After your adventures in Silverymoon, Saleron has transported you halfway across Faerun to Athkatla, the City of Coin. There, he tasks you with locating the final member of the trio bound by the blood oath of your parents decades before - a blood oath that binds each of your fates to that of the demonic sword, Hywelbane.
Now you have only her name and a single contact, scant clues that lead you into the slums of Athkatla, an area under the de facto rule of the treacherous Shadow Thieves led by the shadowy figure, Aran Linvail. Yet all is not what it seems at first. The Guild, already staggering from a recent war with a powerful rival guild, now threatens to totally collapse under the weight of internal fighting, a development that threatens the incredibly fragile stability of the slums. What follows is a tale of political intrigue as you struggle to navigate the Guild's politics and locate the one woman who can free you from the curse of your birth. Whom can you trust? Where is the woman you search for? And what is the secret behind the infighting that threatens to engulf the Guild?
A continuation of chapters 1 and 2. For characters level 3, many will advance as high as 5th level.
Note that a new version of the Athkatlan night music is included in the 2.00 update. It is quieter than the original piece and should be used to overwrite the version in the Music Pak.
Features:
For same character as Chapters I and II
Single player module
Low treasure module
User-selectable rest system
Wandering monsters during rest
No respawning possible
New Major Improvements in Version 2.0!
* 1 new subquest added
* Henchmen dialogue increased with several new henchman banters and interjections
* Corrected a load of spelling errors and bugs
* Updated to CEP 1.53
* Redrew a few maps
* Placed many new placeables and sound objects
* Added a hakpak that combined The Amethyst Dragon�s three colored icon hakpaks
* Rewrote numerous dialogues to clean them up and break some of the longer nodes out
* Implemented a three-tiered resting system selectable at the outset of the module in the dm conversation
* Reworked many of the journals
* ... and more!
Posted by robert_t_walker at 2012-07-17 23:00:07 Voted 10.00 on 07/17/12
Another delightful module in the series. Each so far is an interestingly different environment, so it still feels fresh. I'm having a blast.
Two trivial bugs:
-------------- Spoilers:
I encountered the Spectre near Iolanthe, and at the end of the battle she turned hostile. I reloaded and forced the battle further from her and it went relatively smoothly.
Later, when I met Malafion, my two henchmen dropped from the party, but were easily re-added by talking to them.
Posted by Steve_Savicki at 2012-06-14 06:15:16 Voted 7.00 on 06/14/12
The story was a little more bland than the previous two... just to find Fred was an alias for a true character.
Other than that, the tasks were just what you find in any city adventure. _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Thanks,
Steve
Posted by Steve_Savicki at 2012-06-13 06:32:51 Voted 7.00 on 06/14/12
oops wrong chapter... meant to be chapter 2 _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Thanks,
Steve
Posted by Steve_Savicki at 2012-06-13 06:31:16 Voted 7.00 on 06/14/12
-.25: Rude family dialogue
I also didn't like how you couldn't do both the orc and oracle quests.
The oracle didn't speak to me... outdated scripting perhaps.
Couldn't find the guardhouse to report the cult to. _________________________ Steve's Characters - please don't forget to vote on them if you play them.
umm, after I encounter the Specter in the back alley and get attacked because of the Spectral Caller, Iolanthe turns hostile on me, and I guess that's a bug since the walkthrough didn't mention anything similar. How can I fix that?
Posted by BePower at 2010-10-13 01:18:18 Voted 6.00 on 10/13/10
The music was well thought out and fitting, helping immersion immensely. The rumor system is very creative and also a positive point, not to mention the possibility of using spells during conversation, which was just excellent.
There were many small bugs that prevented quests completion, like some triggers not firing correctly. The 1st quest (DM's dungeon) was certainly a let down. And things didn't improve much after that. Dialogs were quite poor with too much repetition of a thing or concept (Yeah, these are my katanas, I like using katanas, I want to use my katanas now, can I use my katanas now? I twirl my katanas, ...) that deserves a resounding SHUT THE *bleep* UP! which obviously wasn't an option at the dialog.
While the alleys lends itself to improve the atmosphere of the place it's simply not good to navigate through.
Posted by Copperhawk at 2009-07-24 08:52:39 Voted 9.50 on 07/24/09
I've gotten past the merchant and his guards (after forking over a few strange coins), but now i cannot open the door. Is there supposed to be a key? I've looted all the corpses but nothing.
Posted by amers1015 at 2009-04-27 21:01:41 Voted 9.75 on 04/27/09
I really enjoyed this chapter of SG. Excellent work! I chose Lazarus as my henchman and kept him for the rest of the series. I thought his friendship with the PC was very well done. The Dungeon Master bit was probably my favorite part. Boy did it feel good to kill him! :)
Thanks for the great work! _________________________ The less you know, the more you believe.
Posted by Cromagnon at 2009-04-16 20:26:41 Voted 8.75 on 04/16/09
I had a couple of qualms with this chapter, although overall, it is very good.
1. There is no link or reminder to the quest to get the dark wizard to look into the orb. In fact, I had forgotten all about this from Chapter 2 until I finished the game and looked at the Walkthrough. A journal entry would have been nice.
2. I like the concept of "gather information," but with my Cha 10 character, I felt as though I was missing out on a lot of quests and information. Furthermore, there were some rumors that I just couldn't figure out what to do with, e.g. "Alro is not as benign as he appears." After getting this, there was nobody with whom I could talk and get more information about Alro (possibly because this was at the very end of the chapter).
3. See my comments about about some of the options in dialog, or lack thereof.
4. The spectre is a really tough opponent, but not undefeatable. The problem is that it drains levels, and there does not seem to be any way in the game to getting them back. The priest of Ilmater casts Heal, not Greater Restoration, and there were no potions or scrolls (not that I could afford them) to buy.
What I liked: The concept of the Dungeon Master, the city design, the very challenging battles.
Posted by jml at 2009-04-10 02:57:51 Voted 10.00 on 04/10/09
I had the most wonderful time with this entire Saleron's Gambit story, from 1 to 5.
It's amazingly smart because it's so easy going on the technical side that I only felt like playing all along.
Easy going doesn't mean simple as it's probably the most complicated but masterminded module I ever enjoyed.
Many strong choices have been made by the author... for your only fun.
XPs come as they should, no matter how you went through each quest.
Monsters aren't everywhere but only where they're meant to be, but still waiting for you... even with Tony K's AI.
No magical gear. It's all about you, almost naked but with your own experience of " life " and nothing else.
When I start a new module my first concern is always which class I should pick. Most of the authors don't say much about it, which I can understand, but...
I'm glad I chose to play as a wizard...ess here, as it fits the module so fine. And then it gets really magical, even if it is already by itself. Magic and magical gears are different things.
I learned there how important it is to choose any one of your spells very carefully... even the low levels ones. As I had to use all of them in many occasions. Even if resting is not a problem.
It's beautiful. Those cities are the finest I ever visited... in NWN.
So real. A true dive in history.
And that surprising music was always around to give you the mood... if not the creeps.
That comment goes for any of the five parts of the module.
Which one I like the best? I wouldn't have enjoyed the fifth one so much if I hadn't played the ones before... before.
Thanks Mr. Tiberius209, I believe you're in the rocket thingy and from now on, I won't be so scared any more of flying into space 'knowing you're somewhere behind it, in charge of my life.
_________________________ @ + jml, level 52
"Overgod? Is that like Supergod or something?", from "Citadel"
"M�not shr this ishych u g�dea.", from "Prophet" series
Posted by Cromagnon at 2009-04-06 18:37:30 Voted 8.75 on 04/16/09
I'm only part way through this, and it is fun, but I have a couple of issues with dialog and alignment.
SPOILERS
With the skull, when the dark mage accosts you through the orb, there is no option to attack and kill him, only to give him the orb and walk away peacefully (and poorer).
With the cowled mage (name begins with a D, I think), the dialog does give you the option to attack and take what you want. However, my *Lawful Good* companion monk follower of Ilmater seems to have qualms about killing a man who is clearly a necromancer asking you to go on a suicide mission to steal something. That doesn't seem to make much sense to me.
Will vote once I finish.
Posted by Mareti at 2009-03-21 07:17:17 Voted 10.00 on 03/21/09
This series is in each and every aspect the most brilliant, entertaining and rewarding experience I have found in the NWN multiverse so far. An absolute must!
Ok. have been playing through this series and really enjoying it up until this point. I'm playing a paladin, and wanted to do the good option for Renal. I went to the hideout, and either I'm completely blind, or I can't find all the people I'm supposed to find! The walkthrough mentions that 2 of the people are up the stairs, but I have been walking around for 45 minutes and I don't see any stairs!! I found the secret room, but there is no one in it at all! (unlike what the walkthrough said again). Is this bugged, or am I under the effect of a perma-Daze spell? Grumble grumble, really making me frustrated!
Posted by Eva Galana at 2008-10-01 15:13:58 Voted 10.00 on 10/01/08
Wow! I haven't had this much fun with a fan based (heck! official) campaign in a long time! The bugs were so few and minor that I never took note of them. I've played through all 5 parts (had some difficulty with the 4th and 5th, but, managed through) with a wizard and it was amazing. Reminded me of my days sitting in our living room with paper, pen and dice in hand. Thank you! _________________________ Well...who would have thought THAT would happen?
Posted by colourwolf at 2008-09-05 21:17:44 Voted 9.50 on 09/05/08
Good fun
Posted by shar_xx at 2008-06-16 03:26:19 Voted 9.75 on 06/16/08
This is the first time I ever voted something because the series was so great that I _had_ to do so.
Note: I started as a druid and ended with a druid/fighter 8/2, so my comments only apply to this character. And sorry for my English...
Likes (too many that I can't list them all, so I only write down what I _really_ loved - beside Saleron ^^):
- the doppelganger: I was shocked...
- the rumor-system
- Malon Geer's mind spell: now I _know_ how powerful he is
- what Fred did to Anomen: absolutely great, I _so_ agree with your feelings for him
Dislikes (too few that I must sound picky to others because I list them here ^^):
- I missed the opportunity to free Kilvan because I wasn't in the mood to buy magic stuffs from a halfling after I've just survived the shadow thief betrayal, so I drove him away :(
- sometimes my animal companion (a spider) stucks in these narrow alleys
Posted by Forrestwolf at 2008-04-20 08:33:04 Voted 10.00 on 04/20/08
Music was indeed delightful. Great use of the pirate theme, as well as all sorts of other tracks. I feel like I've earned every gold piece in my character's possession. It's actually a shame you don't have CP and SP, too :) Minor complaint would be that the motivation for staying in the area of the city seems a bit lacking - I felt fenced in at times. But so much to do there anyway!
Posted by Liso66 at 2008-02-01 07:50:03 Voted 9.75 on 02/01/08
Once again. like my comments from series 2. It just keeps getting better and better.
The slums were so well done. The side quest were interesting. fun, and thought provoking. All the twist and turns has my interest the entire way through.
The music! This has to be one of the best music tracks in a module I've ever played. I even found myself getting bopping my head to the music in the slums market at night! "hehe, can't believe I just admitted that" :P
Everything had method to it's madness! Kudo's on that one. It is rare I find so many twist and turns in a module that ultimately make sense! I usually feel like the only reason I've figured something out is b/c I stumbled onto it.
On to series 4!!
Thanks again for all your hard work!
Liso _________________________ Michele O'Sullivan
Ossian Forum Admin Link
I am having trouble with the Malafion quest. I finished the original quet in Part 2. I am in the room with him at the Copper Coronet but the dialogue never kicks in. I asked the DM to use the existing database. Any ideas? Great mods do far.
Thanks
Posted by zethre at 2007-05-31 11:48:17 Voted 10.00 on 05/31/07
Great Mod! Loved the refereences to Baldurs Gate! _________________________ If the human brain was so simple we could understand it, we'd be so simple we couldn't
Posted by butterfly at 2007-02-25 06:46:33 Voted 9.00 on 02/25/07
A great serie of modules.
Posted by LoCash at 2007-02-12 11:58:14 Voted 7.50 on 02/11/07
One more bug I forgot to mention.
From Bernard's store, it is "impossible" to buy the Cloak he has for sale. If I buy it, immediately my character seems to "drop" it, but I don't see it anywhere. The status window says something like:
Lost 1 GP
Acquired item: cloak
Lost item: cloak
weird...
Posted by LoCash at 2007-02-11 14:00:52 Voted 7.50 on 02/11/07
sorry i forgot to post version number.
I played "Version 2.00"
Posted by LoCash at 2007-02-11 12:31:48 Voted 7.50 on 02/11/07
BUG REPORT:
1. When you have the Skull in your inventory, if you are moving away from the Garden in the direction of the Curio Shop using that alleyway, the Spectre will appear and after conversation, attack you. However, the elf woman is probably still on the screen at the same time (since you are still pretty close to the garden) and she will turn HOSTILE! Definitely a faction-related bug of some sort.
2. At game end, if you keep Arturus, when Arturus leaves you to go to his house, he is supposed to give you back anything you "gave" him. I gave him 2 things, a crossbow and a masterwork rapier. I tried this twice and each time he only returned 1 of those items, never both of them.
3. When you walk towards the Curio shop for the first time, you are accosted by a group of thugs. If you cause a fight-related option, they turn hostile and attack you. If you decide to run away, if you near the marketplace, Black Will turns hostile and also joins in the attack on you - potential quest-screw-up opportunity here.
(Ideally, they should ignore everyone else in the marketplace (they should be set "neutral" towards all of them) and solely focus their aggro on the PC character.)
Personally I found this one a lot less engaging/interesting than the second one in the series, and my score reflects that. Hope the story/fun picks up a bit more in #4 and #5.
Posted by Kenrae at 2007-01-30 02:17:52 Voted 9.75