 shield does not have Base Armor Class 2, as it say in description.
Posted by Winwood at 2011-11-09 02:20:28 Voted 9.50 on 11/09/11
For Glory and Maidens!
What's the deal with the Strange Hole that apparently never get available?
Ran across two game-breakers for me.
1) Spent my money and couldn't get into the theater, so I restarted.
2)Had both rowboats tell me they could only hold six passengers...even after I unsummoned companions & familiars. Didn't bother restarting. _________________________ Where the World Once Stood
the blades of grass
cut me still
Posted by Celestial_Angel at 2011-10-02 14:18:01 Voted 9.00 on 10/02/11
Looking good :) _________________________ "Death makes equals of us all"
A few
#1 override folder should be empty before the install
#2 make sure all folders go where they belong
#3 use the email provided for assistance beyond this
When you place a campaign out there that is radically different than the accepted "standard" of combat and systems, you have to have a willing audience. I can see from other comments that people who enjoyed the BG experience said this game reminds them of it, and the combat strategy/balance was a big reason. That's the best comment I can get because it means I did reach the audience I wanted, in the way I set out to.
As for the fireball thing, I like most campaign makers assume you are playing the game on D&D core rules difficulty, where you can't exploit fireballs and they damage you as much as the enemy if miscast. Therefore in that scenario you would certainly NOT be using that sword to walk through the game. It's basically a curse.
I think I gave ample instruction (to the point of wind-bagging it) in the lobby for how to play the game well, but sometimes it's still more than one might expect.
Resting is well compensated and is in no way a cripple to being a wizard. I actually favor wizards if anything; I could have let resting be interrupted but allowed, and your spellless wizard would die repeatedly. Instead I made resting possible only in safe, realistic areas. But I gave more scrolls than even a resting wizard would even hope to have because to me being a wizard is a pretty useless exercise at low levels when the world is stingy on items. You cast a magic missile then stand on the periphery for the rest of the day.
Is the magic armor mostly top heavy? Not sure, I just did it to suit the dexterity bonuses of the companions. The best armor (arguably) is for a +4 dex allowance though.
I'm glad you found the combats all doable once a strategy is found; that's one thing I would like to impart to everyone, as even myself, I still play player modules expecting the solution is just to out heal the combats and rest after, even though I don't design that way.
Posted by M. Rieder at 2011-08-15 07:01:54 Voted 9.50
I played this campaign at least 3 times as a wizard. The limited rest areas can be a bit of a shock, especially if you are coming from the OC which allows infinite resting. If you are new to playing a spellcaster, it may be difficult, but if you are experienced, it can be quite fun. There are also lots of items to help.
_________________________ The Wizard's Apprentice - A single player adventure for spellcasters guaranteed to rumple your robes and warp your wand!
Posted by shuurai at 2011-08-14 17:15:37 Voted 8.00 on 08/14/11
Decent mod. The story is interesting and progresses well, and there are some really nice areas. Not a whole lot going on in terms of role-playing, but enough to keep it interesting.
Combat isn't overly difficult up until the very end... the only thing that really makes it a challenge is that rest areas are so rare. In fact, rest areas are frankly *too* rare given the low level of the campaign. Anyone who's interested in playing this campaign as a magic-user class, my advice to you is simply: reconsider.
You face a lot of enemies in this campaign, and while they're all perfectly beatable with proper strategy, you're going to find yourself very frustrated at times due to the lack of any ability to rest and recharge. This is mitigated somewhat by the fact that nearly everything drops powerful scrolls and wands; so my recommendation is to play a combat-oriented class and throw some points into Use Magic Device. Buy or pickup every healing and buffing potion you can get your hands on as well - you'll need them.
Couple of things I didn't like... the death thing is just annoying. Basically, if your character dies, you have to sit through the screen fading to red and then the game quits out to the main menu. I'm not sure what this is supposed to add to the experience, but for the most part it's just an annoyance.
There a couple of different cut scenes where you're asked questions, mainly about morality, and if you don't answer correctly the game ends. The author is at least nice enough to force an auto-save before these scenes, but again I'm not sure what this really adds to the game experience.
There are some interesting weapons and armors in the game, but even some of these are a little strange. For example, there is one in particular - a greatsword - that throws a fireball whenever it hits something. On the one hand, this effect is so powerful that it almost makes the game too easy - I mean seriously, in many cases you're taking out entire groups of enemies in one hit. On the other hand, the fireball is centered around the PC no matter who is actually wielding the sword. So for example, if your PC is standing back and using ranged weapons or casting spells, and the sword is being used by one of the henchmen (in my case, the paladin got the honor) you basically just get to see a lot of fireballs going to waste as they erupt around your PC.
Also it should be pointed out that most of the better special gear to be found seems to be on the heavier side.
Posted by shuurai at 2011-08-11 23:07:38 Voted 8.00 on 08/14/11
Couple of bugs... first, a couple of times now one of my henchmen has dropped out of the party and returned to the inn for no apparent reason (for example, I was walking across the island to the gnome merchant, and the paladin simply vanished). When this happens, when I go back to pick them up again, if I try to re-add them to the party they say the party is already full. If I save and reload, I can re-add them again.
Also, a couple of times now I'll try to use one of the rowboats and I get a message saying that it can only hold six people - and there ARE only six people in my party. The last time this happened, I tried asking one of them to leave, and when I went to pick him up again he said the party was already full even though I only had five at that point. Variable isn't being set properly.
Posted by Khaevil at 2011-08-05 07:52:17 Voted 9.00 on 08/05/11
Great adventure.
Plenty of dialogue between companions to make them into characters in a story instead of just extra party members in a video game.
Well balanced magic level and encounters.
Well told story with a good mix of dialogue and hack n' slash.
Greetings Eguintir Eligard, I downloaded the latest version "Islander_ver1_36.7z" and have just reached Chapter 3. It loads and Chapter 3 is on the screen with the option to 1. continue. When I push the button there is the sound of sea gulls for a second then the game crashed to the desktop. Any help getting past this would be appreciated. Thank you for making this wonderful module.
- DA
Posted by Rizbin at 2011-07-27 10:22:49 Voted 9.25 on 07/27/11
Good module. I found a had to reload a lot due to untimly death. I wanted to give it a ten just for the fact you took the time to do voice overs, somthing not a lot of builders do, but the combat balace changed my mind.
Posted by roadsaint at 2011-07-20 09:08:32 Voted 9.50 on 07/20/11
This original and well=paced mod would have been a top 5 all-time for me, except for one issue that was as a plot choice that many wont have a problem with. For those of us who start over when we die, it is hard to swallow one dialogue choice that happens to be a moral decision mean the end of the adventure (and about 20 hours of your time to that point). Having said that, all the work that went into this is obvious, and the balance is right on, with the fights being challenging without being unsurmountable. Could not be more highly recommended for those that don't mind going to a previous save in 2 intances.
Thank you for many hours of fun - I really enjoyed the mod and hope there will be a sequel! The story was very different than most available and I appreciated the special weapons and amour. My vote is 9.5.
Just a little problem with starting equipment. Every character seems to get a Quarterstaff, but Small sized races can't use it. You should detect the race or size and give Small characters something like a Club.
If portraits are wrong you have an installation problem or override folder is not adequately emptied.
Crashing on an attack of an enemy, never heard of that before in my life. Definitely not on my end as there is no scripts on those creatures or that area. But as with many random failures I've had playing player modules, I usually have contents in my override creating an issue or I didnt put the right files in the right folders. I would email if nothing improves this situation.
Posted by Bolvei at 2011-04-20 08:28:59 Voted 9.25 on 04/20/11
A well done mod with interesting changes to the original scripts. There were a couple of bugs for me, like the portraits not showing up in the convo box. Otherwise, it was enjoyable.
***spoiler***
I also hit a massive game-stopper bug in the forest after the beholder cave. Whenever I try to attack the treants, the game immediately locks and crashes...probably just a "normal" NWN2 bug, but it's rather annoying.
Posted by Faltee at 2011-04-10 20:53:43 Voted 9.75 on 04/10/11
At chapter 3. Since it promises to be a little different we can call this interim.
So far I just agreed with the other fans on what's good. My take on things: be a little more consistent. Have journal conventions, crafting conventions (seems a bit of a dump of crafting stuff). Better than not having it, however.
Just reposting this from the instructions on this entry:
Bugs/Help: [email protected]
do not post for help/bugs on here as it may not be seen ever. Please use email for prompt service.
I have been very responsive and fixed any issues that come up fast for this game. But thats only if you email me. The system does not notify me of new comments nor are they easy to spot.
once again, I urge people to use the email not the comments for help. I will not be checking the comments for help forever, but I do use my email.
And no, there is nothing wrong. And that trigger is not supposed to fire. You need to look harder in that island for your destination. I bothered locking the crypts because they need to be locked at that point in the game.
I think something went wrong because I can't gain access to the Crypts. I show up on the island, the door is locked and the Caretaker is just sitting there doing nothing. Why bother locking the crypts? I saw that in debugmode something was clearly supposed to trigger but didn't...
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone