A more drawn out experience will provide up to 10 hours of gameplay.
Number Players
This is a single player only module. Multiple players will most likely break the module.
Language
English
Level Range
1 - 15
Races
No subraces
Tricks & Traps
Heavy
Roleplay
Light
Hack & Slash
Heavy
Classes
All classes welcome, though support classes may have a little trouble until they can acquire a henchman at lvl 5
*note:
The Heavy Tricks & Traps rating refers to the Rogue Dungeon only.
Scope
Medium
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
15
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Teen
Alignments
No special requirements
Gameplay Hours
05
Description
Welcome to my latest hack & slash adventure module: Shadows of Darkmoon. First up, I am happy to announce that this module has incorporated a number other great systems, tilesets and placeables from the NWN vault. It also uses a lot of custom music from various sources.
Shadows of Darkmoon is a fairly linear single player module with a heavy focus on balanced gameplay. Its primary goal is to create an engaging single player experience with an endless supply of surprises and thus a high replayability factor.
In summary, Shadows of Darkmoon is a quintessential Hack�n�Slash module complete with henchmen, a random loot generator, interesting creatures, plenty of convenient systems, puzzles, and unique boss-fights. The appeal of this game in my opinion, is the randomness of the loot that drops and the random attributes bequeathed on the various creatures, but most of all the incredible creature AI system, one that I stumbled upon when I tried combining two of the best creature AI systems on the vault. Its definitely loads of fun battling it out with groups of enemies that actually work together as a team. Playing against this revolutionary creature AI will amuse, challenge and amaze.
Features:
- Dynamic Random Loot Generation System
- Color Coded Mob Difficulty System
- Player Rank System
- Player Salary System
- Persistent Socketed Items (2.04)
- Persistent Class Item Sets
- Random Monster Characteristic Generator
- Arcade Style Herb Gathering / Alchemy System
- Rogue Dungeon (farmable)
- Rogue Quest
- Trap Stats
- Multiple Henchman Support
- Multi-path Quest System
- Class Guild System
- Chest Restocking
- Dungeon Boss Resetting (for farming)
- Henchman Synergy System
- Henchman Resurrection System
- Henchman Shopping System
- Henchman Gold-sharing System
- Resurrecting Henchmen System
- Henchman Patrol System
- Storyline Journal System
- Combat Stats
- Runestone / Pillar Transport System
- Arrow / Bolt Duplication System
- Rod Recharging System
- In-game Configuration System
- Powerful Item Enchanting Service
- Powerful Item Customization Service
- OAI / CODI driven NPC team behavior System
- NPC Resurrection
- Adjusted player / henchman run-speed
Posted by commche at 2011-01-30 04:35:47 Voted 10.00
Did you start with a fresh character? Maybe your bags were full. Otherwise can't think of why. Maybe an unlucky one-off glitch. Try re-rolling a fresh character and starting a new game. Sorry you had a bad experience with getting started. Don't give up just yet. Lots of fun to be had with this module. There's more than killing rats to SoD, hope you give it another shot.
Posted by commche at 2010-10-10 13:08:37 Voted 10.00
Totally agree, BePower. 8.5 is generous, considering general review standards. Really appreciate your effort to appraise this mod. I definitely fell short where you mentioned. Sooooo many games have come close, but not delivered. Hope this isn't too extreme an example of that. I admit, I'm lazy. Either way, any enjoyment extracted from this mod is my absolute pleasure! Sorry about the bugs - conflicting hacks I'm guessing. A creator's worst nightmare and best dream is 'an idea'. True story! To all you modders - keep plugging away. Your passion ends up our pure enjoyment.
Posted by BePower at 2010-10-02 14:46:58 Voted 8.50 on 10/02/10
Pros: great VFX use, perfect encounter challenges, cool implementation of eq sets, combat stats and guilds.
Cons: invisible enemies/my weapon at times, some buggy interactive placeables (for some reason the first 2 plants I tried to harvest my char just kept staring at it, others worked fine, a lever at the ruins, etc), bad storytelling/dialog writing (albeit you certainly could do extremely well making d20 Modern modules).
No continuation seeing that this mod was made in 08?
Posted by Sketch_Everlost at 2010-07-01 09:02:41 Voted 9.50 on 07/01/10
I thoroughly enjoyed playing this. I like a challenge and this delivered that without being impossible and frustrating. Loved the eq sets, and stats as well as the socket system. It lost a quarter point for each of the following reasons: 1) not enough options in dialogue. Even if it's meaningless I like to have my options. 2) The herbalism/alchemy system had me stumped. Maybe I just missed something. I have to commend all the work done on this though. Phenomenal overall in my opinion.
Excellent module! Great fun ... very challanging. Thanks! By any chance is Chap 2 available?
Posted by Razide0506 at 2009-10-04 15:56:12 Voted 9.00 on 10/04/09
The Good:
This one of the most challenging H&S modules I've ever played, particularly at the lower levels. The A.I. is very good at making monster groups work together and work intelligently. The custom features and systems were, for the most part, very cool additions to the game. I particularly liked the herbalism and alchemy features - I actually got into harvesting plants in the forest, and the XP boosts were nice. I also liked the custom items, particularly the class sets, and I'm tempted to go back into an earlier save and keep re-farming the same areas to try and get the last piece I needed for my fighter set. The henchman potion system was also one of the best custom additions I've seen in a module, and finally, the module just plain looks great as well, with some very nice uses of custom tilesets.
The Bad:
The dialogue is kind of clunky, and the roleplaying cringeworthy. I didn't even try to roleplay my chaotic half-orc barbarian, since you pretty much had to take the "yes sir" option to progress through the game. The socketed items system, while interesting, ultimately didn't add much to the game; the stuff I found was much better than what I could get by socketing, and the item forge meant I could add anything I wanted once I got the money anyway (and by the end, I had a lot of money). There were a few invisible monsters, and the farming system was a bit odd, in that some areas were replayable while others weren't, for no reason I could determine (e.g. I could fight the mummy prince repeatedly, but not the mummy king). Also, I'm not sure if I missed something in the rogue dungeon, since I got to a point where I could see there were a lot of unexplored areas, but I couldn't get to them, and I'm not sure if they were parts of other dungeons, or if I missed something. And finally, I know it's a subjective matter, but I really found the heavy metal music off-putting, as it felt very out of place.
Overall, I felt like I flew through this module, ending at level 18 over just a few days. I'm not complaining though - I could have kept playing (and I'm looking forward to the sequel), but I liked not feeling bogged down. Although I never really got immersed, since there's not much in the way of realism or roleplaying, I did have a lot of fun, and the module lives up to it's description. Not only am I likely to replay it again, but I suspect I may use it to level up characters that I want to take into other modules that I don't already have an appropriate character for. I know it'll be much more fun and satisfying having them run through this, rather than just using a leveler module.
Posted by Razide0506 at 2009-10-01 10:08:12 Voted 9.00 on 10/04/09
Was playing the other night and ran into a zombie warrior that was invisible. Tried reloading, but it was still invisible. I noticed someone else mentioned running into invisible monsters. Is this a widespread problem in this module, and is there a way to correct it?
Posted by Flaming Eye at 2009-09-17 09:14:26 Voted 9.75 on 09/17/09
Beautiful mod. I'va already played through it with a Paladin and right now have two savegames, one with a mage, one with a rogue/assassin. Nothing like farming for the class items! And I love the idea of a rogue dungeon - however, how did you ever get the idea of populating it with orcs that are immune to sneak attacks?? (This is why I'm only voting 9.75, btw, this just doesn't make sense to me...)
*** spoiler ***
Is there any way of reaching Thorin's stuff in the dwarven ruins (to the left of the wall breach)? I always drop through the floor to the rogue dungeon.
Well of course she didn't come back with me. The Plot has her leaving my party about 30 seconds after we arrive at the Arcanum. In fact, the Plot has her leaving my party *prior* to reaching the very first rune stone in the Arcanum. Unless I'm missing something, it's not possible for her to come back with me anyway, Toolset-flaw or not.
Posted by commche at 2009-08-16 22:41:05 Voted 10.00
Did you try talking to her? If the female mage NPC didn't come back with you, then the dialogue option won't be availible at the arch mage. Sometimes due to game lag, henchmen / NPCs don't get ported with you when you jump accross areas. That's why I always recommend saving the game at regular intervals. Sadly, as great as the toolset is, the NWN scripting system is still quite flawed because of the game lag that allows code to be fired in limbo when loading areas, and thus losing the functionality of whatever the code was trying to do. I'm sorry that your game got cut short. Hopefully you've saved a game not to far back.
There's a game breaking bug in this game. I can't return to the Arcanum. I was there, I died then respawned and decided to do some more adventring to up my levels and items. In the journal entry it specifically says that if you attune yourself to a rune in a different dungeon, simply return to the Arch Mage and he will teleport you back to the Arcanum. So that's exactly what I did.
Copperhawk & geg_Ma3gau,
I would strongly suggest you check your override folder is empty. It sounds like you have conflicts and you have missed out on the SoD experience somewhat. Good Luck :) _________________________ Check out the latest reviews of new modules: The NWVault Reviewers Guild
I enjoyed this module greatly, however every 40 minutes i stumbled upon bugs which could be solved only by dm_ commands and using the toolset. Enjoyed the encounters greatly.
Looking forward to play chapter 2!D
Posted by white_paladin at 2009-07-01 18:18:40 Voted 10.00 on 07/01/09
Holy crap! Fun!! Definitely challenging, loved the loot especially the sets. I liked the town, very functional. Wages system for henchies was neat. Thanks so much for making this!! Thoroughly enjoyed it.
Posted by Copperhawk at 2009-06-28 09:14:54 Voted 9.25 on 06/28/09
Quite a fun hack and slash module. But I didn't find the enemies A/I any better than the original Neverwinter Night campaign. E.g., the spell casters tend to fight my barbarian in melee. The henchman A/I also is not that "amazing", e.g., they do not switch to melee weapon when the enemies are close by. But overall this one is a fun & beautiful module.
Hi all. This module is really great, i especially appreciated enemy ai (bosses especially).
How can i run this with prc 3.3f2? i fixed the on death bug as has been posted previously, but the new trouble arises: the AI just doesn't see a player. For example, in the sewers only sewer bats attack the PC on sight, while Rats and Dire rats ignore the presence of the PC as long as he doesnt cast magic on them. Is there any fix?
Posted by commche at 2009-05-30 20:12:25 Voted 10.00
Thanks for your answer, but...
I have another one! ;-)
**
**
**
Spoilers!
**
**
I'm a the tailor, trying to have that very interesting Dorian Vestiguard (1/6) armor redesigned, and even colored ( I only play woman PCs ), but I can't figure out how to have the designer working on it.
I tried with my own in-game system, Customize Character Override Hak by Kamiryn.
Now, it destroys this particular armor, ( and 100s of related pieces in the entire game actually! ) but works fine with any other..
So I went to the tailor, placed the armour on the anvil, but he just tells me about the many options, and the armor even shows on the dummy behind him... and that's it.
Then I get a dialog like:
"Are you satisfied?"
" - Yes
- No I want more work
- Give me back my armour."
He does nothing, not even offering by body parts, which I'm able to read on the dummy, but nothing else...
??? ;-)
Thanks!
_________________________ @ + jml, level 52
"Overgod? Is that like Supergod or something?", from "Citadel"
"M�not shr this ishych u g�dea.", from "Prophet" series
Posted by commche at 2009-05-29 19:52:20 Voted 10.00
Actually you can unzip those files anywhere you want. Delete them even if you like. The xml file is an excel document that shows an itemised list of herbs and the potions you can make with them - for the in-game alchemmy/herbalism system. The filelist files are for the HTML game manual and the pictures are for the illustrations in the manual.
Regarding the installation, just to make sure:
Where are these 4 files coming along with the module itself going:
- alchemy key.xls
- filelist.xml
- image001.jpg
- image002.jpg
as if I'l following your instructions for installation, I'm supposed to unzip = move them to the module folder, and that sounds a little strange...
Thanks.
_________________________ @ + jml, level 52
"Overgod? Is that like Supergod or something?", from "Citadel"
"M�not shr this ishych u g�dea.", from "Prophet" series
Posted by Lorelei86 at 2009-02-15 11:47:03 Voted 10.00 on 02/15/09
The kind of module I dislike : Hack and slash without scenario...
Object and keys given at random, one blocked situation... By respect for the work of the author, I shall not note. I have more fun with Warcraft and WW3...
Posted by UdoGod at 2009-01-03 18:31:53 Voted 10.00 on 01/03/09
One of the best mods I've played. Is there going to be a Chapter 2?
Posted by ChrisH at 2008-12-31 03:23:14 Voted 10.00 on 12/11/08
I just replayed this module with the PRC 3.2 installed and it was even more fun. This module is perfect for trying out some of the prestige classes in the PRC.
The only problem I had with the PRC was with the on death script, which the PRC overwrites. If anyone else wants to try this with the PRC, the solution is fairly straight forward:
BEFORE installing the PRC with the PRC Module Updater.
o Open the module in the NWN toolset
o Find a script called "nw_c2_default7" and open it in the editor by double clicking on it.
o Save the script as "prc_pwondeath"
o Save the module and exit from the toolset.
o Run the PRC module updater.
Posted by hedbashur at 2008-12-22 08:16:06 Voted 9.75 on 12/22/08
awesome, fun, rip-hair out aggrevating, a good time had by all.
Posted by commche at 2008-12-16 07:53:21 Voted 10.00
Actually, this mod is designed to be played by both main and support classes. Rogues are perfect because you have access to the rogue dungeon where you can get extra loot.
The trick is to take the fighter (Cleave) as your henchman and just send him in using the patrol widget so he is first to enter combat. Make sure you gear him out if he's going to be tanking. This may require a few runs of the lower dungeons to do so.
Also, keep him potted up before the fight - you can spend his gold on all the potions he needs at the henchman shops (found at any merchant in the dialogue options).
If you try to progress too fast, you will definitely run into problems. One of the fun factors in this module is the resetting dungeons that allow you to farm for items. The boss chests is where the good loot will be found, and the bosses will yield valuable class set items.
If you don't like grinding so much, this could be a problem. Hopefully grinding in this module is as fun as intended thanks to the challenging enemy AI that I've implemented.
Take your time, farm to get geared out and pot pot pot. Hope this helps reduce the frustration in your next run. Let me know how it goes!
I found this module fun and frustrating in equal measure. What lead to most of my frustration was I prefer playing support classes, like Rogues and Bards, and played a Str-based Rogue.
I'm gonna have to give this another try when I dust off one of my frontline fighter builds.
Posted by ChrisH at 2008-12-11 01:23:21 Voted 10.00 on 12/11/08