Copper, Silver, Electrum, Gold, and Platinum coins are made available with this system. Features a liberal weight system for carried coinage (that can be disabled), coins are stackable and droppable, uses standard merchants, creatures drop new coins with no extra configuration, and includes several preconfigured chests and treasure piles along with a demo mod and documentation.
7-29-07: Added a second more PW/multiplayer friendly download. It does not use a heartbeat and instead fires weight calculations off of the acquire/unacquire mod events.
8-18-07: Updated to Version 2.0
Changes Include:
1. Companion Support
2. Bug Fixes
3. Code Cleanup
From this version forward, I am only supporting the (what was formerly known as) the PW version. Builders who have implemented the non-PW version can download this update, and there is an erf and docs to add the companion support.
For those using the PW version, there is also an update erf and docs in the download.
Updating is VERY simple in both instances.
Bugs Fixed were all on the PW side of things. Fixed bug where client would sometimes lockup when player pressed the "loot all" button. Fixed bug in companions where they wouldn't calculate weight of coins unless possessed by NPC (in previous non-PW version this is still a bug).
Companion support includes a conditional script for hiring based on coin amount and type requested by the companion, dynamic weight calculation, merchant use is the same as a PC.
The download includes an updated demo module with companion and a new item called the "miniature chest of holding". It is a workaround for the bag of holding problem I still am working on.
Enjoy!
11-17-07: Added Plugin
11-18-07: Updated to v2.1: Includes a new baseitems.2da for the current NWN2 patch. Also updated system with a configuration to allow builders to set how the pc's get change from merchants. The update allows you to specify whether players must spend their more valuable coins first, meaning they can't walk in with 10000 coppers, then buy a torch and walk out with a bunch of gold and platinum for change (default) or if they will be able to do just that... Essentially turning every merchant into a coin changer as well.
All updates, the plugin, and documentation are in the PnP_Coins_v2.rar file.
UPDATED 4-22-09: New Features;
* All New and enhanced toolset plugin that offers features like area wide updates, even the ability to convert an entire module almost at once!
* Creatures can now be set to carry specific coin amounts and the ability to make those amounts weigh them down like it would a pc!
* Added conversation scripts to check coin amounts, give coins, and take coins.
* Fixed bugs where incorrect change could be given.
Downloads for v2.2:
1. PnP Coins V22 Core.rar = docs, erf, override files.
2. Plugin.rar = new toolset plugin
3. PnP V22 Demo Mod.rar = Updated demo mod only.
4. PnPCoins_Plugin_src = Source Code for the plugin
UPDATED 9-13-09:
Updated plugin to work with NWN2 version 1.23.
Updated for Latest NWN2 v1.23. This is the PnPCoins Version 2.2 Toolset Plugin. Place the .dll file in your toolset plugins folder and the pnphelp.htm file under your \program files\atari\neverwinter nights2 folder
Version 2.2 Toolset Plugin Source Code. Written in VB.Net 2008. Includes all .dll's used. You do NOT need to download this unless you want modify the plugin yourself.
Posted by Dave Nickelhart at 2011-12-11 06:36:50 Voted 1.25 on 12/11/11
looks like ugly did not got help
Posted by Ugly_Duck at 2011-09-28 14:43:39 Voted 10.00 on 08/11/11
I need some help. For some reason, monsters keep dying and dropping original NWN2 gold; some placables also spawn in regular gold.
Let me know what info you need to correct this, and I'll be happy to post it. _________________________ Ugly_Ducks Portfolio
New Releases: Item Icon Booster: Gore Galor: Click Here Item Icon Booster: Loot & Treasure: Click Here Combat City 24x24: Click Here Mine Quarry & 2 Level Mine: Click Here
[Other Endeavors] Terrain Texture Pack: Volume 1Click Here Item Icons: Volume 1Click Here Loadscreen Pack: Vol.2 (Includes Vol.1)Click Here Longer Names Override:Click Here
Posted by WarrLoxx at 2011-08-23 17:31:05 Voted 10.00 on 08/23/11
Great system here! Very fun addition.
