A more compact UI with less wasted space, safe for multi player.
It includes * Side by side re-sizable multi player chat windows
* A more compact character sheet (all pages)
* Classic alignment value display (multi player safe).
* Compact creature examine (same as character sheet).
* 12 x 10 scrolling hot-bar, 33x2 big hot-bar & 2 12x1 vertical hot-bars.
* compact, transparent voice chat with back arrow.
* Compact player/rest menu
* Extended action queue bar
* Compact 2x8x8 inventory
* Compact spell book
* Compact stores
* Compact party bar
* Compact target box
* Larger journal with compact headings.
* Compact character selection page when loading/starting new game
* Smaller mini-map icons and modified camera direction indicator.
* Drag-able death screens.
* More compact player list.
* Double click enabled to join a server or LAN game.
* Larger player chat selection window with a background.
* United Colors - Greatly increases the choice of colors during character creation. - by Gaoneng * Compatable with Tony K's Companion and Monster AI v2.0
... and for DMs * Compact DM tool bar and difficulty slider with a border for easy dragging.
* Compact & drag-able DM Quick Cast
* Compact, single row of buttons in the DM Chooser.
Installation * Remove any old version of Charlie's UI
* Rename guisettings.ini in "My Documents\Neverwinter Nights 2\UI\default" to guisettings.bak
* Unzip the download into "My Documents\Neverwinter Nights 2\override".
* For 1.04+ hot-bars, you must restart the game after turning on/off hot-bars in the options->interface menu.
* For the 'classic alignment value' to display in multiplayer the script file 'gui_vn_classic_alignment.NCS' must be installed in the server's override directory. Without it you will get the standard alignment display.
* (optional) If you don't want, or have conflicts with united-colors, simply delete that directory.
* (optional) For compatibility with xUI rename override\charlie_ui\hotbar.xml to hotbar.bak
Customization If you only want part of the Charlie UI, delete the files you don't need. The files and what each one does are:-
Hot Bars hotbar.xml hotbar_2.xml hotbar_v1.xml hotbar_v2.xml & hotbar_bg_md.tga
Action Queue (top centre) actionqueue.xml & action_queue_md.tga
Character Selection characterselection.xml
Character Sheet characterscreen.xml, creatureexamine.xml, char_left_bg_md.tga & char_skills_top_md.tga (+ gui_vn_classic_alignment.NCS for classic alignment values)
Chat windows defaultchat.xml, defaultmpchat1.xml & defaultmpchat2.xml
'Conversation' skill font fix levelup_skills.xml, chargen_skills.xml
DM Client charlie-DM folder
Double click join server. internetbrowser.xml, lanbrowser.xml
Inventory 2x8x8 inventoryscreen.xml
Journal journal.xml
Load Game Char Selection loadgamescreen.xml & pregameloadgame.xml
Mini (round) Map minimap.xml & radar_camera_direction_md.tga
Mode bar modebar.xml
Party bar partybar.xml
Player chat chatselect.xml
Player list playerlist.xml
Player Menu (with rest icon) playermenu.xml & playermenu_popup.xml
Smaller Font size fontfamily.xml
Spell Book spells_known.xml & spells_memorized.xml
Stores store.xml
Target box target_enemy.xml & target_object.xml
Quick Cast Bar quickspell.xml
United Colors chargen_appearance.xml & color_*.2da & color_united.tga
Voice Chat voicemenu.xml, b_back_hover.tga, b_back_normal.tga & b_back_hover_pressed.tga
Updates From version 1.31, Charlie's UI will try to check for updates, when playing on-line. It does this by comparing its version number against the version number in server scripts. This will give the user a message if the on-line server has a newer version installed.
Change log * Added FontFamily as an additional download for people who like the smaller fonts. Just add FontFamily.xml to your override directory.
* 1.45 - Removed 'classic alignment' display. Alignment values are displayed normally in NWN 1.23.
* 1.44 - Updated for NWN2 1.23. Fixed trade button for SoZ. Changed back to default fonts.
* 1.43 - Updated for NWN2 1.21 and SoZ and TonyK's AI v2.0.
* 1.42 - Updated for NWN2 1.13 and TonyK's AI 1.11
* 1.41 - Added custom portrait choice ability - NWN2 update 1.12.
* 1.40 - Fix missing last item in stores scene; Fix repeated "Spell casting" heading in behavior tabs.
* 1.39 - Character sheet fixes: companion influence readout (OC/MotB); skills descriptions; behavior tabs consistent; Added Tony_K AI Merge download.
* 1.38 - Removed 'Concentration Fix' - OEI Fixed this, making older versions of Charlie's UI unable to adjust skills ; No longer suppresses the "custom portrait".
* 1.37 - More space for long feat names.
* 1.36 - Fixed flashing inventory icons. Longer class names now fit on the character sheet.
* 1.35 - Fixed x1 backgrounds and duplicated scenes.
* 1.34 - Added default player menu for users with only Charlie's UI.
* 1.33 - All feats show on creature examine and character screen. Updated United Colors.
* 1.32 - Mode bar move-able; fixed the party bar issue with 1.10 so you can summon without crashing; fixed the inventory (the 1.10 update changed the inventory background) and added the sort inventory button; quick spell is move-able.
* 1.31 - Compatibility fix for Charlie's Item Appearance Changer. Added update checker.
* 1.30 - Fixed DM tool-bar and difficulty sliders.
* 1.29 - Improved hot-key alignments for the hot-bars.
* 1.28 - Enabled double click to join a server. Added a larger player chat with background.
* 1.27 - Includes 'Concentration Fix'. Fixed xp progress bar. Long feat names now displayed properly.
* 1.26 - Fixed Character screen - Spell casting, Disarm Spells and Item usage tabs.
* 1.25 - Fixed Load Game button. Updated Gaoneng's United Colors to version 1.05.
* 1.24 - Fixed journal.xml
* 1.23 - Added a more compact player list.
* 1.22 - Added 'classic' alignment value display, so you can see the numeric (1-100) value of your alignment.
* 1.21 - Fixed player chat.
* 1.20 - Added drag-able death screens.
* 1.19 - Added changes to DM Client UI.
* 1.18 - Door image now fits the targeting box.
* 1.17 - Updated for NWN2 1.04 beta; compact target and party bars; more consistent color scheme (silver/gold)
* 1.16 - Divided into folders: charlie_ui, united_colors, theme-black
* 1.15 - Added theme-black; Merged in United Colors by gaoneng
This package provides alternative player menus (playermenu_popup.xml) for compatibility between Charlie's UI, Charlie's Item Appearance Changer, Charlie's Item Modifier and Alan's Universal Companion Database. Instructions included.
Love this mod! I do have a problem with it, the "influence" is not showing up in the character screen. I have the original campaign only, nothing else, because I am running the Mac OS game. I do have Tony's AI installed too. I don't think it's a Mac problem (though I could be wrong) because all the other mods I've tried have worked fine.
Posted by Rifter1 at 2011-09-16 01:08:39 Voted 10.00 on 09/16/11
Fantastic mod, can't play without it now that i have it.
I have a couple questions if you could spare the time, please.
Is there any way to move the chat box?
and
Regarding the character/party portraits at the top right of the game screen, is there a way to display character/party members HP as a numerical value? (there is an option for this via Game Options -> Interface...but it doesnt work)
Thanks.
Posted by NokaS at 2011-08-25 01:52:36 Voted 9.75 on 08/25/11
Only why the file with a font doesn't work?
Posted by NokaS at 2011-08-25 01:49:37 Voted 9.75 on 08/25/11
Very convenient updating. Thanks. Now I use always!
Posted by mirie at 2011-08-08 05:24:40 Voted 10.00 on 08/08/11
Ouch, I forgot to write the names of files which I edited: characterscreen.xml and creatureexamine.xml in folder "charlie - ui - xml".
Posted by mirie at 2011-08-08 05:22:20 Voted 10.00 on 08/08/11
A wonderful modification! This now has a permanent place in my override folder.
But I had a problem with behavior tab since I don't have "Companion and Monster AI" installed. So I edited the XMLs a little and everything seems to work OK now.
If you wish I can send you those two files so you can verify them and include in the package for anyone who is not using the AI mod.
If you prefer to fix it yourself here is what I've done:
OnUpdate of FEATDESC_LISTBOX calls a script gui_bhvr_hench_update which either isn't present in original game or doesn't function as expected.
I replaced it with a call to original script (gui_bhvr_update) and also removed all behavior options which doesn't exist in unmodified SoZ.
There's a problem with gui_vn_classic_alignment.nss: it is used both in creatureexamine.xml and characterscreen.xml, yet it always tries to hide/unhide the alignment text on the character screen. As a consequence, it causes severe lag in-game when the creatureexamine screen is displayed alone.
I don't know enough about the scripting language to fix it, so I removed the relevant UIText beacon in creatureexamine.xml; it fixed the lag and strangely enough the alignment is still correctly displayed...
Besides, the v1.44 behavior panel in the character screen seems to have some glitches when Tony K's AI is not present (with its merged characterscreen.xml and creatureexamine.xml of course).
Otherwise, I find this UI mod wonderful. I used it in a 1920x1200 resolution, and it remains easily readable with the original nwn2 fontfamily.xml, except for the dialog and examine boxes which are too small (I took the quickchat.xml and examine.xml from fire&ice's big font UI instead and increased the size of the nwn1_dialog and nwn2_dialog fonts in fontfamily.xml)
Hi everyone, I am taking a break from uni, and am hoping to be able to spend some time with NWN2. I have updated this recently and am hoping it fixed any issues you guys are having.
@Haardrada - have uploaded a new fontfamily which can be put into your override directory if you like smaller fonts. Some people find the smaller fonts too small, so don't need this.
@Letonga - The button for trade will not cause any problem in the OC, it just won't do anything if you click on it.
@rizzdog - any problems you have the the AI portion are better directed to Tony K's page. I use his AI (When I get time to play, which hasn't happened for quite a while now), and as such initially created a merged character sheet. Recently I have just used the merged sheet he maintains on his site which he seems to update for any changes he makes.
I am hoping to spend more time developing for NWN2, and hopefully when I go back to uni I will still find the time to relax and mod for NWN2
Posted by Haardrada at 2011-04-04 15:46:40 Voted 9.75 on 04/04/11
The 1.44 zip is missing fontfamily.xml, which means that font sizes are back to being big again. Copying it from an earlier version doesn't seem to have any ill effects.
Anyone having trouble saving the AI options on the NPC character sheets? I am unable to save any options to instruct my NPCs -- tried the save button, load button and even reset. However, each time I close the character sheet, the the options "deselect" so that no options are selected. I would appreciate help as the UI mod looks awesome! Thanks.
Posted by zokushi at 2010-08-02 00:38:10 Voted 9.50 on 08/02/10
Dangit. I noticed the text didn't show up ... hm ..
Atleast someone posted it above me. You just have to change the < to the "less than" sign and the > to the "greater than" sign. Make sure you don't drop any of the forward ( / ) slashes.
Also you might need to add " " around up, down, focused, hilted, hifocus, and disabled. _________________________ "Save Early, Save Often"
Posted by zokushi at 2010-08-02 00:34:44 Voted 9.50 on 08/02/10
There's a fix for the cargo cart thing. It's a little complicated, so if you don't understand editing an xml file do not attempt!
Go to your Override folder and locate the "inventoryscreen.xml" file and edit it with notepad. Use ctrl+F (search/find) to find SLOT_RING_2 block in the xml. Beneath that block hit enter and add the following:
Also, some of the rare materials names are missing. The fix is to open fontfamily.xml and scroll down. Near the bottom you'll see a block for "Special_Font". Change the 20 to a smaller number in the FontBoldItalic line. I suggest 12 or 14.
-- Anyway! Voted 9.5. I've been using this mod for forever : ) The only complaint I'd have is the fonts are a little small. You can edit the font xml, but that leads to sizing problems so it doesn't really work out :p _________________________ "Save Early, Save Often"
1. Resource "Cargo cart" not showing up in SoZ, and not clickable either so I cannot check my cargo.
2. Some of the fonts are just too small, makes them harder to read, also makes some fonts deformed.
A lot of improvements are awesome, very well thought out. But a few are detrimental. _________________________ I do not have a superman complex; for I am God, not Superman!
installed: charlie UI 1.43b and TonyK compaion 2.2, and the files to make them worked together into a clean install.
I noticed that the option "knockdown (global)" that the options "on, off, off". the middle off says "sometimes" and the bottom off says never. I think that the middle off was supposed to be sometimes. _________________________ I do not have a superman complex; for I am God, not Superman!
Posted by ongogain at 2009-11-20 15:38:23 Voted 9.50 on 11/20/09
I love this. It improves playability like no other UI mod I have seen.
I have one question though: How can I get the enlarged multi player tell window to be transparent or better yet re-sizable too?
Posted by tbird56 at 2009-06-13 17:59:09 Voted 9.50 on 06/13/09
rated
Posted by nidho at 2009-05-04 18:08:39 Voted 10.00 on 05/04/09
Masterpiece
Posted by tbird56 at 2009-05-04 09:45:41 Voted 9.50 on 06/13/09
Everything works fine in Zehir EXCEPT the resource management screen for the towns does not show the resource names.
Posted by Bernissus at 2009-03-07 13:36:30 Voted 9.50 on 03/07/09
Amazing stuff...
Posted by ThosRTanner at 2009-03-01 03:00:27 Voted 10.00
You'll be missed. Thank you so much for this though. All the best at your Uni course.
I have not had much time for NwN2 lately and I am starting uni studies this year. At this point I don't think I will be doing any further updates to my NwN2 Vault submissions. Thank you all for the suggestions and support you have given.
Does anyone know how to scale UI? I want to run my game in 1280x1024, but have Charlie's UI in 1024x768 (because otherwise it's too small for me to see clearly).
Posted by ThosRTanner at 2009-02-13 12:42:31 Voted 10.00
that patch appears to get me a "missing texture" button
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone