IMPORTANT : The latest version of the guide is now in the 1.69 Lexicon tutorial and function sections. However, the demo on this page is still current.
This unofficial guide has been produced to help module builders to use the horse system and creature scaling introduced in NWN 1.69.
A basic understanding of the Aurora toolset, NWScript and 2da files is assumed, but 3D modelling skills are not required.
There is also a demo module for horses, with an erf file which you can import into your own modules.
If you like, you can customise the demo as a sandbox to try out more of the optional features.
Demo features include
- OnModuleLoad and horse OnSpawn scripts with templates for the many optional switches and variables.
- Basic conversations which allow the PC, a henchman, or the whole party to manage horses.
- A custom menu using the new chat functions in 1.69.
Thanks to Deva Winblood, Azbest, Brian Chung, OldMansBeard, Barry 1066, Ollebroc, The Krit, Fluffyamoeba, FriendlyFire, JP, Thrikreen, Hardpoints, Invisig0th, Axe Murderer and others too numerous to mention.
If you want to see the new visual effects in 1.69, try VFX Viewer by Donkey Hotay.