The Scripted Lighting System Version 2 (SLS2) is a set of scripts, blueprints and prefabs for Neverwinter Nights 2 module builders. The system allows builders to setup complex lighting effects without the need for extensive scripting knowledge.
All the main setup is done though variables.
The original SLS was a basic system which let builders set their lights to turn on and off at specified times of day allowing you to have an exterior area where the lights turned off during the day.
I saw room for improvement and started working on SLS2. This ended up being a complete rewrite with SLS2 becoming a complete lighting control and event system.
Of course SLS2 still allows you to set automatic day/night schedules for your lights but there are now many other ways of controlling what your lights do. Triggers, conversations and scripts can all be used to modify lights in different ways.
This is a replacement for SLS1 rather than an upgrade, more info in the docs.
The system requires MOTB or at least patch 1.10 so I've left the old version available should you require it.
Key Features:
* Day/Night settings for your lights
* Control light from conversations/cutscenes
* Change light with triggers
* Easy script access to your lights
* Turn lights on or off and change their colour
* Set lights to run in a sequence
* Have your guards automatically equip torches at night
SLS2 Includes:
* 43 light blueprints
* 27 placed effect blueprints
* Some fire re-colours for your more magical settings
( Link )
* 54 placeable blueprints with preset variables
* 109 prefabs ready to go with very little setup
* All the scripts you need and a few miscellaneous extras
It's hard to show lighting effects properly in a screenshot
so why not watch the video:
Link or play the demo module:
Link
At last, chains! I got a bit confused with the tag of the Light fitting, as everything seemed to be the light fitting, and I'm not sure about the stop trigger for chains, as it doesn't appear to make the lights go out. Having said that, I've only just started using it, so perhaps it's me.
Posted by nicethugbert at on10/17/09
NEAT! _________________________ NTB's Hills and Valleys Vol. 00
Posted by Elrahc at on12/24/08
Very useful! ~Elrahc _________________________ "Ahh! Opposable digits!"
Posted by TheStoryteller01 at on12/16/08
Thanks a lot!!!! I am working on an area atm and didnt want to inlude light sources because of all the scripting....but now I will :) After I've tested it I'll be possibly coming back to upgrade my vote! _________________________ In case you find my grammar/spelling weird sometimes -----> native german speaker ;-)
Posted by Ankhalas at on11/13/08
Nice light system, keep the good work!
Posted by [MD]Sephiroth at on09/29/08
really great upgrade done to SLS1, now i'll try to implement this system in my french PW :) Thanks Brendan 'Slayster' Ellis! Please would you add more useable lights in prefabs? Could you add a conditions where player use an useable lightning? like having a burning torch in hands, or send fire spell? _________________________ Serveur Action/Rôle persistant : FR] Les Terres dechirees Electro-pop Music : Shed
Posted by Slayster at 2008-09-2412:17:48
Possibly a little late now but there may still be some interest. You weren't dreaming, I've been developing a new version of this for some time now but kept getting delayed. The new version (SLS2) is now complete and will be available here shortly.
Posted by PGB01 at on01/30/09
A little late in the day since I've been using this for over a year now. Did I dream it, or was an update supposed to be coming out?
Posted by rylock at on12/31/07
Excellent job. The documentation is particularly well done, and makes this system very easy to use.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone