"Storm of Zehir" is the gift that keeps on giving. To that end, some modders decided, "Hey, why don't we add more dungeons to it." Traps were set, schemes schemed, and marriages ruined by calamitous plans for further adventures.
You, NWVault community, can now play some* of the fruits of this little project.
Includes:
Gnome Outpost(The Fred)
Halfling Village(Jet Truebow)
Graveyard & More(Shaughn78)
The Inn of Hidden Tales(kamalpoe)
Underground Temple(Dorateen)
Ancient Shrine(Brian)
Naga Cave & Additions(MikeLM9215)
Coiled Cabal Outpost(Wyrin_D'njargo)
Darkstrand Maw, Pit of the Eye Tyrant, Creator Den, Cape of the Wise Man(Chaos Wielder)
Wow, that's quite a few! The thing is, due to the varied nature of the universe, the level and location variance was nearly perfect. 6 new locations for Samarach and 6 new for the Sword Coast. There's new low level adventures and, yes, even an opponent more powerful than the final boss of SOZ(be ready to die). There's a good amount of content to be played around with, and I, with the support of the NWN2 modding community, hope you enjoy this addition as much as I do.
NOTE:
All the new dungeons are visible at the start. You do not need to "find" them. This was a conscious decision so that long time players of SOZ would not need to scour the map. This could, possibly, be altered in future additions.
INSTALLATION:
Included within the project are individual instructions. Follow them to the letter--it's for your own good, really. However, it ought to be clear enough.
Mod folder goes in the modules folder.
HAK goes in the hak.
OVERRIDE in the override.
The bmu(music) goes in the music folder.
The specific instructions for editing the campaign folder are provided in the download, as they are slightly more complicated.
I cannot stress enough, however, that you BACKUP ANY FILES THAT ARE GOING TO BE OVERWRITTEN. If I could type in capital-capslock, I would. I highly doubt future problems will occur, but being careful is its own reward.
KNOWN ISSUES:
Waypoints will sometimes not display their mapnotes immediately upon finding one of the new dungeons. Upon re-entering the overland map, however, it should appear.
Journals entries for the new areas are not working. This is due to the transfer from individual projects to the whole. I apologize to the authors who spent time on this subject and for the players who might appreciate their addition. I will try and fix this in an update.
* "Wait a second", you say, a finger now sternly pressed against my face, "What's this business about 'expansion', and why is that pesky *asterisk floating around?"
Both excellent questions. You see, there are future additions that will be added to this pack. There are more adventures forthcoming, and this entry will be updated. Now, as far as an ETA, I'll provide a loving answer I've always wanted to give: "It's done when it's done."
If you'd like to submit a dungeon/area for future inclusion, please contact me via the forum link or by email:
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone