The story takes place in the tower of the famous archmage Sinder Luzon.
Gameplay Length
The module is designed for 10-15 minutes of play.
Number Players
1 player and 3 npcs.
Language
English
Level Range
Any.
Races
Any.
Tricks & Traps
Non-existent
Roleplay
Heavy
Hack & Slash
Non-existent
Classes
Any.
Scope
Small
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
Any
Max # Players
Any
Min # Players
Any
Min Character Level
Any
Content Rating
Everyone
Alignments
Any.
Gameplay Hours
<1
Description
"The Badger the Cat and the Book."
Many wondrous tales surround the archmage Sinder Luzon and the strange experiments that are worked at her tower. In recent times no one has heard from or seen Sinder and word has spread that she has gone missing.
If these tales be true then there may yet be great treasure left behind in the tower, for any adventurer brave enough to travel there. You are one such adventurer. You find yourself now at the entrance to the tower.
(This module contains three (3) various endings which will be displayed in the dialogue.)
I won't defend my work in that I don't really feel it needs it. If you didn't like it then you didn't. Some do, some don't. What I find frustrating is when I get a low score with feedback which I feel really shouldn't apply. The idea that you don't judge a game within its context I feel is flawed. You can't look at an action game and judge it like you would an adventure game. They are different. A drama is different from a comedy. You have to evaluate them as such. With only 3,500 words to work with and a whole story to tell I didn't have time to explain every detail of how Testul tricked Sinder. Sinder has a personality that is very overbearing and arrogant. She is not likely to go into detail about how she was tricked. She would dismiss the issue out of hand without revealing the real flaw in her logic. She just blames Testul. Still, you are free to your own opinion and I am certain that your advice was meant to be helpful. I think that some advice is very helpful. Some of the comments I have received I thought were very useful and I have in fact used them to improve this game. Your advise on the other hand, I did not find useful. We will have to agree to disagree as I have to say I agree with Zack. There is no sense being up in arms and turning my comments section into a battle ground of defense. Either my Module is strong enough to defend itself or it is not. Time will tell.
Posted by Botap at on02/08/06
My feedback was meant only to help, Zog. As the ultimate prize of this contest is a job as a writer, I evaluated your writing on a professional level. Part of being a writer is listening to criticism and learning from it. I gave feedback to help with your writing in general. If you disagree with my advice, it's completely within your rights as a writer. Testul "tricked" an archmage by saying, "Use this book", when she knew he couldn't be trusted? If she's that simple, how did she become a master of a magic without killing herself? I understand the premise was needed to set up the game, but it needs to be plausible, else the story suffers. Length doesn't matter. I don't judge outside of game type, or even inside. I judge a story based on being a story.
Posted by ZackSpur at on02/09/06
Hi Chris, You really just need to learn to take the good and the bad. Some people are always going to dislike what you do and there is no reason to have to try and defend yourself all the time. Your comments section seems like a long line of self defense to me and I think you did a fine job on this module. Let it go man.
Posted by ZackSpur at on02/09/06
I have just given my first batch of modules a try and this was the best in my opinion. After playing I read a few of your other comments and I agree with most of all the good, but not really the bad. I found very few spelling mistakes first of all. I thought the characters were really well drawn out and the module itself is just down right funny. A very interesting story. It is possible that I got the updated version of your module (I don't know if you did update or not though) and that you fised these problems. Of course, maybe you didn't update at all. If that is the case I have no idea what some of the lower votes were about. Either way you did a really, really good job.
Posted by emperorzog at on02/04/06
I am sorry... I know each person is entitled to their own opinion. I also know that we must learn from the comments that others present us with. However, I simply must comment on a few of my "lower" voters remarks... It is a comedy that last for all of 10 minutes MAYBE... How much depth and feeling do you expect to see from the characters? They are meant to be funny and to have a good sense of humor. To make you smile or laugh at an unusual situation. They are not meant to win an award for best dramatic game of the year... I mean come on guys, I appreciate feedback which is helpful. But you can't judge outside of what the game type is. It is supposed to be short sweet and funny. If I looked at such small detail in BioWare or any other companies games I would find myself always let down. "I didn't understand why Sinder had ever trusted Testul." He is a trickster... He TRICKED her... He did this before the game takes place so that you can HAVE a game... Anyway, thanks to those of you who have actually given helpful remarks that have allowed me to improve on the story. (For example Quillmaster.)
Posted by Botap at on02/08/06
(Minor Spoilers) This was an enjoyable story from a writer who shows promise. An interesting premise, multiple endings, and humor all thrown together made for a pleasant story. Every story has its opportunities for improvement, of course. The writing clearly shows enthusiasm for the craft, but I feel the author could benefit from a bit more practice. The characters, while each effecting different personalities, were written in such a way that it felt like they were speaking with the same voice. Each was witty, but witty in similar ways. Seeing more individual quirks shining through the dialogue would help greatly. I never truly had a sense of Sinder's character, and as the main character, this is important. Banter appeared to be the main point of the dialogue, which isn't necessarily a bad thing, but it does need a bit more color to succeed. Another npc, Testul, seemed very one-dimensional to me. A rather typical wheeling-and-dealing villain who could have benefited from a bit more spice to his personality. I also had a hard time believing that Sinder would trust Testul, having known that he was a trickster. A bit more insight into her character might make that more believable. All in all, a solid effort. By focusing a bit more on personally knowing who each character is, I think the author could deliver some very impressive work. I did notice quite a few grammar and spelling errors, which could be remedied with a more thorough proofreading process. With a few more stories under his belt, greater mastery over sentence flow and feel will surely follow for this author, as well. Keep writing!
Posted by NullthraBloodeye at on02/08/06
This one is sure to make you laugh and smile quite a few times. It?s witty, well written, somewhat disturbing (the cat), interesting and has unique npc?s. This mission is full of logical player choices and simple statements that get to the point. Some of the dialogue lines were downright hilarious which was really nice to see but you also get a feeling of camp-ness in other lines. The module is not without errors but they are minor ones. No journals at all, which is totally fine. Descriptions were good. Over all it?s a good idea for a sub quest as it refers to the world of NW in a nice way. TY
Posted by FallenStar at on02/07/06
I have to say that I really loved this module. I, unlike some of your other voters, actually do enjoy a good comedy game. This was certainly that. The scripts were simple but I can't fault you for that given the nature of the contest. The area was not very interactive but the characters more than made up for that. I really liked them all! Felix was the best followed by Sinder and then Testul, who was just alright. You could have done a little better job with him. Still, overall I really enjoyed this one.
Posted by War at on02/06/06
There are only a handful of modules in the contest that, in my opinion, have complied with Bioware's requirements. This is the best of those. Straight forward, an immediate, engaging plot without a need for much backstory and memorable characters. The dialogue is light and flows easily. I especially like the negotations with the badger for her treasure. The way the alternate endings are presented are effective and appear throughout, rather than at the end like one may expect from a module. There isn't much eye candy (scripting) and that's perfect. This contest is about writing, and the author clearly was focused on the task. He even stayed below the word count! In short, though I'd hate to lose the contest, this is the module I'd want to lose to.
Posted by Lance at on02/06/06
8.0 THE BADGER, THE CAT THE BOOK: (59TH TESTED MODULE) My intention is to give feedback on both the writing (competition) and design (not necessarily competition) for every module I have the chance to play. NB: Judging any material is always subject to personal taste. I have tried hard to be as objective as possible and apologise if I have appeared harsh in any of my scores. Also remember this is only my opinion; Bioware?s is the one that counts! WRITING: This was the best of your three entries in my opinion, although it was still hampered with a few spelling errors and some poor sentence structure. However, the plot, interesting characters and multiple endings (I only played to one end, but I can see there were more) all make this module an entertaining piece. You appear to have a good imagination, which is obviously a good trait for a writer, but you let yourself down technically. I have given this quite a high score compared to some other modules because I enjoyed the story and the ability to play the NPCs off each other. DESIGN: A nice layout ? I like being able to move about in the module and not be forced to read reams of text without any interaction. FINAL: While not the best written, this module did have heart and did score on other areas of writing that I was looking for. MY SCORE SYSTEM (IMHO): 5 Not up with the competition. 5 - 6 Average. 7 - 8 Above average. > 8 An exceptional piece SCORING FACTORS (IN ORDER OF MY PRIORITIES): GRAB FACTOR: How quickly am I involved in the action? Do I have direction? PLOT: Is the story engaging? Is subject interesting? Varied conversation choices? CHARACTERS: Are they easily identifiable? Are they rounded/memorable? SPELLING GRAMMAR: Is the text easy to read? Are there quite a few errors? OTHER FACTORS (MINOR INFLUENCE): Design for atmosphere scenery, including sounds props. Quality of module stability; does it break easily? _________________________ World of Althéa Blog: Link