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NWN MODULES

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Title  Find the Fish!
Author  nereng
Submitted / Updated  01-24-2006 / 05-01-2013
Category  Old BioWare Contest
Expansions  HOTU-1.66
Setting  City Interior - kitchen
Gameplay Length  Takes about five minutes to play through.
Number Players  1
Language  English
Races  Any
Tricks & Traps  Non-existent
Roleplay  Medium
Hack & Slash  Non-existent
Classes  Any
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  Any
Max # Players  01
Min # Players  01
Min Character Level  Any
Content Rating  Everyone
Alignments  Any
Gameplay Hours  <1
Description
Oh no! A fish has mysteriously vanished in the mess area! Can you sort out the mess? Don't miss this if you like Pythons!

The download contains an optional character to play with. Put the inspectorcheese file in your localvault folder if you want to try that. Final version.

Files

NameTypeSizeDownloads
Find_the_fish_Final.zipFind_the_fish_Final.zip
Submitted: 01-24-2006 / Last Updated: 04-15-2006
zip554.26Kb1204
--
SCORE OUT OF 10
8.71
45 votes
View Stats
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Comments (78):

1 2 3 4 5 6 7 8

Posted by Maerdicul at on03/02/06
ok, i like monty python and was hoping for some spam eating vikings in the corner spamming "spam spam spam spam." i was kind of expecting clues, or a way to deduce a solution (although i suspected while playing that a certain smell was permeating my senses at that moment, heh). at least let me throttle the bloody kobolds and whatnot. the language had a modern feel to it. well, ok, gollumspeak isn't exactly modern, but you get my drift. i'm not sure if a police investigation was the best way to showcase your writing talents ... still, i enjoyed it.

Posted by nereng at 2006-03-0103:00:23    
Thanks for the vote and comments BFlowers! I know that getting an 8 from you is like getting a 10 from someone else! Well, sort of! lol Good luck to you in the competition!

Posted by BFlowers at on02/28/06
Had to think hard before choosing a mark here... and yes, my scale is low. You're getting the highest mark I've given so far. I played through twice, once with my own chraracter and once with your inspector. If there was a difference (other than the opening journal entry) I didn't find it. Okay, the opening cutscene... while it was funny and entertaining, after I talked to the characters in the mod, I felt like it was a bit out of character for them. It grabbed my attention, which is good, but it didn't use the voices of the characters that you so lovingly establish in the rest of the piece. No dialects, no extreme forgetfulness. In summary, I'm torn on this aspect of your tale. The ending... it was pretty obvious what actually happened, and I was somewhat frustrated that I was not given the option to come to that conclusion myself. Making the solution obvious and not allowing the player to state it is poor form. (-.25 for that) My other quibble with the ending is that there is really only one ending. And no matter what choice you make, you don't really have an impact on the ending. It's not even really the illusion of choice because NONE of the endings are "right" and none of them have an impact on the result. (-.25 for only having one ending) Some of your player choices are rather long (stretching over as many as three lines if memory serves). Many of them were for additional humour, so I'll let it slide, but I believe we're supposed to try to keep them to one line. I also wasn't keen on some of the options not going away, and while I can understand your choice, it lead to clutter. I would hazard that even for the purpose of reviewing, you should make them go away once asked. Your characters were all distinct and interesting. Your set-up makes sense. Your plot is predictable but acceptable. I felt like quite a bit of dialog was there more for flavour than for advancing the plot. As there weren't really many twists and turns, I can understand why you made that choice. That said, a few more twists would have been nice. The humour was great and you did have me giggling. In summary: Nice characters, good dialog, well-crafted writing, but the ending was frustrating rather than satisfying.

Posted by Silevran at on02/28/06
I loved this mod. There were enough options to choose from, the characters were likeable, and the jokes were fun. I would have liked the cutscene to vary somewhat according to what decision the player makes, but I suppose this would do for the requirements of this contest. Good luck, and I hope you make more mods in the future.

Posted by Mister_Leebo at on02/26/06
A lovely little adventure about a lovely little fish. It may not be what BioWare is looking for but it's still a crowd-pleaser. I enjoyed the character personalities although I have to say that I found the cook's accent to be too distracting. It's difficult to write in accents and I suppose everybody has their own preference for how it's done, so I'm not too disturbed by that. This module needed to have voiceovers ;)

Posted by Lonely at on02/25/06
Funny, funny. I liked the opening cutscreen. It really set the mood. Kobolds were perfect characters for this module. The dialogue suited their three unique characters to a "t". I appreciated the flexible endings. On the downside, the plot was very predictable.

Posted by nereng at 2006-02-2505:24:56    
@Caesarbear: Thanks for the nice vote and comments! When I was making this entry, the thought of making a full kobold adventure returned to me a couple of times. If only I knew how to make a generic kobold appearance that could be used by players! Then it would be possible to start the player off as a young, inexperienced kobold who must try to save his small tribe from extinction. Oh, well... Cheers! :)

Posted by caesarbear at on02/24/06
I kept hearing kobolds with British accents throughout this mod. The humor is just right. Crazy, but not so crazy as to make the module inane. The inspector's journal entries were particularly good. Nothing deep about the characters but they were fun to interact with. The PC's line of questioning had a reasonable amount of options. Not enough for a real mystery case though, but the purpose was to set up the entertaining dialogue. The area was designed well, and made me feel like an inspector. The empty fish tank and trashed poem were nice touches, but ultimately made me wish this mod was more substantial. I'd want to play a version that was not constrained by the contest rules. Not much wrong here, but there's plenty of wasted opportunity.

Posted by Starchamber at on02/23/06
I really loved this little gem. I like a fun, and funny game. This one made me for some great times in both areas. The title is what got me though. I thought it sounded so odd I just had to play. Good job.

Posted by herrjeff at on02/23/06
An excellent module. I haven't seen the Monty Python's film and cannot compare your NPCs to that precedent, but they all had a very developed personality. Good use of the Journal, although unconventional. Dialog tree with Poly would need some trimming once the conversation has started to avoid repetition.

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