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NWN2 ENGLISH MODULES

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Name  SOZ "Holiday" Expansion Project
Author  The NWN2 Community
Submitted / Updated  01-06-2010 / 03-15-2013
Category  Single Player
Module Types  Combat, Official Campaign, Various Settings
Forum Thread  Link
Scope  Medium
Content  Everyone
TricksTraps  Dependant on Module
Roleplay  Dependant on Module
HackSlash  Dependant on Module
LevelMin  Any
LevelMax  Any
Gameplay Hours  04
Patch  1.23
NWN2Game  NWN2:SoZ
Description
"Storm of Zehir" is the gift that keeps on giving. To that end, some modders decided, "Hey, why don't we add more dungeons to it." Traps were set, schemes schemed, and marriages ruined by calamitous plans for further adventures.

You, NWVault community, can now play some* of the fruits of this little project.

Includes:
Gnome Outpost(The Fred)
Halfling Village(Jet Truebow)
Graveyard & More(Shaughn78)
The Inn of Hidden Tales(kamalpoe)
Underground Temple(Dorateen)
Ancient Shrine(Brian)
Naga Cave & Additions(MikeLM9215)
Coiled Cabal Outpost(Wyrin_D'njargo)
Darkstrand Maw, Pit of the Eye Tyrant, Creator Den, Cape of the Wise Man(Chaos Wielder)


Wow, that's quite a few! The thing is, due to the varied nature of the universe, the level and location variance was nearly perfect. 6 new locations for Samarach and 6 new for the Sword Coast. There's new low level adventures and, yes, even an opponent more powerful than the final boss of SOZ(be ready to die). There's a good amount of content to be played around with, and I, with the support of the NWN2 modding community, hope you enjoy this addition as much as I do.

NOTE:
All the new dungeons are visible at the start. You do not need to "find" them. This was a conscious decision so that long time players of SOZ would not need to scour the map. This could, possibly, be altered in future additions.

INSTALLATION:
Included within the project are individual instructions. Follow them to the letter--it's for your own good, really. However, it ought to be clear enough.

Mod folder goes in the modules folder.
HAK goes in the hak.
OVERRIDE in the override.
The bmu(music) goes in the music folder.

The specific instructions for editing the campaign folder are provided in the download, as they are slightly more complicated.

I cannot stress enough, however, that you BACKUP ANY FILES THAT ARE GOING TO BE OVERWRITTEN. If I could type in capital-capslock, I would. I highly doubt future problems will occur, but being careful is its own reward.


KNOWN ISSUES:
Waypoints will sometimes not display their mapnotes immediately upon finding one of the new dungeons. Upon re-entering the overland map, however, it should appear.

Journals entries for the new areas are not working. This is due to the transfer from individual projects to the whole. I apologize to the authors who spent time on this subject and for the players who might appreciate their addition. I will try and fix this in an update.



* "Wait a second", you say, a finger now sternly pressed against my face, "What's this business about 'expansion', and why is that pesky *asterisk floating around?"

Both excellent questions. You see, there are future additions that will be added to this pack. There are more adventures forthcoming, and this entry will be updated. Now, as far as an ETA, I'll provide a loving answer I've always wanted to give: "It's done when it's done."

If you'd like to submit a dungeon/area for future inclusion, please contact me via the forum link or by email:

Files

NameTypeSizeDownloads
SOZ_OVERRIDE.zipSOZ_OVERRIDE.zip
Submitted: 01-06-2010 / Last Updated: 01-06-2010
zip194.48Kb3086
--
SOZ_CAMPAIGN.zipSOZ_CAMPAIGN.zip
Submitted: 01-06-2010 / Last Updated: 01-06-2010
zip22.6Kb3066
--
SOZ_KAEDRIN_COMPATIBLE.zipSOZ_KAEDRIN_COMPATIBLE.zip
Submitted: 01-06-2010 / Last Updated: 01-08-2010
zip122.18Kb2410
As of 1/08/10, this should allow compatibility with Kaedrin's work.
SOZ_HAK.zipSOZ_HAK.zip
Submitted: 01-06-2010 / Last Updated: 01-06-2010
zip53.2Mb3208
--
SOZ_DEBUGFIX.zipSOZ_DEBUGFIX.zip
Submitted: 01-06-2010 / Last Updated: 01-14-2010
zip0.98b2836
Place these into your override folder. There was a mix up and a debug script was set to "TRUE", sadly.
SOZ_LOCATIONS.zipSOZ_LOCATIONS.zip
Submitted: 01-06-2010 / Last Updated: 01-08-2010
zip401.05Kb2964
All the new locations. Thanks to http://thieves-guild.net/ for the pictures.
SOZ_MOD.zipSOZ_MOD.zip
Submitted: 01-06-2010 / Last Updated: 01-06-2010
zip35Mb5734
--
SCORE OUT OF 10
9.72
30 votes
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AWARDS



PORTFOLIO
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SCREENS

Explore strange new worlds.


Fight monsters that are brand new to SOZ.


New locations to discover.


Battle foes that will test any adventuring party to the brink.





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Comments (30):

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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