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NWN MODULES

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Title  Bone Kenning I: Art of the Thanaturge (v.1.04)
Author  Wes Lewis
Submitted / Updated  03-09-2003 / 05-01-2013
Category  Dramatic
Expansions  Works on all versions
Setting  the remote village of Kavesk
Gameplay Length  5-6
Number Players  Balanced and tested for single-player, but should work in multiplayer.
Language  English
Level Range  Designed for a single first-level character of any class.
Races  any
Tricks & Traps  Light
Roleplay  Heavy
Hack & Slash  Medium
Classes  any except paladin
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  Non-good strongly recommended! Good characters will shift to Neutral upon loading the module!
Description
WARNING: THIS MODULE DOES NOT CURRENTLY WORK WITH HOTU, AND MAY NOT WORK WITH v.1.61 AT ALL. I'll fix it when I can, but that involves a bunch of uninstalling/reinstalling expansions, and a friend has some of my NWN disks right now. The problem is with polymorphing into a raven to fly back to your lair, which isn't necessary to finish the mod but eliminates a LOT of walking since you go back home often to build new skeletons. In Bone Kenning you play a thanaturge, a necromancer from a long family tradition who animates bones through a ritual called the Incant of Reanimation.

TO GET FIXED VERSION DOWNLOAD THIS: Bone Kenning I: Art of the Thanaturge (Neclon/Jml fix)

Interviews

SubmittedTitleAuthor
2005-07-04Interview with Wes Lewis (Bone Kenning I: Art of the Thanaturge)Maximus

Files

NameTypeSizeDownloads
Art_of_the_Thanaturge.zipArt_of_the_Thanaturge.zip
Submitted: 03-09-2003 / Last Updated: 03-28-2003
zip7.8Mb42896
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Comments (662):

1 2 3 4 5 6 7 8 9 10 11 .. 67

Posted by Levistus at on11/02/04
A good module with some innovative ideas.

Posted by ddscora at on10/05/04
The Best Mod i've ever played

Posted by Goatishfiend at 2004-09-2312:18:00    
Nah, it's not. When it is, you'll see something more recent than Jan 16, 2004 under the Added/Updated line above. However, if you open this mod up in the toolset, you can apply the fix that's listed below in the thread.

Posted by davegillam at 2004-09-2220:17:00    
Is this updated yet?

Posted by FranR at on09/16/04
Grim, I hear you! I just finished it and am very eager to continue. Alas, we'll just have to wait when Wes is done. As a slight comfort I downloaded his other mod, soldier's grave. I hear its quite good too ;)

Posted by FranR at on09/16/04
Best mod I've played so far. Necromancy will never be the same :)

Posted by FranR at on09/16/04
Wow, what a trip. This is one of the best mods I've have played thus far. Good story, great dialogue, loved the thrall rituals and how you can upgrade them as you progress in the game. To bad I have it finished now. This will be the first 10 I have rewarded to a mod, that's just how much I love it.

Posted by GrimJesta at 2004-09-1609:53:00    
Riht. Nevermind. I changed all of the float values to 3.01 instead of just the one. I fixed that and it works again. Of course, now that I fixed it I had to beat it and now Im itching for part 2... :) -=Grim=-

Posted by GrimJesta at 2004-09-1519:00:00    
Yea, I love this mod. I had it working a long time ago, but that was before this current NWN patch. I loved this mod, but the raven thing dives me mad so I scream like a little school girl and turn it off. :) I tried fixing the float time too. It didnt work for me. But this module does indeed rawk! -=Grim=-

Posted by nir200 at 2004-09-1502:56:00    
Any chance you might get around to fixing that raven bug? I really like the module and all, but that thing can just drive a man crazy...

1 2 3 4 5 6 7 8 9 10 11 .. 67

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