Posted by Ugly_Duck at 2011-08-21 15:34:28 Voted 10.00 on 08/11/11
Could someone please explain how to edit the "crp_2da_gold" .2da file to reduce the amount of coinage spawned. _________________________ Ugly_Ducks Portfolio
New Releases: Item Icon Booster: Gore Galor: Click Here Item Icon Booster: Loot & Treasure: Click Here Combat City 24x24: Click Here Mine Quarry & 2 Level Mine: Click Here
[Other Endeavors] Terrain Texture Pack: Volume 1Click Here Item Icons: Volume 1Click Here Loadscreen Pack: Vol.2 (Includes Vol.1)Click Here Longer Names Override:Click Here
Posted by Ugly_Duck at 2011-08-16 12:43:32 Voted 10.00 on 08/11/11
Accerak,
I've got some item icons that you might like to use for this. I've already emailed you info. (through the vault). If you'd like, email me & i'll send you a .zip with the new coin icons. They look good. _________________________ Ugly_Ducks Portfolio
New Releases: Item Icon Booster: Gore Galor: Click Here Item Icon Booster: Loot & Treasure: Click Here Combat City 24x24: Click Here Mine Quarry & 2 Level Mine: Click Here
[Other Endeavors] Terrain Texture Pack: Volume 1Click Here Item Icons: Volume 1Click Here Loadscreen Pack: Vol.2 (Includes Vol.1)Click Here Longer Names Override:Click Here
Posted by Ugly_Duck at 2011-08-11 13:31:50 Voted 10.00 on 08/11/11
Superb! Thanx so much for making and updating this! _________________________ Ugly_Ducks Portfolio
New Releases: Item Icon Booster: Gore Galor: Click Here Item Icon Booster: Loot & Treasure: Click Here Combat City 24x24: Click Here Mine Quarry & 2 Level Mine: Click Here
[Other Endeavors] Terrain Texture Pack: Volume 1Click Here Item Icons: Volume 1Click Here Loadscreen Pack: Vol.2 (Includes Vol.1)Click Here Longer Names Override:Click Here
Posted by tooley1chris at 2011-02-18 14:34:15 Voted 10.00 on 02/18/11
I breezed through the 2da where you did your coin calculations & they seem a bit scattered. How did you figure your calculations, (I see that they are setup via ratios).
I need to know because I need to alter it slightly for the mod I'm working on. I know it's set to "DnD standard", but I don't need the electrum pieces, & I need to recalculate the values of each coin.
I updated the file for the plugin, but it still appears to be downloading the older version. I'll keep an eye on it for a couple of hours. If it does not start downloading the actual updated plugin I will upload it as a new entry. _________________________ "Victory is built from the ashes of your enemies." - unknown
Posted by NWN DM at 2009-08-28 12:15:53 Voted 9.00 on 08/28/09
Going to revise my score back to what it was earlier... have just got this working (I think...) with DMFI.
Now for a perfect '10', we'd need for the plugin to be updated to the latest version. Pretty please? :)
Posted by Shinsetsudono at 2009-08-08 08:04:27 Voted 9.75 on 08/08/09
Damn good idea.
Posted by NWN DM at 2009-06-13 21:16:55 Voted 9.00 on 08/28/09
OK... nice to see this being supported again. Any chance a version that is compatible with the DMFI scripting could be made available?
Honestly, I have never tried the plugin without the expansions, so I can't answer that question. What are you doing when you see the error? Is there anyway you can tell me what you're doing and email me a screenshot of it? I'll see what I can do about it. My email is [email protected] _________________________ "Victory is built from the ashes of your enemies." - unknown
I have uploaded the updated version (now at Version 2.2). I hope everyone enjoys this. I have put a great deal of work into bug fixes, expanding the coin options for monsters, conversation scripts, etc... I'm especially happy with the updated plugin. With it you'll now be able to instantly view/select different placeables, creatures, and stores based on whether they are protected from updates or not, or update all the creatures, placeables, and stores in a single area at once. Better yet, you can now hit one button and convert all the creatures, placeables, and stores in your entire non-PnPCoins module. And it will even convert normal NWN2 gold into PnP gold when it does so.
