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NWN HAKPAKS

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Title  The Community Creature Project (CCP)
Author  The CCP Team
Submitted / Updated  01-24-2007 / 12-08-2008
Category  Creatures
Expansions  CEP-2.00 Requires Community Expansion Project
Forums  Link
Description
*** Version 2.2 now works with CEP 2.2 and patch 1.69 !!! ***

Go to our web page below to get the latest version.

Among the classic AD&D creatures in this HAK you will find�Anhkheg, Axe Beak, Baluchitherium, Banshee, Barracuda, Beaver, Behir, Brain Mole, Carrion Crawler, Catoblepas, Centaur, Couatl, Crocodile, Displacer Beast, Dolphin, Dragon Turtle, Dragonne, Duck, Eels, Electric Eels, Elephant, Eye of the Deep, Fire Bat, Fire Toad, Fish, Fox, Frog, Giant Alternates, Gorilla, Giant Beaver, Giant Crocodile, Giant Frogs, Giant Lizards, Giant Slugs, Goose, Gar Fish, Storm Giant, Cloud Giant, Giraffe, Giff Soldier, Grell, Hydra, Hippocampus, Ice Toad, Jellyfish, Ki-rin, Leprechaun, Leucrotta, Lion with mane, Lizard, Lynx, Mammoth, Manta-Ray, Morkoth, Moose, Naga, Neo Otyugh, Neogi, Octopus, Ostrich, Ogre Magi, Opinicus, Otyugh, Pegasus, Peryton, Pelican, Remorhaz, Rhinoceros, Roc, Roper, Reindeer, Scrag, Sea Lion, Shambling Mound, Sheep, Shrieker, Squid, Stingray, Thri Kreen, Titans, Turtles, Turkey, Sea Turtles, Unicorn, Violet fungus, Whale, Wyvern, Zag-Ya, Zeg-Yi, Allosaurus, Brachiosaurus, Dilophosaurus, Dinichtys, Gorgosaurus, Paleoscincus, Stegosaurus, Triceraptos and T-Rex.

This HAK adds nearly 200 new creature appearances to the Aurora tool set. Approximately 80 creature blueprints based off them can also be found. Just for fun of it we threw in 300 placeables we really like such as monster statues and giant furniture.

Old versions of the CCP can still be found on our web page. Link

Files

NameTypeSizeDownloads
The_CCP2_2.zipThe_CCP2_2.zip
Submitted: 01-24-2007 / Last Updated:
zip--2316
This is the most recent version of the CCP. It is compatable with NWN 1.69 and CEP 2.2

For players, this is a very easy process. First download the zip file (be sure to pay attention to where your saving that zipped folder to). Second, extract that zip file (Keep a good exy where you extract the file to). Third, place The CCP 2.2 hak file in the Neverwinter Nights / NWN / HAK folder. Your now ready to play CCP modules and Persistent Worlds.

For builders, implementing the CCP is slightly more complicated. Like players, download the CCP zip file. Extract it. Place it in NWN's HAK folder. Next, open the module you want to use CCP in. Go to the "Edit" menu and open the "Module Properties". Choose the "Custom Content" tab. Be sure the CEP 2.2 is currently installed. If it is not, do that. CEP has around 16 HAKs (some are optional). Be sure they are in the proper order. Install "the ccp 2.2" on top of the CEP HAKs. It should be right above "cep2_top_v22". Approve this change and watch the module do a build of itself. After this, it may also be a good idea to refresh you monster and placeable pallets. Thats it. Your ready to go.

External Website Beyond Our Control
SCORE OUT OF 10
9.82
59 votes
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PORTFOLIO
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SCREENS

Catoblepas


Giant Turtle


Four Headed Hydra


Ax Beak


Pegasus


Behir


Carrion Crawler


Eye of the Deep


Spirit Naga


Dragonne





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Comments (179):

  1  2  3  4  5  6 Next>

Posted by keyofrassilon at 2011-01-20 18:52:58    
CEP 2.3 has alot of these already in it but no blueprints... You can use it but it disables alot of the monster models in CEP 2.3 depending on if you load it last or first in your custom list... last disables certain CEP.. First disables alot of the ones in CCP...

Posted by Leondus at 2010-03-17 15:27:49    Voted 10.00 on 03/17/10
Is this compatible with CEP 2.3?

Posted by BelowTheBelt at 2010-02-26 12:36:02    Voted 10.00 on 02/26/10
I love the work. Keep it up.

With CEP 2.3 out for a while now, what's the plan to update CCP to be compatible with CEP 2.3? My pw uses both and with cep 2.3, it overwrites some of ccp's appearance 2da lines, making it difficult to use both at the moment.

Thanks!

Posted by baba yaga at 2010-01-18 01:13:38    
Some creatures just dont look right. And that´s said very humble. Lot´s of potential here if you guys would spent more then 15 minutes on one new creature. I suggest to rework almost anything and show some love for your own work.

Thats not a dismiss, just my oppinion.
_________________________
Baba yaga´s art blog/

Posted by olcottr at 2009-11-26 00:57:44    Voted 8.00 on 11/26/09
Nice selection, but many of the animals look cartoonish. The elephants seem especially disjointed.

Posted by Negalith at 2009-11-14 10:55:07    Voted 10.00
Who ever asked....

thankyou. just one question- does it overwrite the invisible creature vfx MM or MG etc like the last one still?

Please tell me more... I'll fix it. Till now I didnt know there was an issue.


About a non CEP version... I'm sorry. There are no plans for that.
_________________________
My Counseling Practice in Orland

Posted by Miss September at 2009-09-23 22:45:59    
Is there a version that is not CEP Dependent?
_________________________
If I had to choose between my makeup and my dress, I'd choose my make-up; clothing is always optional.

Posted by Mulu at 2009-05-17 10:58:07    Voted 10.00 on 05/17/09
I've really enjoyed using this hak, and the fact that it is CEP compatible is fantastic. I did encounter quite a misbuild in the Thri-Keen. This 4hd monster is armed with blade of the dervish, a +3/+5 keen weapon with +d8 slashing and +d8 massive crit, a 20th level weapon or so. Better still, they lack the ambidexterity and two-weapon fighting feats, making them unable to hit much with this uberweapon. It's a very easy edit to fix, but I hadn't thought to look at them closely before using them, and got pretty embarrassed in game by the errors.

Still, a great hak.
_________________________
X-INV
X-COM
War of the Worlds
Lantan University

Posted by some_freak at 2009-04-07 04:48:12    
thankyou. just one question- does it overwrite the invisible creature vfx MM or MG etc like the last one still?
_________________________
I lolzorz @ j0ur paffetik gramerz!

Posted by thegeorge at 2009-04-02 22:30:52    Voted 10.00 on 04/02/09
Sweet.

Posted by kvzolar at 2009-03-13 17:47:14    
The zip file located here is bad. Use the link under the "Forums" heading at the top of the page. Download it from their website.

Posted by jdeavila at 2009-01-27 21:29:58    Voted 10.00
Lomondra

You need to have Win-Zip to download this file - it is free. What do you use to compress and un-compress files?

If you need to contact me do so here by e-mail or at the CCP (click on my link below)
_________________________
Imtherealthing

CCP (The Community Creature Project)

The TRIAD

Posted by Lomondra at 2009-01-24 15:11:55    
Just downloaded "The _CCP2_2.zip", when I clicked on it to extract it to where-ever (I'm sure it must have a read.me), it says "The Compressed (zipped) Folder is invalid or corrupt". Am I using the wrong program to open it with?
_________________________
Does this armor make my butt look big?

Posted by LeClaire at 2008-12-13 14:55:15    Voted 8.00 on 12/09/08
Well, I have managed to get everything working together, with the build file. It was another file that was causeing the trouble. Yours works fine. But I would like to make a request that goes back awhile in your comments screen. I realize that you like the placeables you have and their are plenty of really nice things, but do you think you could remove them from the core CCP 2.2 hak and include it as an optional add-on file? I ask because their are other placeable haks made to be complient with CEP 2.2 that we would be able to use ALONG WITH the CCP if your placeables were not there getting in the way (Banquet placeables is an example). Most of us want the CCP for creatures, not placeables, and it would be nice to have a choice wether to include the placeables. So far you can build a module useing CEP 2.2, CCP 2.2, CTP, and (I think) the community Music Project without editing a single line or making a single change to haks. Without your placeables those of us who do not know how to dig around in haks and edit and create new 2DA entries and what-have-you would have even more options, INCLUDING the option to use your placeables if you divided them into a seperate download. Hope you consider it.
_________________________
LeClaire
Teaching kobolds to moonwalk since 1983

Posted by Negalith at 2008-12-09 22:14:20    Voted 10.00
We hope to add new content with each release� We will, by necessity, release a new version of CCP with each version of CEP. Basically each time a new CEP version comes out, we have to take their 2DAs and add our lines to them so when our hak sits on top of theirs, you still get all the CEP stuff.

As best I can tell, the new CEP2.2 Build hak has nothing in it save for blueprints. I also BELIEVE you are supposed to add that hak, save copies of the blueprints you like and then remove that hak. That�s what I recall reading at least. Some kind of bug in it that causes instability. Anyhow, I don�t see any way they will conflict. All of our blueprints should have different resrefs. Please let me know if this proves to be incorrect.

