Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN MODULES

- Jump to comments -
Title  Bone Kenning I: Art of the Thanaturge (v.1.04)
Author  Wes Lewis
Submitted / Updated  03-09-2003 / 05-01-2013
Category  Dramatic
Expansions  Works on all versions
Setting  the remote village of Kavesk
Gameplay Length  5-6
Number Players  Balanced and tested for single-player, but should work in multiplayer.
Language  English
Level Range  Designed for a single first-level character of any class.
Races  any
Tricks & Traps  Light
Roleplay  Heavy
Hack & Slash  Medium
Classes  any except paladin
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  Non-good strongly recommended! Good characters will shift to Neutral upon loading the module!
Description
WARNING: THIS MODULE DOES NOT CURRENTLY WORK WITH HOTU, AND MAY NOT WORK WITH v.1.61 AT ALL. I'll fix it when I can, but that involves a bunch of uninstalling/reinstalling expansions, and a friend has some of my NWN disks right now. The problem is with polymorphing into a raven to fly back to your lair, which isn't necessary to finish the mod but eliminates a LOT of walking since you go back home often to build new skeletons. In Bone Kenning you play a thanaturge, a necromancer from a long family tradition who animates bones through a ritual called the Incant of Reanimation.

TO GET FIXED VERSION DOWNLOAD THIS: Bone Kenning I: Art of the Thanaturge (Neclon/Jml fix)

Interviews

SubmittedTitleAuthor
2005-07-04Interview with Wes Lewis (Bone Kenning I: Art of the Thanaturge)Maximus

Files

NameTypeSizeDownloads
Art_of_the_Thanaturge.zipArt_of_the_Thanaturge.zip
Submitted: 03-09-2003 / Last Updated: 03-28-2003
zip7.8Mb42896
--
SCORE OUT OF 10
9.65
366 votes
View Stats
Cast Your Vote!

AWARDS




PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS
No Images




You Must Be Logged In to Participate.
Comments (662):

1 2 3 4 5 6 7 8 9 10 11 .. 67

Posted by Mirgalen at 05:56:24    Voted9.75
Just to say that I did exactly what neclon explained and I even added the CEP for flavor/flavour. It works. I can fly. Cool!

Posted by Green at on08/15/05
Brilliant module and I so hope you make more!

Posted by Plantae at on08/12/05
Nearly perfect. This module kept me playing until I finished. The henchman customization is a truly original idea, and the story elements in this module are top notch. Bravissimo, Mr. Lewis.

Posted by dumbwinter at on08/02/05
this module is NO MORE compatible with all versions. serious bugs on nwn 1.66, and it's a real pity, since the story and the world are very well developed (at least the parts I was able to look). please update!! 8"((

Posted by neclon at 2005-07-1823:20:59    
Remember to save and compile the script and save the module. It will not effect saved games you must start over for this fix to work. Yay for bioware storing the whole module within the save game... It isnt necessary but good idea to keep the indentations that are in place in the script... makes for good coding =P. Sorry for the previous shoddy testing I'm not a patient person LOL.

Posted by neclon at 2005-07-1823:17:28    
Ok... so the fix I posted below actually seems to only partially work. Problem now is with ActionForceMove which seems to transcend jumptolocation... And movetolocation seems to conflict with removing the commandability. So in short... Follow previous instructions to open module and go to module_useitem script. Scroll down. Find the block of code right at the end that starts with "if(iFly)" Make that whole chunk of code (starting with the open bracket { and ending with the close bracket } look like this: if(iFly == TRUE) { AssignCommand(oPC,ClearAllActions(TRUE)); AssignCommand(oPC,ActionMoveToLocation(lMove,TRUE)); AssignCommand(oThrall,ClearAllActions(TRUE)); ApplyEffectToObject(DURATION_TYPE_PERMANENT,eEther,oPC); ApplyEffectToObject(DURATION_TYPE_PERMANENT,eRaven,oPC); ApplyEffectToObject(DURATION_TYPE_PERMANENT,eWisp,oThrall); ApplyEffectToObject(DURATION_TYPE_PERMANENT,eWisp,oFamiliar); ApplyEffectToObject(DURATION_TYPE_PERMANENT,eWisp,oCompanion); ApplyEffectToObject(DURATION_TYPE_PERMANENT,eWisp,oSummoned); ApplyEffectToObject(DURATION_TYPE_PERMANENT,eWisp,oDominated); DelayCommand(6.0,RemoveEffect(oPC,eEther)); DelayCommand(6.0,RemoveEffect(oPC,eRaven)); DelayCommand(6.0,RemoveEffect(oThrall,eWisp)); DelayCommand(6.0,RemoveEffect(oFamiliar,eWisp)); DelayCommand(6.0,RemoveEffect(oCompanion,eWisp)); DelayCommand(6.0,RemoveEffect(oSummoned,eWisp)); DelayCommand(6.0,RemoveEffect(oDominated,eWisp)); DelayCommand(3.0,AssignCommand(oPC,ClearAllActions(TRUE))); DelayCommand(3.1,AssignCommand(oPC,ActionJumpToLocation(lDest))); }

Posted by neclon at 2005-07-1722:47:29    
The fix I just posted was done and tested with SoU and HoTU installed, game version 1.66

Posted by neclon at 2005-07-1722:39:19    
I tried the previous stated fix and it did not work. For 2 reasons. 1. I was loading a save game and it appears that the original module is stored inside the save game (so if you change a module and load a save you're not getting any of the changes). 2. Even on new game the listed fix did not quite cut it. I had to also upp the delay on the removeEffect lines to make it work. For fun and self-satisfaction I adjusted them so the raven flies shorter before jumping to crypt and I remain a raven for a second or so before reverting. Here's the details for anyone that's interested: 1. Open NWN and click on the Toolset 2. Load Bone Kenning I 3. Expand scripts and scroll down to module_useitem and open it up 4. Scroll to the bottom of the script(Wes has a commented out version of the listed fix not sure if he updated it then found out it did not work or what) 5. Find: DelayCommand(3.0,AssignCommand(oThrall,ActionJumpToLocation(lDest))); 6. Change the 3.0 to 3.1 7. Look up above the previous 2 lines where you see 2 chunks of lines with "DelayCommand(3.0,AssignCommand" and "DelayCommand(3.0,RemoveEffect" 8. Change the 3.0 on these to something like 6.0 9. Save and Compile (top-left button in the editor there) 10. Save the module This should fix the Raven thing for all future new games. Unfortunately saved games have the broken module within them and I am unsure if/how you could fix them. If you made it very far through the game with this bug and don't want to start over you're SOL I think.

Posted by Vimsen at on05/23/05
.

Posted by melusine2lilith at on05/11/05
Unusual atmosphere, ingenious use of henchmen, great story. Wish there was a sequel!

1 2 3 4 5 6 7 8 9 10 11 .. 67

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Tutorials


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters