Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN MODULES

- Jump to comments -
Title  Bone Kenning I: Art of the Thanaturge (v.1.04)
Author  Wes Lewis
Submitted / Updated  03-09-2003 / 05-01-2013
Category  Dramatic
Expansions  Works on all versions
Setting  the remote village of Kavesk
Gameplay Length  5-6
Number Players  Balanced and tested for single-player, but should work in multiplayer.
Language  English
Level Range  Designed for a single first-level character of any class.
Races  any
Tricks & Traps  Light
Roleplay  Heavy
Hack & Slash  Medium
Classes  any except paladin
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  Non-good strongly recommended! Good characters will shift to Neutral upon loading the module!
Description
WARNING: THIS MODULE DOES NOT CURRENTLY WORK WITH HOTU, AND MAY NOT WORK WITH v.1.61 AT ALL. I'll fix it when I can, but that involves a bunch of uninstalling/reinstalling expansions, and a friend has some of my NWN disks right now. The problem is with polymorphing into a raven to fly back to your lair, which isn't necessary to finish the mod but eliminates a LOT of walking since you go back home often to build new skeletons. In Bone Kenning you play a thanaturge, a necromancer from a long family tradition who animates bones through a ritual called the Incant of Reanimation.

TO GET FIXED VERSION DOWNLOAD THIS: Bone Kenning I: Art of the Thanaturge (Neclon/Jml fix)

Interviews

SubmittedTitleAuthor
2005-07-04Interview with Wes Lewis (Bone Kenning I: Art of the Thanaturge)Maximus

Files

NameTypeSizeDownloads
Art_of_the_Thanaturge.zipArt_of_the_Thanaturge.zip
Submitted: 03-09-2003 / Last Updated: 03-28-2003
zip7.8Mb42896
--
SCORE OUT OF 10
9.65
366 votes
View Stats
Cast Your Vote!

AWARDS




PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS
No Images




You Must Be Logged In to Participate.
Comments (662):

1 2 3 4 5 6 7 8 9 10 11 .. 67

Posted by Brandiles at on09/01/04
This was a remarkable mod. I hope Wes Lewis does decide to continue the series, because this first episode was extremely original, and extremely fun. Usually the options to play modules as "evil" are silly -- you basically act like an arrogant, selfish jerk, you don't get to do a lot of quests, and pretty soon people start hunting you down (e.g. Baldur's Gate). In this module, however, you get to play characters that, while certainly selfish and conniving, also can harbor a strong sense of honor, loyalty, and integrity. And while, ultimately, this *is* an "evil" mod, you can legitimately play characters that range from lawful neutral to maniacally evil. The thanaturgical arts were well implemented, though it is a shame that you are limited to only one thrall (at least at this time). Some of the item descriptions hint that you may be able to control other undead creatures, including shadows, in future editions. I really liked how customizable the thralls are, which allows you to design them to be anything from front line tanks to ranged support fighters. You can focus their defenses on physical damage, or concentrate more on defense from magical attacks. It's a very flexible system and was quite enjoyable to use. This is a hall-of-fame module, and with good reason. It's original, engrossing, and fun. But it's short and leaves you desperately wanting more. Hopefully Wes will continue his work on the series and release some new content soon! :)

Posted by Doomfarer at on09/01/04
Very cool and different module.

Posted by TheEverConsumingDarkness at 2004-08-3018:14:00    
Sweet mod! Havent finished yet (hardly anywhere actually... i near the boars, i dont think that spoils anything) but so far it is truly one of the best mods ive played. Plus the explanation of "special" abilities due to bloodline is amazingly inventive. P.S. Love the thrall system.

Posted by TheEverConsumingDarkness at 2004-08-3018:14:00    
Sweet mod! Havent finished yet (hardly anywhere actually... i near the boars, i dont think that spoils anything) but so far it is truly one of the best mods ive played. Plus the explanation of "special" abilities due to bloodline is amazingly inventive. P.S. Love the thrall system.

Posted by Strange_One at on08/22/04
I really enjoyed this imaginative adventure! Massive kudos for originality.

Posted by JDoraime at 2004-08-1910:59:00    
After a year of playing, Bone Kenning is still my favorite starting module, for many of the reasons others have listed. I did find one obscure bug last night, with the elder shadow. You see, this time I played a cleric with the healing domain, and once those hit 3rd level, they're rather vicious undead slayers. After a dozen tries, I actually managed to kill the elder shadow in a fight. The game choked on some kind of infinite loop where each iteration awarded 400xp. Once the code cleared, the character had enough xp to shoot it up clear into the epic levels. On a side note, thank you for the attention to detail regarding the undead. A lot of module makers tend to forget to make undead creatures undead, so healing spells end up healing them instead of destroying them. So... When is the sequel coming out?

Posted by Anonymous at 2004-08-0815:26:00    
@: Nooneinparticoular: have you just got beaten by a punk, kid? :D Please keep your little political phantasies away from this site. As a matter of fact, I won't even offer you my e-mail adress. Isn't there a rule like "no weakmimded ridicolous kid preaching" on this VIDEOGAME site?

Posted by Teskariel at 2004-07-2614:44:00    
Well... first thing is of course: GREATEST MOD EVER! *coughs* Now that being said, lets go into detail: -the approach at necromancy is quite innovative, I absolutely liked finding bones and connecting them -I havent found any bugs since i installed the newest version and changed the raven feather -maybe the thing i liked most was the range of possibilities to be

Posted by caiata at on06/22/04
This is a brilliant module. Creative, innovative, engrossing ... my favourite module of all time. When second part, damnit? WHEN SECOND PART?!

Posted by Pirogen at 2004-06-2203:53:00    
***POTENTIAL SPOILERS AHEAD*** Finished the mod yeterday, and loved every part of it. Running around in Kavesk with a thrall and familiar, and completly owning the streets, was one of the best experiences associated with NWN I've ever... um... experienced. Things I liked: -The Thrall. The idea of gathering bones to animate as a servant was incredible. -The dialouge. Even though english isn't my first language, I find it somewhat irritating when NPC's say things like "hi" (no offense, SteveB - your mods are great in almost every other aspect). -The general idea, feel, and completion of the mod. Mad props! What I didn't like (note that I'm taking up some *very* tiny things here. Take it as a compliment - since there are no big flaws in this wonderful little piece of art, leaving the small things out would leave me with nothing at all to whine about, and how fun is that?): -A few things had incorrect info on them when you "examine" them - for example, the dead boar in the Blighted Pit (or whatever it was called; it's the place where you get the second book from that ghoul) has the same description as the violated graves back in the graveyard. (obviously, this can hardly be called an "issue" at all, see above). -The crypt with the giant shadow was kind of hard. Maybe that's because I was playing as a wizard; After I had taken out the first group of minor shadows with what few AOE spells I had, I had to simply run to each brazier with the whole mob after me, and hope for the best. -the lack of a sequel. You better let me continue this awesome series before my shadow-thrall knocks at your door, you understand? ;) And, finally... Originally posted by Wes: ...and yeah, that fix works, although the closer the delay is to 3.0 the better. For example... DelayCommand(3.01,AssignCommand(oPC,JumpToLocation(lDest))); For some reason known only to God - and possibly to those who, unlike me, have a basic understanding of scripting - changing a float value from 3.0 to 3.1 in the end of the script makes the raven feather work. Well, almost - sometimes, the raven will just stand still a few seconds before teleporting. My familiar would always remain still until we actually teleported. Still, being able to shortcut every now and then is kind of nifty, don't you think? P.S. *reads further down* Originally posted by Wes Levis: ...allow the player a platoon of 3-4 thralls... ...Animate Dead would effectively cast the Incant of Reanimation anytime, anywhere... ...Undead Graft would let you choose the bones and/or claws to replace your boring old living arm, and you'd gain some of the bones' properties the way a thrall does... *starts drooling*

1 2 3 4 5 6 7 8 9 10 11 .. 67

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Tutorials


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters