A lone singleplayer 1st level character may find some encounters though.
Races
Any
Tricks & Traps
Light
Roleplay
Light
Hack & Slash
Medium
Classes
Any
Scope
Medium
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
03
Max # Players
06
Min # Players
01
Min Character Level
01
Content Rating
Teen
Alignments
Any
Gameplay Hours
03
Description
B3 - Palace of the Silver Princess
This is the module B3 - Palace of the Silver Princess. It is intended for a begining party of adventurers. This remake is based on the work of the author Steve. I changed a few things, removed some empty spaces and added resting restrictions and respawn penalties. Then I made changes to a number of scripts and in order to prevent backtracking I added an item to simplify shoping.
The P&P module was originally made by Tom Moldvay and Jean Wells for TSR 1981. Some minor changes has been made to the introduction. Otherwise it is very much like the original.
Introduction You have heard rumors about the city of Haven. That a dragon rider appeared in the skies over the valley and that he landed and entered the palace of the silver princess holding a shining red ruby. And now all contact is broken and a red fog has settled over Haven. Do you have the courage and strength to find out the fate of the Palace of the Silver Princess?
Steve_Savicki, There is no chronological order to all my modules(if you meen the order they should be played). Some may be played in order others should be played in order but most of then can be played in any order. At low level you could play B3 then B2 or DL1 to reach level 5 or so. If you started with DL1 I would recommend DL2 and DL3 thereafter. An Underdark Adventure and Arcanium can be used to fill the gap for any high level adventure, such as H4. The order I made the module are; ArcaniumAn Underdark AdventureH4- The Throne of BloodstoneDL1 - Dragons of DespairDL2 - Dragons of FlameDL3 - Dragons of HopeGK1 - DaemonsGK2 - Shades of DarknessB3 - The Palace of the Silver PrincessB2 - Keep on the Borderlands
Posted by werelynx2 at on07/03/12
It definitely needs some reworking. - "* Final pre-battle conversation does not always start." - it didn't start for me, maybe because nevechar was already hostile? - potion of dexterity option in Akara conversation yields potion of owl's wisdom - swamp hag quest never happened for my: she was hostile when I entered her hut - henchmen system is all buggy - backtracking - how many vampires can live(feed on) on such a small village? There is probably more vampires than villagers. - stole from general store and she turned hostile without warning, didn't bother reloading, than I had only few stakes and couldn't kill even a fraction of vampires with what I had without using console to spawn them. You could at the option of making stakes from ironwood or just another source of them. General store should warn you about stealing from her: no one else had the same scripting as her(bothered that I steal form them). - about black market: never found it, opened the toolset found that guy called megrin should have one, but he was hostile(never found a password for it as the quest log in toolset suggests) - dreylan pass to old church transition is one way only - equipment of some undead that is dropped by them is tagged plot and thus unsellable, so why should they drop it anyway?(its also unusable to any1 but rogue - UMD cancel "undead only" property I think) - opening placeables in woodsmen cabin produces error message - Typos found: "Farwell"-Akara conversation; "kids will kids"(missing "be")-Neliana Kelm; "deads"(should be "deeds")"looked"(should be "locked")-Kain; "destoryed"-Lichdom(book); "destoryed"-Shepherd; "Kind"(should be "king")-name of a sarcophagus of a king; "mining journel"-book; _________________________ Thanks Rolo:)
Posted by werelynx2 at on07/03/12
More bugs to report: - broken transition in wolfendale: one house when you enter and then leave makes you go to the farmlands(magic door:) - advertised as non-linear: in fact it is linear - dock warehouses: thief crates produce error message(might be connected with the thieves I killed) - suddenly henchies disappeared(like there were in another area called nothing, they were still in my party). Saving and Loadning solves the issue or you can just go to another area and they(henchies) load again - lack of bags of holding is annoying - no blackmarket merchant)maybe shadow theives had something?) - buying arrows is tedious, especially when I have money to buy them - Trent got killed and "doesn't want to adventure with me any more", with all the stuff I gave him urgh. So I robbed him, he attacked, killed him. He left a corpse, used corpse on me, ground and friar at the temple and it doesn't resurrect... - myconids are friendly and do nothing - mine especially level 3 is too big, so is wolfendale farms area - Akara scroll/potion making eats up all the stacked gems - some typos: "shadown queen"-NPC; "nightbase priestess"-NPC; "vampir bat"-NPC; "Gothca"-Perin random line; "some times the time" - Kain; "ax"-Kain's journal Still having fun though, with little polishing it could be great Ravenloft-like module _________________________ Thanks Rolo:)
Posted by werelynx2 at on07/03/12
Started playing yesterday. So far several bugs, issues, weird things I have discovered: - typos, maybe you should use nwnspellchecker(on the vault somewhere): "rear"(should be "rare")"cures"(should be "curse")-Shepherd; "try away"(misses "to stay")-halfling in the inn of last hope; "could't"-gypsy warrior in the same inn; Rebecca refers to herself "Rabecca"; Valena "Nobble", whereas her father is only "Noble"-I guess her son would be "Nobbble" - all houses looks the same - convo with old lady: our lines are switched: I offer her a quest to clear "my" cellar of rats - some shadow thieves have no convo - secret thief hideout is pinned on my map(not so secret I guess) - weird faction in thief hideout: friendly then attack my hench(Perin) then enemy when I talk to them then firendly(some of them) again and enemy when they spot I'm attackin them again. They should be at the very least neutral, cause I'm like bargining into their hideout(Okay I got the signet). - marcus magic tome description implies it is a chest - naming convention is ugly: WolfenDaleInterriorHouse05Upstairs for example or starting with small letter: "rations", "bat" - missing portraits sometimes - loop convos(unescapeable) - Rebecca, Akara scrolls, Tamia Waynolt Looks like there will be many posts of mine here:p _________________________ Thanks Rolo:)
Posted by werelynx2 at on07/03/12
@ericdoman: That's true, probably my 46th level char left them there:p I'll try to resist their corrupting power and drop them now:p _________________________ Thanks Rolo:)
Posted by werelynx2 at on07/03/12
Why keep outdated version along with the newer? _________________________ Thanks Rolo:)
Posted by Darian at on08/08/10
Good story and atmosphere. Strong test also because all the fights are challenging. A great module for wizards. The only big downside is the outdated henchmen system... And the henchmen you will need strongly! The resurrection system for henchmen is also annoying.
Posted by ericdoman at 08:38:54 Voted9.25
Started playing this and found a magical item of epic proportions near elven mage at very beginning. Boots of power. +20 AC, +5 to Str, dex, etc, haste and +20 regeneration. I doubt if they are meant to be found but some 40th + lvl character is missing them.
Posted by triplezero at on03/26/09
Very nice module, played multiplayer, worked fine
Posted by Kraven_Khor at 2008-01-1604:54:59
Oh and u need the 1.68 compatility patch as well but if you scroll a bit below it's all linked and explained there.