The story takes place in the tower of the famous archmage Sinder Luzon.
Gameplay Length
The module is designed for 10-15 minutes of play.
Number Players
1 player and 3 npcs.
Language
English
Level Range
Any.
Races
Any.
Tricks & Traps
Non-existent
Roleplay
Heavy
Hack & Slash
Non-existent
Classes
Any.
Scope
Small
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
Any
Max # Players
Any
Min # Players
Any
Min Character Level
Any
Content Rating
Everyone
Alignments
Any.
Gameplay Hours
<1
Description
"The Badger the Cat and the Book."
Many wondrous tales surround the archmage Sinder Luzon and the strange experiments that are worked at her tower. In recent times no one has heard from or seen Sinder and word has spread that she has gone missing.
If these tales be true then there may yet be great treasure left behind in the tower, for any adventurer brave enough to travel there. You are one such adventurer. You find yourself now at the entrance to the tower.
(This module contains three (3) various endings which will be displayed in the dialogue.)
There are points where I agree with The-Krit in his review. Especially Testul's lack of any real starter text, which immediately turned me off to him when I realized you couldn't actually speak with him. Granted there is a word limit to think about but in that regard I feel it's improper to ask for more without also suggesting where some could have been taken out. I personally feel that the entire description about how the familiar got hit by a love potion could have been removed and that the cat's emotions could have been natural, without incident, making it more appealing to oblige his request. But how come his master, a powerful wizard, couldn't cure the simple love spell? Neither of the wizards in the tale seemed very wizardly to me for being supposedly powerful spellcasters, but part of this I attribute to the attempted humor. I agree with Roane that the humor did not inspire sympathy to help the wizard. The entire module seemed to be an extension of the phrase "Curiosity killed the cat." That's why I turned her into one at the end. It most definitely falls into the lines of the contest and the writing I found to be adequate, however it did not wow me in any particular place which is disappointing given its rank. I hope you'll find these comments to be constructive.
Posted by emperorzog at 11:31:54 Voted10.00
By the way, that last post was from me. I forgot to log in.
Posted by Anonymous at 2006-02-1511:15:53
The-Krit. I must say that most of your complaints I feel are unwarranted. Much in the same way your comments on my other modules were. Simply put, I will reiterate again that I lacked the word count to create every possible ending you would like to see. It is not that I didn't think of the endings you mention, I did. HOWEVER, this contest was given rules and a word limit was one of them. I picked the three endings which I felt best represented the module. Given an endless word limit, then sure, I agree with you. All those other endings would be great to see. As for Testul wanting to talk to anyone who comes by, again that would have caused an entire new conversation path which I felt I lacked the room for. As for the conversations flowing poorly, I can't imagine what you mean. One thing others have been so kind on in their votes is that the conversations flow logically. I myself feel that they do. Still, you are entitled to your own method of reasoning, however divorced from the norm it maybe. As a final note I will thank you for your comment about the corpse hand. You are correct about that and it is something I will fix right away. Still, as a rule I feel your criticisms are not very helpful in that they fault me (and lower my score) based on problems which are inherent in the nature of this contest.
Posted by The_Krit at on02/15/06
This module has an interesting idea, but it was implemented more linearly than needed. I noticed this when I tried talking to the NPC's in the "wrong" order. (Shouldn't Testul be willing to converse with anyone who comes by?) Also, the endings seemed a bit limited. I would have liked to be able to use Testul's potion on Sinder, and to be able to create and use two potions. ("Kitty, thanks for the reward, now here's something for you.") If you treat the word count limit as a hard limit and if I didn't miss something (I counted conversations and the descriptions of items, characters, and the module.) then you still have room for about 200 words. That isn't enough for all of the above, but surely you could have fit in something more? There are a few spelling mistakes (e.g. "denamd") and some conversations that don't flow nicely the way they are linked together. There's also a minor continuity error when I created a potion that required a corpse hand even though I didn't have one. Aside from its flaws, this is a decent story.
Posted by emperorzog at 21:29:15 Voted10.00
Roane. Sorry you didn't enjoy the game. I suppose you can't please everyone though. Still, I am not sure I understand your complaints. Nevertheless, the mob is fickle. Thanks for the play and vote anyway though. I hope the rest of my players continue to enjoy my work though. Thanks guys for your time and effort! :)
Posted by roane242 at on02/14/06
I was looking forward to playing this one based on the reviews and the high rating. I have to say, though, that I was disappointed. For starters, I found the tone of the module annoying, undercutting any sympathy for the characters. That's a big problem, because the characters themselves aren't developed. The dialogue is not only full of errors, spelling and otherwise, but operates only to push the plot forward. The questions that I most wanted to ask weren't dialogue options at all. Finally, there was no motivation to make one decision over another short of whatever I felt like choosing. There's a funny concept here, but the writer needs to work on developing it.
Posted by happyfish at on02/13/06
Loved this game. The characters were all very funny. I really enjoyed Felix the most though. The situation was a unique one which I felt was very clever. I don't have much to complain over here. A really good job. Couldn't hurt to check your spelling though.
Posted by emperorzog at 10:31:19 Voted10.00
Herrjeff. Thanks for the vote and the feedback. The description for Felix changes because if you use the option I was able to create another avatar for him. This is not the case with Sinder, I just polymorphed her. I did not know how to make that change her description. Sadly, my scripting abilities are very limited and I have found that in all my modules they have hamstrung me and hurt my votes because it made me look like I forgot something or did something odd. It is not so much that as it was me trying to work around a limitation I came into the contest with. You can only use Testul's potion on Felix because there was a word limit. I didn't have enough words left to create a 4th ending. Which would have required a new reaction from Testul, a new reaction from Sinder and one from Felix as well. In the original version of this module you could use Testul's potion on either one. Sadly, I had to cut one and since Sinder had already gotten hers I figured that leaving the endings in a sort of triangle was the best approach. Sinder after Testul, Testul after Felix, and Felix after Sinder.
Posted by Kirian at on02/10/06
Aaah, a module with badgers in it! I am a great fan of badgers! No, really! I truely liked this little module. It was engaging, wellpaced, and funny. I particularly liked the ending with ehm... happiness and ..ehm... romance ;) While it was not the best with regard to writing, as a whole the mod is definitely among the better ones in the contest. Well done!