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NWN MODULES

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Title  Snickersnack!
Author  nereng
Submitted / Updated  07-19-2007 / 05-01-2013
Category  BioWare World Design Contest
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Desert, mines, dungeon.
Gameplay Length  I can run through the module in less than 30 minutes myself, but a new player will likely spend more time.
Number Players  Some effort was put into making it possible for two players to play the module together, but it has not been tested.
Language  English
Level Range  1-3
Races  Any
Tricks & Traps  Light
Roleplay  Light
Hack & Slash  Light
Classes  Any
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  06
Max # Players  02
Min # Players  01
Min Character Level  01
Content Rating  Everyone
Gameplay Hours  <1
Description
You have wandered into the terrible Anauroc Desert, looking for fun and adventure. At a roadcross a big signpost catches your attention...

Warning: this module has humorous content.

Files

NameTypeSizeDownloads
Snickersnack.rarSnickersnack.rar
Submitted: 07-19-2007 / Last Updated: 07-19-2007
rar284.08Kb1899
Module and Readme
SCORE OUT OF 10
9.5
37 votes
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Comments (55):

1 2 3 4 5 6

Posted by Quillmaster at on07/20/07
Wow! You currently rate 11 in top twenty NWN modules! Well done! _________________________ View my blog regarding the Relbonian Chronicles project --> Link

Posted by Undead at on08/01/07
Excellent short mod. I enjoyed this very much, The story was original and funny. I also ran into the bug where one of the kobolds would not know I finished, but the dance was very funny.

Posted by Vuldrick at 2007-07-2421:40:18    
Not voting since I am in the contest. However, I played the mod and had a lot of fun. Very funny :) Quillmaster mirrors some points I would make, so no need to go on about that. I will add that I found a couple small issues that you might look at. Once you complete the quest, I found an NPC that gave a convo node that felt like they did not realize I had done the job. Also, even though the maze is really cool it sort of felt empty. All in all a great module and certainly entertaining :) Good luck! _________________________ Vuldrick Garrison

Posted by carywinton at on07/23/07
This is one of the funniest and fun short story mods I have played in a while, it had many challenges and took a bit to figure a few of them out. I have worked with nereng on some other projects, but play testing this one was a real joy. Good luck on this one my friend, I am certain you will do well. :o)

Posted by morloc at on07/23/07
Great module! The Labyrinth was a bit overmuch but otherwise had a lot of fun playing this module. Like the twist at the end when you receive your reward from the kobold deity.

Posted by jettoki at on07/22/07
Extremely well done! I found a few tiny bugs with some of the dialogue triggers, and I think the labyrinth was a bit uneventful - otherwise I would score this 9.75+. Very polished, well written, and innovative. Loved the end. Best of luck!

Posted by nereng at 2007-07-2212:31:16    
Thanks for the nice comments and ratings, all! :) I plan to move on to NWN2 as soon as I have sewn up some NWN1 commitments, so I'm afraid there won't be any more NWN1 modules from me. However, I'm a little tempted to expand this module into a more full length experience once the contest is over. Perhaps adding several more floors to go to with the elevator and a larger labyrinth with a bunch of monsters to fight. So it would mostly be a hack and slash module, but there's nothing wrong with that, now is there? I'll agree that the labyrinth is a bit empty. I originally had a couple of encounters there, but when the beta-testers all reported taking 50 minutes and more, I panicked a little and cut away as much as I could that didn't seem essential. I did not want to make the labyrinth itself smaller, because I really wanted to showcase this labyrinth-building method. I believe you can make some hellishly difficult labyrinths this way... It would be nice to know if anyone tried this in multiplayer. I did my best to script it for two players playing coop, but there was no time for testing, so I have no idea if it will work out. @Quillmaster: I agree with you that the language of the kobolds is not consistent throughout. I would also have liked to make more role-playing conversation options for the player, and deeper personalities for the main kobold characters. Those things are among the most time-consuming aspects of module-making (for me, at least), and I simply ran out of time in the end. My original estimate that I could do this in a week was waaay wrong! Here's a little spoiler for those who read this far: there's a bonus quest if you happen to have a Pixie familiar. Try out her various conversation options! ;) Cheers!

Posted by SisterCyan at on07/22/07
This has things I've never seen before in NWN, and believe me I play a lot of modules! I replayed it just to see that poor kobold being catapulted one more time. Incredible! There could have been more role-playing options in the dialogues. I wish you luck in the contest and hope you make more modules in the future. _________________________ SisterCyan

Posted by Quillmaster at on07/20/07
Oops...I forgot to say "Good luck" too! _________________________ View my blog regarding the Relbonian Chronicles project --> Link

Posted by Vidal at on07/20/07
I would usually agree with Quillmaster... but, though I really prefer humour only when it fits the story... well, the fact is this little mod is just great! I loved the dialogues, the NPCs, the old tale about Truth Lie, the dance... and let's not forget the Trip to the Moon (that could have been something Baron Munchhausen would try). And the maze makes you wonder why people didn't use such a simple (and effective) idea in other mods. It is a short adventure, but an entertaining one... well done and good luck in the contest!

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