_________________________
My Counseling Practice in Orland

Posted by LeClaire at 2008-12-09 14:13:15    Voted 8.00 on 12/09/08
First my vote. I give it an eight because of the inconsistancies in the model quality-some are awesome and some are just bad (like the carrion crawler). But overall the CCP is great, its just that after all this time it would be nice to see some improvements. Any new content coming up?
Also, when using this new version with CEP2.2 is it compatible with the optional CEP2_Build file? 2.1 overridded the NWN2 files when I tried to add them. If it still overrides them, is there anything I can do besides hac editing and other stuff I do not know how to do yet?
All in all thanks for the update!
_________________________
LeClaire
Teaching kobolds to moonwalk since 1983

Posted by Negalith at 2008-12-08 14:24:33    Voted 10.00
CCP version 2.2 should be released within the week.

From this point forward, CCP will share the version number with the version number of CEP it works with. CCP 2.1 works with CEP 2.1. CCP 2.2 (when released soon) will work with CEP 2.2

CCP MMM 1,2,3 and for as well as The CCP Part 1 are old versions of this Hak. CCP2.1 was the most recent version, but became obsolete with the release of CEP 2.2.

Nothing is backwards compatible with the old CCP MMM 1,2,3 and 4 versions.

If you used The CCP Part 1 to build a mod, you can simply replace that hak with CCP 2.1 or CCP 2.2 and all will be well (assuming you also have CEP 2.1). You absolutely can upgrade mods made with The CCP Part 1 to CCP 2.1 or CCP 2.2

If you used CCP 2.1 to build mod, you can simply replace it with the new version, 2.2 and things will be fine (assuming you also have CEP 2.2) You absolutely can upgrade mods made with CCP 2.1 to CCP 2.2

_________________________
My Counseling Practice in Orland

Posted by Kaliesto at 2008-12-02 13:06:33    Voted 10.00 on 12/02/08
Cool. By way the way, will we see another release of the CCP anytime soon? Would be nice if some more classic monsters came back to life.
_________________________
Life is but a Dream.

Posted by lordTshil at 2008-10-12 18:32:39    
I am a little confused as of this release a mod that want to use all the CCP should have CCP 2.1 and CCP part 1? If so which goes on top of which?

Posted by Kaliesto at 2008-09-04 12:11:52    Voted 10.00 on 12/02/08
When I saw the remorhaz (screen name) I really wanted to have it since it was compatible with 1.69 and CEP 2.1, which means it won't corrupt the other creature appearances of Standard and Custom CEP version, at least I hope not....
_________________________
Life is but a Dream.

Posted by Kaliesto at 2008-09-04 12:09:29    Voted 10.00 on 12/02/08
This really helps to add new flavor to NWN and bringing back to the monsters of Old from the 1980s.
_________________________
Life is but a Dream.

Posted by Gozer at 2008-08-30 13:35:29    
I cannot download this file - I get a very slow download and an 'unexpected end of archive' message when the download eventually terminates and I try to open the .zip. Has the posted file become corrupted or the connection faulty?

Posted by Skunkeen at 2008-08-21 17:06:11    Voted 10.00
I mentioned the naked female giant recently over the NWN Podcast. she is in the early version. but I could not find her in the latest release. kinda miss her in all her glory.

Posted by Negalith at 2008-08-18 17:22:34    Voted 10.00
Fardoche77- Missing naked female giant? I'm not all too sure what you mean?

Civious- Didn�t think anybody would object to additional content. The reason I don�t like import ERFs is because when you import them, they count against the max blueprints a module can have. Putting the blueprints in the HAK makes them easy for everybody to use and see without eating up custom blueprint room
_________________________
My Counseling Practice in Orland

Posted by fardoche77 at 2008-08-13 13:48:53    
What's the whole story behind the missing naked female giant ?

Eh. Keep up the good work!

Posted by Crowdosi at 2008-07-31 00:24:00    Voted 10.00 on 07/31/08
Excellent! I especially liked the extra placeables. Really worth the download.

Posted by Civious at 2008-07-26 06:33:09    Voted 5.00 on 07/26/08
This could have been so much better. As mentioned before, blueprints should be in an erf. And why did you put all those placeables in a creature hak?

You should release a new version without placeables and split the creature blueprints into an erf.

Posted by Inayity at 2008-07-25 15:29:57    Voted 10.00 on 07/25/08
Wow, awesome stuff! Thanks!

Posted by Skunkeen at 2008-07-17 18:38:46    Voted 10.00
Thank you for the 2.1 update, adding it now!

Posted by etanward11 at 2008-07-16 02:44:29    Voted 10.00 on 07/16/08
Excellent community stuff here.

  1  2  3  4  5  6 Next>

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