Again, I hope everyone enjoys it and if you have any constructive criticism, find bugs, etc... please post them. And Please VOTE! _________________________ "Victory is built from the ashes of your enemies." - unknown
Posted by NWN DM at 2009-02-07 10:33:01 Voted 9.00 on 08/28/09
No longer being maintained means there is a lot of lost potential here.
Posted by nicethugbert at 2009-02-03 11:02:52 Voted 10.00 on 10/17/09
Posted by NWN DM at 2009-01-02 22:14:04 Voted 9.00 on 08/28/09
Really sad to see this isn't being maintained. I've had to completely re-think my set of adventures now.
Posted by NWN DM at 2008-11-15 22:16:22 Voted 9.00 on 08/28/09
Just wondering if there's been any progress in developing the possibility of non-standard coin types?
I.E. FR & Greyhawk
Posted by Grimm182 at 2008-06-09 10:30:20 Voted 9.00
Hey Accerak, trying to get in touch with you again, give me shout if you want to help on a project!
Posted by over_my_head at 2008-03-12 09:01:13 Voted 9.50
How are progressing Accerak? Hope to see the new update soon available.
I am having an additional problem though. My merchants seem to be only returning Platinum Pieces. So, change is never smaller than platinum pieces resulting in coins loss. Any idea what is causing this?
Posted by over_my_head at 2008-03-06 04:28:45 Voted 9.50
Hey Accerak,
Thank you for offering us an update this soon! I'm eagerly awaiting your update, as it will open many doors.
As for the system. I use your system with xSoH, HCR2, and am now trying to blend this system with cdaulepp's Random Loot Generator. Setting gold drops to 0% isn't a problem, it is adding the 5 different coin types to replace the standard gold pieces. I have a work around, but I would like to blend them together. I'm sure I'll manage to do so, but it takes time. Until now, haven't had any problems, nor interfering scripts.
I'm hoping to have an update out either this weekend or next. It depends on how my testing goes. It will include an updated plugin (along with the source for it), a means for giving and taking coins between NPC's and PC's without opening a store, an improved 2DA based treasure generator for individual coin drops (ie., for when you kill a creature), improved treasure generation on containers, and hopefully I'll get customized coin types in as Tennysonbull suggested. No guarantees on that one being fully implemented since I haven't fully looked into it yet :)
Also, I'm curious what script systems people are using this with (like the xSoH sleight of hand system)? Besides HCR, are there any that people would like to see this be a bit more easily integrated with?
Once again, my thanks to those that have voted and offered suggestions! _________________________ "Victory is built from the ashes of your enemies." - unknown
Posted by over_my_head at 2008-03-02 09:16:52 Voted 9.50
Thank you Accerak for your continuous support. I am glad you are willing to give it a try. Allowing us to convert the pieces without opening stores would open tons of possibilities for the PW admin. Checking gold amount, playing dice for gold, taxes, all based on Gold Pieces. It is possible of course to script around that, but that would triple the amount of work to script it, as checking for gold value takes merely a couple of script lines.
Thanks in advance, and I hope to hear more from you soon!
Yours sincerely,
Over My Head
Posted by TennysonBull at 2008-03-01 19:59:11 Voted 9.00 on 03/01/08
this is great. do you plan to include nationality based gold coins as well, as in the FRCS, pg 91?
For example, gold coins minted in Sembia are called "nobles", while gold coins minted in Cormyr are called ""golden lions", etc.
I ask because it would then allow scripters to make merchants prefer their own coins and perhaps discount or even refuse coins from distant or feared lands, againas per the FCRS, pg 91.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone