Edit (with spoilers): In response to my previous post, I believe the door problem I mentioned was caused by the "listener" at the door going hostile and then moving away from the doorway when I attacked the kobolds. This could be fixed, I think, by editing the listener's faction - not that it needs to be, but it's one solution to the problem. Best! _________________________ [Blog] [Revenant Module] [The Immortal Module] [Darkened Ruins Reskin] [Immortal GUI Alpha Test]
Posted by Hetaera at on03/05/09
My sibling and I like kobolds, so we tried this (a while ago) and found this module very likable. It was short, amusing, and made us laugh--- multiple times. It was the little things, such as the Vorpal Blade being a little dagger, the cutscene at the beginning, and the sign. The entire module, except for the little maze, was hilarious to us, for some reason.
Posted by amers1015 at on03/03/09
Excellent work! I agree with McV's comments regarding the maze but it seems to be an NWN weakness as opposed to a builder issue. Very fun game, entertaining characters, and some humor. Very nice job! _________________________ The less you know, the more you believe.
Posted by McV at on02/06/09
Lovely work - lots to do, well polished, and relatively short. Two small issues (sort of spoilers): 1. How empty the maze was - I realize, however, that a large maze is likely the only way to get a NwN maze to "work," so this is not a major problem. 2. Also, I'm not sure why, but when I first started playing I tried attacking the kobolds "just to see what would happen." Factions reset as they should and I was able to ask the temple cleric to send me back where I died. However, when I then tried to use the password to open the door to the oasis, it wouldn't work. I don't know if this was intentional (as in, if the PC attacks the kobolds, they seal the door), or an accident of scripting. Either way I recieved no message explaining it, so I thought I'd mention it just in case it was a bug. Really, really nice work. _________________________ [Blog] [Revenant Module] [The Immortal Module] [Darkened Ruins Reskin] [Immortal GUI Alpha Test]
Posted by onefish2 at on01/19/09
Lots of fun. I much prefer playing modules like this, which are polished, with interesting dialogues, characters, and fun things to find, without too much downtime, instead of big but somewhat empty or less polished modules. Took me about an hour.
Posted by lreit at on01/13/09
very fun! kobolds rock! please add more levels...maybe a basement or parking garage!!??
Posted by udasu at on09/07/08
Fun! _________________________ Well, y'know... Sometimes you eat the bar, and..
Posted by Jamro at on08/20/08
Hot damn, I'm giving far too generous scores for itty bitty modules, but there you are. This was just the perfect little thing, took me exactly one hour to play through. Tremendously well crafted areas, humour and a little bit of action. Everybody should play this through just to get a look at the catapult action. :) The goblins at the door were a second favourite.
Posted by Rocket_Bird at on07/22/08
I just downloaded this module about an hour and a half ago, and have just finished it now. It was a blast! It totally made my afternoon! The cutscenes were well made, the scripting is incredible, and I received plenty of good laughs. I simply can't give you anything lower than a 10, great work! _________________________ RB