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NWN MODULES

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Title  Bone Kenning I: Art of the Thanaturge (v.1.04)
Author  Wes Lewis
Submitted / Updated  03-09-2003 / 05-01-2013
Category  Dramatic
Expansions  Works on all versions
Setting  the remote village of Kavesk
Gameplay Length  5-6
Number Players  Balanced and tested for single-player, but should work in multiplayer.
Language  English
Level Range  Designed for a single first-level character of any class.
Races  any
Tricks & Traps  Light
Roleplay  Heavy
Hack & Slash  Medium
Classes  any except paladin
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  Non-good strongly recommended! Good characters will shift to Neutral upon loading the module!
Description
WARNING: THIS MODULE DOES NOT CURRENTLY WORK WITH HOTU, AND MAY NOT WORK WITH v.1.61 AT ALL. I'll fix it when I can, but that involves a bunch of uninstalling/reinstalling expansions, and a friend has some of my NWN disks right now. The problem is with polymorphing into a raven to fly back to your lair, which isn't necessary to finish the mod but eliminates a LOT of walking since you go back home often to build new skeletons. In Bone Kenning you play a thanaturge, a necromancer from a long family tradition who animates bones through a ritual called the Incant of Reanimation.

TO GET FIXED VERSION DOWNLOAD THIS: Bone Kenning I: Art of the Thanaturge (Neclon/Jml fix)

Interviews

SubmittedTitleAuthor
2005-07-04Interview with Wes Lewis (Bone Kenning I: Art of the Thanaturge)Maximus

Files

NameTypeSizeDownloads
Art_of_the_Thanaturge.zipArt_of_the_Thanaturge.zip
Submitted: 03-09-2003 / Last Updated: 03-28-2003
zip7.8Mb42896
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366 votes
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Comments (662):

1 2 3 4 5 6 7 8 9 10 11 .. 67

Posted by Azarr at on06/18/07
NOTE: As far as I can see Wes Lewis last posted here 2004-02-06 21:02:00 and it would seem this module is dead. Though i still advise you to play and vote for this module, you shouldn´t get your hopes op for a sequel. I could be wrong of course, I´m not the author. -Azarr Kul

Posted by taejin at on03/21/07
Good story, liked the fact you gave choices on dialogue and her role in the plot. When changed to raven, I could only fly few feet then changed back to normal form. Hopefully part 2 will have more development with the dead/non-undead npc you had to save and possibly more character interaction with her and the society. Grandpa was nuts! Enjoyed the different combinations with the alchemy and skeleton constructs. Please release 2nd part quickly!! LOL

Posted by Jheral at on11/06/06
Best NWN module I ever played. Really loved the story and conversation, and the thralls of course. Would love to see it converted to NWN2, though.

Posted by Bonez33 at 2006-10-1212:45:32    
Great moudle I had real fun playing it I would like to see the secound on out tho.

Posted by Undead at on09/15/06
Just played it again. AWSOME!! For those of you who can't fly do a search on this page for "Posted by neclon ( 66.25.xxx.xxx ) at 2005-07-18 23:17:28" There is a script to change so the flying will work. It worked for me!!!

Posted by fommil at on07/27/06
Good enough roleplay, although could probably be a bit more epic. The broken teleport ability with newer NWN really affects gameplay and needs to be fixed.

Posted by illminister_v2 at on06/17/06
Best mod I've played.

Posted by fommil at on07/27/06
i think if a mod requires you to be evil(ish)... it should make you understand why you're evil. the bit where the guards bully you at the beginning is good, but there should have perhaps have been more of that... situations where you just can't win at all unless you solve the problem the evil way.

Posted by fommil at on07/27/06
nice change from playing a goody goody character. some nice stuff but could have done with more character driven plots and please fix that damn raven bug! walking everywhere is such a pain.

Posted by tom at 2006-03-3003:38:45    
Great. Thanks!

1 2 3 4 5 6 7 8 9 10 11 .. 67

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